| 118 |
set { m_mesher = value; } |
set { m_mesher = value; } |
| 119 |
} |
} |
| 120 |
|
|
| 121 |
public void AddPrimitive(uint id, Primitive data,byte[] texturedata) |
public void AddPrimitive(uint id, Primitive data) |
| 122 |
{ |
{ |
| 123 |
//lock (DefaultNetwork.DefaultNetwork.m_primitiveData.ModelsParentPositions) |
//lock (DefaultNetwork.DefaultNetwork.m_primitiveData.ModelsParentPositions) |
| 124 |
{ |
{ |
| 125 |
DefaultNetwork.DefaultNetwork.m_primitiveData.ModelsParentPositions[id] = data.Position; |
// DefaultNetwork.DefaultNetwork.m_primitiveData.ModelsParentPositions[id] = data.Position; |
| 126 |
} |
} |
| 127 |
|
|
| 128 |
if(Broken) |
if(Broken) |
| 137 |
{ |
{ |
| 138 |
try |
try |
| 139 |
{ |
{ |
|
if (DefaultNetwork.DefaultNetwork.m_primitiveData.ModelsInScene.ContainsKey(id)) |
|
|
{ |
|
|
m_viewport.Children.Remove(DefaultNetwork.DefaultNetwork.m_primitiveData.ModelsInScene[id]); |
|
|
DefaultNetwork.DefaultNetwork.m_primitiveData.ModelsInScene.Remove(id); |
|
|
} |
|
| 140 |
bool WaitParentIn = true; |
bool WaitParentIn = true; |
| 141 |
|
|
| 142 |
lock (DefaultNetwork.DefaultNetwork.m_primitiveData.ModelsParentPositions) |
lock (DefaultNetwork.DefaultNetwork.m_primitiveData.ModelsParentPositions) |
| 143 |
{ |
{ |
| 144 |
if (DefaultNetwork.DefaultNetwork.m_primitiveData.ModelsParentPositions.ContainsKey(data.ParentID)) |
if (data.ParentID<=0) |
| 145 |
{ |
{ |
|
data.Position += DefaultNetwork.DefaultNetwork.m_primitiveData.ModelsParentPositions[data.ParentID]; |
|
|
|
|
| 146 |
WaitParentIn = false; |
WaitParentIn = false; |
| 147 |
} |
} |
| 148 |
else if (data.ParentID == 0) |
else if (DefaultNetwork.DefaultNetwork.m_primitiveData.ModelsParentPositions.ContainsKey(data.ParentID)) |
| 149 |
{ |
{ |
| 150 |
|
data.Position += DefaultNetwork.DefaultNetwork.m_primitiveData.ModelsParentPositions[data.ParentID]; |
| 151 |
|
|
| 152 |
WaitParentIn = false; |
WaitParentIn = false; |
| 153 |
} |
} |
| 154 |
|
|
| 155 |
|
DefaultNetwork.DefaultNetwork.m_primitiveData.ModelsParentPositions[id] = data.Position; |
| 156 |
} |
} |
| 157 |
|
|
| 158 |
if (WaitParentIn == false) |
if (WaitParentIn == false) |
| 159 |
{ |
{ |
| 160 |
ModelVisual3D model = CreateModel(data,texturedata); |
ModelVisual3D model = CreateModel(data); |
| 161 |
|
if (model == null) |
| 162 |
|
return; |
| 163 |
m_viewport.Children.Add(model); |
m_viewport.Children.Add(model); |
| 164 |
DefaultNetwork.DefaultNetwork.m_primitiveData.AddNewPrimitive(id,model,data.ParentID); |
DefaultNetwork.DefaultNetwork.m_primitiveData.AddNewPrimitive(id,model,data.ParentID); |
| 165 |
|
DefaultNetwork.DefaultNetwork.m_primitiveData.AddNewPrimitivePrimData(data); |
| 166 |
|
|
| 167 |
List<Primitive> waiting = DefaultNetwork.DefaultNetwork.m_primitiveData.GetModelsWaitingParent(); |
