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// |
// |
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//------------------------------------------------------------------ |
//------------------------------------------------------------------ |
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//------------------------------------------------------------------ |
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// |
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// using http://www.codeplex.com/3DTools |
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// |
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//------------------------------------------------------------------- |
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using System; |
using System; |
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using System.Windows; |
using System.Windows; |
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using System.Windows.Input; |
using System.Windows.Input; |
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using System.Windows.Media.Media3D; |
using System.Windows.Media.Media3D; |
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using System.Windows.Controls; |
using System.Windows.Controls; |
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using Petzold.Media3D; |
using Petzold.Media3D; |
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using _3DTools; |
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namespace Xenki.DefaultRenderer |
namespace Xenki.DefaultRenderer |
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double scale = e.Delta / 1200.00; |
double scale = e.Delta / 1200.00; |
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double distance = Point3D.Subtract(_cameraLookPoint, _camera.Position).Length; |
double distance = Point3D.Subtract(_cameraLookPoint, _camera.Position).Length; |
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if (distance > 1024 || distance <= 1) |
if (distance > 1024 || distance <= 10) |
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{ |
{ |
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if (touch == false) |
if (touch == false) |
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{ |
{ |
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Mouse.Capture(EventSource, CaptureMode.None); |
Mouse.Capture(EventSource, CaptureMode.None); |
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isTracking = false; |
isTracking = false; |
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Transform3DGroup clickedtransformGroup = new Transform3DGroup(); |
//Transform3DGroup clickedtransformGroup = new Transform3DGroup(); |
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clickedtransformGroup.Children.Add(_clickedRotate); |
//clickedtransformGroup.Children.Add(_clickedRotate); |
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clickedtransformGroup.Children.Add(_clickedTranslate); |
//clickedtransformGroup.Children.Add(_clickedTranslate); |
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visul3d.Transform = clickedtransformGroup; |
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//visul3d.Transform = clickedtransformGroup; |
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_clickedTranslate = null; |
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_eventSource.ReleaseMouseCapture(); |
_eventSource.ReleaseMouseCapture(); |
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_eventSource.Cursor = Cursors.Arrow; |
_eventSource.Cursor = Cursors.Arrow; |
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string mmm = mm; |
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} |
} |
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private void OnMouseMove(object sender, MouseEventArgs e) |
private void OnMouseMove(object sender, MouseEventArgs e) |
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} |
} |
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else if (e.RightButton == MouseButtonState.Pressed && Keyboard.IsKeyDown(Key.A)) |
else if (e.RightButton == MouseButtonState.Pressed && Keyboard.IsKeyDown(Key.A)) |
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{ |
{ |
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//TODO: |
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CameraPanLeft(currentPosition); |
CameraPanLeft(currentPosition); |
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} |
} |
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else if (e.LeftButton == MouseButtonState.Pressed && (Keyboard.IsKeyDown(Key.LeftCtrl) || Keyboard.IsKeyDown(Key.RightCtrl)) |
else if (e.LeftButton == MouseButtonState.Pressed && (Keyboard.IsKeyDown(Key.LeftCtrl) || Keyboard.IsKeyDown(Key.RightCtrl)) |
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&& (Keyboard.IsKeyDown(Key.LeftShift) || Keyboard.IsKeyDown(Key.RightShift))) |
&& (Keyboard.IsKeyDown(Key.LeftShift) || Keyboard.IsKeyDown(Key.RightShift))) |
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{ |
{ |
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if (isTracking) |
if (isTracking) |
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{ |
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_eventSource.Cursor = Cursors.None; |
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RotateObject(currentPosition); |
RotateObject(currentPosition); |
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} |
} |
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} |
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else if (e.LeftButton == MouseButtonState.Pressed && (Keyboard.IsKeyDown(Key.LeftCtrl) || Keyboard.IsKeyDown(Key.RightCtrl))) |
else if (e.LeftButton == MouseButtonState.Pressed && (Keyboard.IsKeyDown(Key.LeftCtrl) || Keyboard.IsKeyDown(Key.RightCtrl))) |