List<Primitive> waiting = DefaultNetwork.DefaultNetwork.m_primitiveData.GetModelsWaitingParent(data.LocalID); |
| 168 |
|
|
| 169 |
for ( int i=0;i<waiting.Count;i++) |
for ( int i=0;i<waiting.Count;i++) |
| 170 |
{ |
{ |
| 171 |
Primitive m = waiting[i]; |
Primitive child = waiting[i]; |
|
if (m.ParentID == id) |
|
|
{ |
|
|
model = CreateModel(m,m_textureManager.RetireveTextureData( m.Textures.DefaultTexture.TextureID)); |
|
|
m_viewport.Children.Add(model); |
|
| 172 |
|
|
| 173 |
DefaultNetwork.DefaultNetwork.m_primitiveData.AddNewPrimitive(id,model, m.ParentID); |
lock( DefaultNetwork.DefaultNetwork.m_primitiveData.ModelsParentPositions) |
| 174 |
|
DefaultNetwork.DefaultNetwork.m_primitiveData.ModelsParentPositions[child.LocalID] = child.Position; |
| 175 |
|
|
| 176 |
DefaultNetwork.DefaultNetwork.m_primitiveData.RemoveWaitingParentPrimitive(m.LocalID); |
|
| 177 |
} |
model = CreateModel(child); |
| 178 |
|
if (model == null) |
| 179 |
|
return; |
| 180 |
|
|
| 181 |
|
child.Position += data.Position; |
| 182 |
|
m_viewport.Children.Add(model); |
| 183 |
|
|
| 184 |
|
DefaultNetwork.DefaultNetwork.m_primitiveData.AddNewPrimitive(id, model, waiting[i].ParentID); |
| 185 |
|
DefaultNetwork.DefaultNetwork.m_primitiveData.AddNewPrimitivePrimData(child); |
| 186 |
|
DefaultNetwork.DefaultNetwork.m_primitiveData.RemoveWaitingParentPrimitive(waiting[i].LocalID); |
| 187 |
} |
} |
| 188 |
} |
} |
| 189 |
else |
else |
| 190 |
DefaultNetwork.DefaultNetwork.m_primitiveData.AddWaitingParentPrimitive(id, data); |
DefaultNetwork.DefaultNetwork.m_primitiveData.AddWaitingParentPrimitive(id, data); |
| 191 |
|
|
|
|
|
| 192 |
} |
} |
| 193 |
catch (Exception e) |
catch (Exception e) |
| 194 |
{ |
{ |
| 255 |
return model; |
return model; |
| 256 |
} |
} |
| 257 |
|
|
| 258 |
private ModelVisual3D CreateModel(Primitive data,byte[] imagebytes) |
private ModelVisual3D CreateModel(Primitive data) |
| 259 |
{ |
{ |
| 260 |
MeshGeometry3D mesh = new MeshGeometry3D(); |
|
| 261 |
SimpleMesh basic = m_mesher.GenerateSimpleMesh(data, DetailLevel.Medium); |
//SimpleMesh basic = m_mesher.GenerateSimpleMesh(data, DetailLevel.Medium); |
| 262 |
|
FacetedMesh faceMesh = m_mesher.GenerateFacetedMesh(data, DetailLevel.Medium); |
| 263 |
|
|
| 264 |
// Translation |
// Translation |
| 265 |
TranslateTransform3D tt = new TranslateTransform3D( |
TranslateTransform3D tt = new TranslateTransform3D( |
| 276 |
ScaleTransform3D st = new ScaleTransform3D( |
ScaleTransform3D st = new ScaleTransform3D( |
| 277 |
new Vector3D(data.Scale.X, data.Scale.Y, data.Scale.Z)); |
new Vector3D(data.Scale.X, data.Scale.Y, data.Scale.Z)); |
| 278 |
|
|
| 279 |
foreach (Vertex v in basic.Vertices) |
//foreach (Vertex v in basic.Vertices) |
| 280 |
|
//{ |
| 281 |
|
// Point3D d = new Point3D( |
| 282 |
|
// v.Position.X, |
| 283 |
|
// v.Position.Y, |
| 284 |
|
// v.Position.Z); |
| 285 |
|
|
| 286 |
|
// // Scale |
| 287 |
|
// d = st.Transform(d); |
| 288 |
|
// // Rotate |
| 289 |
|
// d = rt.Transform(d); |
| 290 |
|
// // Move |
| 291 |
|
// d = tt.Transform(d); |
| 292 |
|
|
| 293 |
|
// mesh.Positions.Add(d); |
| 294 |
|
// // These normals dont appear to be working for some reason, |
| 295 |
|
// // however the auto-generated normals appear adequate for now. |
| 296 |
|
// //mesh.Normals.Add(new Vector3D(v.Normal.X, v.Normal.Y, v.Normal.Z)); |
| 297 |
|
// mesh.TextureCoordinates.Add(new Point(v.TexCoord.X, v.TexCoord.Y)); |
| 298 |
|
//} |
| 299 |
|
|
| 300 |
|
//foreach (ushort ind in basic.Indices) |
| 301 |
|
//{ |
| 302 |
|
// mesh.TriangleIndices.Add(ind); |
| 303 |
|
//} |
| 304 |
|
ModelVisual3D model = new ModelVisual3D(); |
| 305 |
|
GeometryModel3D triangleModel = new GeometryModel3D(); |
| 306 |
|
|
| 307 |
|
// Draw the prim faces |
| 308 |
|
for (int j = 0; j < faceMesh.Faces.Count; j++) |
| 309 |
|
{ |
| 310 |
|
MeshGeometry3D mesh = new MeshGeometry3D(); |
| 311 |
|
Face face = faceMesh.Faces[j]; |
| 312 |
|
|
| 313 |
|
foreach (Vertex v in face.Vertices) |
| 314 |
{ |
{ |
| 315 |
Point3D d = new Point3D( |
Point3D d = new Point3D( |
| 316 |
v.Position.X, |
v.Position.X, |
| 328 |
// These normals dont appear to be working for some reason, |
// These normals dont appear to be working for some reason, |
| 329 |
// however the auto-generated normals appear adequate for now. |
// however the auto-generated normals appear adequate for now. |
| 330 |
// mesh.Normals.Add(new Vector3D(v.Normal.X, v.Normal.Y, v.Normal.Z)); |
// mesh.Normals.Add(new Vector3D(v.Normal.X, v.Normal.Y, v.Normal.Z)); |
| 331 |
mesh.TextureCoordinates.Add(new Point(v.TexCoord.X, v.TexCoord.Y)); |
// mesh.TextureCoordinates.Add(new Point(v.TexCoord.X, v.TexCoord.Y)); |
| 332 |
} |
} |
| 333 |
|
mesh.TextureCoordinates.Add(new Point(0, 0)); |
| 334 |
|
mesh.TextureCoordinates.Add(new Point(1, 0)); |
| 335 |
|
mesh.TextureCoordinates.Add(new Point(0, 1)); |
| 336 |
|
mesh.TextureCoordinates.Add(new Point(1, 1)); |
| 337 |
|
|
| 338 |
|
//mesh.TextureCoordinates.Add(new Point(0, 0)); |
| 339 |
|
//mesh.TextureCoordinates.Add(new Point(1, 0)); |
| 340 |
|
//mesh.TextureCoordinates.Add(new Point(0, 1)); |
| 341 |
|
//mesh.TextureCoordinates.Add(new Point(1, 1)); |
| 342 |
|
|
| 343 |
foreach (ushort ind in basic.Indices) |
foreach (ushort ind in face.Indices) |
| 344 |
{ |
{ |
| 345 |
mesh.TriangleIndices.Add(ind); |
mesh.TriangleIndices.Add(ind); |
| 346 |
} |
} |
| 347 |
|
Color col = Colors.YellowGreen; |
| 348 |
|
if (face.TextureFace.TextureID != null) |
| 349 |
|
{ |
| 350 |
|
ModelVisual3D visual = new ModelVisual3D(); |
| 351 |
|
|
| 352 |
GeometryModel3D triangleModel= new GeometryModel3D(); |
string bitmapPath = System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "texture\\" + face.TextureFace.TextureID.ToString() + ".bmp"); |