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{ |
{ |
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if(isTracking) |
if(isTracking) |
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{ |
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_eventSource.Cursor = Cursors.None; |
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PanObject(currentPosition); |
PanObject(currentPosition); |
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} |
} |
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} |
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_previousPosition2D = currentPosition; |
_previousPosition2D = currentPosition; |
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} |
} |
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// Write the new orientation back to the Rotation3D |
// Write the new orientation back to the Rotation3D |
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_clickedAxisAngleRotate.Axis = q.Axis; |
if (_clickedAxisAngleRotate.Angle >= 360||_clickedAxisAngleRotate.Angle<=-360) |
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_clickedAxisAngleRotate.Angle += q.Angle/4; |
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if (_clickedAxisAngleRotate.Angle >= 360) |
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_clickedAxisAngleRotate.Angle = 0; |
_clickedAxisAngleRotate.Angle = 0; |
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_clickedAxisAngleRotate.Axis = q.Axis; |
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_clickedAxisAngleRotate.Angle -= q.Angle; |
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_previousPosition3D = currentPosition3D; |
_previousPosition3D = currentPosition3D; |
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} |
} |
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#endregion Event Handling |
#endregion Event Handling |
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private void CameraPanLeft(Point currentPosition) |
private void CameraPanLeft(Point currentPosition) |
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{ |
{ |
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LineRange range; |
LineRange range; |
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double scalex = currentPosition.X - _previousPosition2D.X; |
double scalex = currentPosition.X - _previousPosition2D.X; |
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scalex = scalex / 100.00; |
scalex = scalex / 100.00; |
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//double scalez = Math.Sqrt(scalex * scalex + scaley * scaley); |
Vector3D vector3D = GetTranslationVector3D(visul3d, _previousPosition2D, currentPosition); |
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// Matrix3D matrix3D = visul3d.Transform.Value;// modelHit.Transform.Value; |
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// vector3D += new Vector3D(matrix3D.OffsetX, matrix3D.OffsetY, matrix3D.OffsetZ); |
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_clickedTranslate.OffsetX += vector3D.X*1.5;// _clickedTranslateOriginal.OffsetX + vector3D.X; |
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_clickedTranslate.OffsetY += vector3D.Y*1.5;// _clickedTranslateOriginal.OffsetY + vector3D.Y; |
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_clickedTranslate.OffsetZ += vector3D.Z*1.5;// _clickedTranslateOriginal.OffsetZ + vector3D.Z;// vectMouse.Z; |
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//double scalez = Math.Sqrt(scalex * scalex + scaley * scaley); |
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/* |
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LineRange range; |
LineRange range; |
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ViewportInfo.Point2DtoPoint3D(_eventSource as Viewport3D, currentPosition, out range); |
ViewportInfo.Point2DtoPoint3D(_eventSource as Viewport3D, currentPosition, out range); |
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Point3D pointNew = range.PointFromY(_clickedCenterPosition.Y); |
Point3D pointNew = range.PointFromY(_clickedCenterPosition.Y+scaley*_clickedCenterPosition.Y); |
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Vector3D vectMouse = pointNew - _cameraLookPoint; |
Vector3D vectMouse = pointNew - _cameraLookPoint; |
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//vectMouse = Vector3D.Multiply(_cameraLookDirection, visul3d.Transform.Value); |
//vectMouse = Vector3D.Multiply(_cameraLookDirection, visul3d.Transform.Value); |
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_clickedTranslate.OffsetX += scalex * vectMouse.X;// _clickedTranslateOriginal.OffsetX + vectMouse.X; |
_clickedTranslate.OffsetX = _clickedTranslateOriginal.OffsetX + vectMouse.X; |
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_clickedTranslate.OffsetY = _clickedTranslateOriginal.OffsetY + vectMouse.Y; |
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_clickedTranslate.OffsetZ = _clickedTranslateOriginal.OffsetZ + vectMouse.Z;// vectMouse.Z; |
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// //vectMouse = Vector3D.Multiply(_cameraLookDirection, visul3d.Transform.Value); |
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//_clickedTranslate.OffsetX += scalex * vectMouse.X;// _clickedTranslateOriginal.OffsetX + vectMouse.X; |
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// _clickedTranslate.OffsetY += scaley * vectMouse.Y;// _clickedTranslateOriginal.OffsetY + vectMouse.Y; |
// _clickedTranslate.OffsetY += scaley * vectMouse.Y;// _clickedTranslateOriginal.OffsetY + vectMouse.Y; |
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_clickedTranslate.OffsetZ += scaley * vectMouse.Z;// _clickedTranslateOriginal.OffsetZ + vectMouse.Z;// vectMouse.Z; |