| 353 |
|
if (File.Exists(bitmapPath) == false) |
|
Color[] colAry = new Color[5]; |
|
|
colAry[0] = Colors.Violet; |
|
|
colAry[1] = Colors.BlueViolet; |
|
|
colAry[2] = Colors.Navy; |
|
|
colAry[3] = Colors.CornflowerBlue; |
|
|
colAry[4] = Colors.PowderBlue; |
|
|
Random x = new Random(); |
|
|
Color col = colAry[x.Next(0, 5)]; |
|
|
|
|
|
if (data.Textures != null && |
|
|
data.Textures.FaceTextures != null && |
|
|
data.Textures.FaceTextures.Length > 0) |
|
|
{ |
|
|
if (imagebytes != null && imagebytes.Length > 0) |
|
|
{ |
|
|
ManagedImage imgData; |
|
|
System.Drawing.Image originalImage; |
|
|
|
|
|
if (OpenJPEG.DecodeToImage(imagebytes, out imgData, out originalImage) == true) |
|
|
{ |
|
|
System.Drawing.Bitmap bitmap = new System.Drawing.Bitmap(originalImage); |
|
|
// bitmap.Save(System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "textures/" + data.Textures.DefaultTexture.TextureID.ToString())); |
|
|
ImageSource imageSource = System.Windows.Interop.Imaging.CreateBitmapSourceFromHBitmap( |
|
|
bitmap.GetHbitmap(), IntPtr.Zero, Int32Rect.Empty, BitmapSizeOptions.FromEmptyOptions()); |
|
|
|
|
|
ImageBrush brush = new ImageBrush(imageSource); |
|
|
triangleModel = new GeometryModel3D( |
|
|
mesh, new DiffuseMaterial(brush)); |
|
|
|
|
|
DefaultNetwork.DefaultNetwork.m_primitiveData.RemoveUnAttachedTexture(data.LocalID); |
|
|
} |
|
|
else |
|
| 354 |
{ |
{ |
| 355 |
col = Color.FromScRgb(data.Textures.DefaultTexture.RGBA.A, |
col = Color.FromScRgb(data.Textures.DefaultTexture.RGBA.A, |
| 356 |
data.Textures.DefaultTexture.RGBA.R, |
data.Textures.DefaultTexture.RGBA.R, |
| 359 |
|
|
| 360 |
triangleModel = new GeometryModel3D( |
triangleModel = new GeometryModel3D( |
| 361 |
mesh, new DiffuseMaterial(new SolidColorBrush(col))); |
mesh, new DiffuseMaterial(new SolidColorBrush(col))); |
| 362 |
|
visual.Content = triangleModel; |
| 363 |
|
|
| 364 |
|
model.Children.Add(visual); |
| 365 |
|
//ADD the visual to the needUpdateTexute list.when the texture downloaded update it. |
| 366 |
|
DefaultNetwork.DefaultNetwork.m_primitiveData.AddUnAttachedTexture(data.LocalID, data.Textures.DefaultTexture.TextureID); |
| 367 |
|
continue; |
| 368 |
} |
} |
| 369 |
} |
ImageSource imagesource = new BitmapImage(new Uri(bitmapPath)); |
| 370 |
else |
ImageBrush brush = new ImageBrush(imagesource); |
|
{ |
|
|
col = Color.FromScRgb(data.Textures.DefaultTexture.RGBA.A, |
|
|
data.Textures.DefaultTexture.RGBA.R, |
|
|
data.Textures.DefaultTexture.RGBA.G, |
|
|
data.Textures.DefaultTexture.RGBA.B); |
|
| 371 |
|
|
| 372 |
triangleModel = new GeometryModel3D( |
triangleModel = new GeometryModel3D( |
| 373 |
mesh, new DiffuseMaterial(new SolidColorBrush(col))); |
mesh, new DiffuseMaterial(brush)); |
| 374 |
|
visual.Content = triangleModel; |
| 375 |
|
|
| 376 |
//ADD the visual to the needUpdateTexute list.when the texture downloaded update it. |
model.Children.Add(visual); |
|
DefaultNetwork.DefaultNetwork.m_primitiveData.AddUnAttachedTexture(data.LocalID, data.Textures.DefaultTexture.TextureID); |
|
| 377 |
} |
} |
| 378 |
} |
} |
| 379 |
|
|
| 380 |
|
|
| 381 |
|
//if (data.Textures != null && |
| 382 |
|
// data.Textures.FaceTextures != null && |
| 383 |
|
// data.Textures.FaceTextures.Length > 0) |
| 384 |
|
//{ |
| 385 |
|
|
| 386 |
|
// string bitmapPath = System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "texture\\" + data.Textures.DefaultTexture.TextureID.ToString() + ".bmp"); |
| 387 |
|
|
| 388 |
|
// if (File.Exists(bitmapPath)) |
| 389 |
|
// { |
| 390 |
|
// ImageSource imagesource = new BitmapImage(new Uri(bitmapPath)); |
| 391 |
|
|
| 392 |
|
// ImageBrush brush = new ImageBrush(imagesource); |
| 393 |
|
// triangleModel = new GeometryModel3D( |
| 394 |
|
// mesh, new DiffuseMaterial(brush)); |
| 395 |
|
// } |
| 396 |
|
// else |
| 397 |
|
// { |
| 398 |
|
// col = Color.FromScRgb(data.Textures.DefaultTexture.RGBA.A, |
| 399 |
|
// data.Textures.DefaultTexture.RGBA.R, |
| 400 |
|
// data.Textures.DefaultTexture.RGBA.G, |
| 401 |
|
// data.Textures.DefaultTexture.RGBA.B); |
| 402 |
|
|
| 403 |
|
// triangleModel = new GeometryModel3D( |
| 404 |
|
// mesh, new DiffuseMaterial(new SolidColorBrush(col))); |
| 405 |
|
|
| 406 |
|
// } |
| 407 |
|
//} |
| 408 |
|
//else |
| 409 |
|
//{ |
| 410 |
|
// col = Color.FromScRgb(data.Textures.DefaultTexture.RGBA.A, |
| 411 |
|
// data.Textures.DefaultTexture.RGBA.R, |
| 412 |
|
// data.Textures.DefaultTexture.RGBA.G, |
| 413 |
|
// data.Textures.DefaultTexture.RGBA.B); |
| 414 |
|
|
| 415 |
|
// triangleModel = new GeometryModel3D( |
| 416 |
|
// mesh, new DiffuseMaterial(new SolidColorBrush(col))); |
| 417 |
|
|
| 418 |
|
// //ADD the visual to the needUpdateTexute list.when the texture downloaded update it. |
| 419 |
|
// DefaultNetwork.DefaultNetwork.m_primitiveData.AddUnAttachedTexture(data.LocalID, data.Textures.DefaultTexture.TextureID); |
| 420 |
|
//} |
| 421 |
|
|
| 422 |
|
|
| 423 |
|
|
| 424 |
//*/ |
//*/ |
| 425 |
/* |
/* |
| 426 |
GradientBrush Grad = new LinearGradientBrush(Colors.Red, Colors.Blue, 90); |
GradientBrush Grad = new LinearGradientBrush(Colors.Red, Colors.Blue, 90); |
| 429 |
triangleModel = new GeometryModel3D( |
triangleModel = new GeometryModel3D( |
| 430 |
mesh, mat); |
mesh, mat); |
| 431 |
*/ |
*/ |
| 432 |
ModelVisual3D model = new ModelVisual3D(); |
|
| 433 |
model.Content = triangleModel; |
//model.Content = triangleModel; |
| 434 |
|
|
| 435 |
return model; |
return model; |
| 436 |
} |
} |
| 437 |
|
|
| 438 |
public void UpdatePrimTexture(UUID textureID,byte[] imagebytes) |
public void UpdatePrimTexture(UUID textureID) |
| 439 |
{ |
{ |