// //_clickedTranslate.OffsetZ += scaley * vectMouse.Z;// _clickedTranslateOriginal.OffsetZ + vectMouse.Z;// vectMouse.Z; |
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*/ |
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// matrix3D.OffsetX = vector3D.X; |
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// matrix3D.OffsetY = vector3D.Y; |
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// matrix3D.OffsetZ = vector3D.Z; |
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//visul3d.Transform = new MatrixTransform3D(matrix3D); |
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mm += vectMouse.Y.ToString() + "/n"; |
//mm += vectMouse.Y.ToString() + "/n"; |
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} |
} |
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private Vector3D GetTranslationVector3D(DependencyObject modelHit, Point startPosition, Point endPosition) |
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{ |
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Vector3D translationVector3D = new Vector3D(); |
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Viewport3DVisual viewport = null; |
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bool success = false; |
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Matrix3D matrix3D = MathUtils.TryTransformTo2DAncestor(modelHit, out viewport, out success); |
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if (success && matrix3D.HasInverse) |
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{ |
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matrix3D.Invert(); |
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Point3D startPoint3D = new Point3D(startPosition.X, startPosition.Y, 0); |
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Point3D endPoint3D = new Point3D(endPosition.X, endPosition.Y, 0); |
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Vector3D vector3D = endPoint3D - startPoint3D; |
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translationVector3D = matrix3D.Transform(vector3D); |
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} |
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return translationVector3D; |
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} |
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private void LookUpDown(Point currentPosition) |
private void LookUpDown(Point currentPosition) |
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private void Focus(Point currentPosition) |
private void Focus(Point currentPosition) |
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{ |
{ |
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double yDelta = currentPosition.Y - _previousPosition2D.Y; |
double yDelta = currentPosition.Y - _previousPosition2D.Y; |
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double scale = yDelta / 100; |
double scale = yDelta / 100.0; |
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//Maybe this part need replaced by collision detection method |
//Maybe this part need replaced by collision detection method |
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double distance = Point3D.Subtract(_cameraLookPoint, _camera.Position).Length; |
double distance = Point3D.Subtract(_cameraLookPoint, _camera.Position).Length; |
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if (distance > 1024 || distance <= 0.5) |
if (distance > 1024 || distance <= 1) |
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{ |
{ |
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if (touch == false) |
if (touch == false) |
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touch = true; |
touch = true; |
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double axisAngle = currentPosition.X - _previousPosition2D.X; |
double axisAngle = currentPosition.X - _previousPosition2D.X; |
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double angletimes = axisAngle; |
double angletimes = axisAngle; |
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if (angletimes > 360 || angletimes < -360) |
if ( _rotation.Angle- angletimes <= -360) |
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angletimes = 0; |
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if (angletimes + _rotation.Angle >= 360) |
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_rotation.Angle = 0; |
_rotation.Angle = 0; |
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_rotation.Axis = new Vector3D(0, 0, 1); |
_rotation.Axis = new Vector3D(0, 0, 1); |
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_rotation.Angle += axisAngle; |
_rotation.Angle -= axisAngle; |
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} |
} |
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public HitTestResultBehavior HitTestCallback(HitTestResult result) |
public HitTestResultBehavior HitTestCallback(HitTestResult result) |
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{ |
{ |
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double yDelta = currentPosition.Y - _previousPosition2D.Y; |
double yDelta = currentPosition.Y - _previousPosition2D.Y; |
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double xDelta = currentPosition.X - _previousPosition2D.X; |
double xDelta = currentPosition.X - _previousPosition2D.X; |
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double scale = yDelta / 10; |
double scale = yDelta / 5.00; |
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_camera.Position = new Point3D(_camera.Position.X, _camera.Position.Y, _camera.Position.Z + scale); |
_camera.Position = new Point3D(_camera.Position.X, _camera.Position.Y, _camera.Position.Z + scale); |
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} |
} |