| 440 |
|
List<Primitive> NeedUpdateVisuals = DefaultNetwork.DefaultNetwork.m_primitiveData.GetVisualByTextureID(textureID); |
| 441 |
|
|
| 442 |
List<Visual3D> NeedUpdateVisuals = DefaultNetwork.DefaultNetwork.m_primitiveData.GetVisualByTextureID(textureID); |
foreach (Primitive visual in NeedUpdateVisuals) |
|
|
|
|
foreach (Visual3D visual in NeedUpdateVisuals) |
|
|
{ |
|
|
visual.Dispatcher.Invoke( |
|
|
DispatcherPriority.Normal, |
|
|
new System.Windows.Forms.MethodInvoker(delegate |
|
| 443 |
{ |
{ |
| 444 |
ModelVisual3D model = visual as ModelVisual3D; |
AddPrimitive(visual.LocalID, visual); |
| 445 |
if (model == null) |
// visual.Dispatcher.Invoke( |
| 446 |
return; |
// DispatcherPriority.Normal, |
| 447 |
GeometryModel3D gTexture = model.Content as GeometryModel3D; |
// new System.Windows.Forms.MethodInvoker(delegate |
| 448 |
if (gTexture == null) |
// { |
| 449 |
return; |
// ModelVisual3D model = visual as ModelVisual3D; |
| 450 |
|
// if (model == null) |
| 451 |
if (imagebytes != null && imagebytes.Length > 0) |
// return; |
| 452 |
{ |
// GeometryModel3D gTexture = model.Content as GeometryModel3D; |
| 453 |
ManagedImage imgData; |
// if (gTexture == null) |
| 454 |
System.Drawing.Image bitmap; |
// return; |
| 455 |
|
// string bitmapPath = System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "texture\\" + textureID.ToString() + ".bmp"); |
| 456 |
OpenJPEG.DecodeToImage(imagebytes, out imgData, out bitmap); |
|
| 457 |
System.Drawing.Bitmap bitmmmmap = new System.Drawing.Bitmap(bitmap); |
// if (File.Exists(bitmapPath)) |
| 458 |
//bitmmmmap.Save(System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "textures/" + textureID.ToString())); |
// { |
| 459 |
|
// try |
| 460 |
BitmapSource bitmapSource = System.Windows.Interop.Imaging.CreateBitmapSourceFromHBitmap(bitmmmmap.GetHbitmap(), IntPtr.Zero, Int32Rect.Empty, System.Windows.Media.Imaging.BitmapSizeOptions.FromEmptyOptions()); |
// { |
| 461 |
|
// ImageSource imagesource = new BitmapImage(new Uri(bitmapPath)); |
| 462 |
|
// ImageBrush brush = new ImageBrush(imagesource); |
| 463 |
|
// gTexture.Material = new DiffuseMaterial(brush); |
| 464 |
|
|
| 465 |
|
// model.Content = gTexture; |
| 466 |
|
|
| 467 |
|
// uint? key = DefaultNetwork.DefaultNetwork.m_primitiveData.GetKeyInSceneByValue(model); |
| 468 |
|
// if (key.HasValue) |
| 469 |
|
// DefaultNetwork.DefaultNetwork.m_primitiveData.RemoveUnAttachedTexture(key.Value); |
| 470 |
|
// } |
| 471 |
|
// catch (Exception er) |
| 472 |
|
// { |
| 473 |
|
// MessageBox.Show(er.ToString()); |
| 474 |
|
// } |
| 475 |
|
// } |
| 476 |
|
|
| 477 |
ImageBrush brush = new ImageBrush(bitmapSource); |
// })); |
|
|
|
|
gTexture.Material = new DiffuseMaterial(brush); |
|
|
|
|
|
model.Content = gTexture; |
|
|
|
|
|
} |
|
|
})); |
|
| 478 |
} |
} |
| 479 |
|
|
| 480 |
|
|