| 24 |
|
|
| 25 |
private readonly Dictionary<uint, Vector3> m_parentPositions = new Dictionary<uint, Vector3>(); |
private readonly Dictionary<uint, Vector3> m_parentPositions = new Dictionary<uint, Vector3>(); |
| 26 |
private readonly Dictionary<uint, Primitive> m_modelsWatingParent = new Dictionary<uint, Primitive>(); |
private readonly Dictionary<uint, Primitive> m_modelsWatingParent = new Dictionary<uint, Primitive>(); |
| 27 |
private readonly Dictionary<Visual3D, UUID> unAttachedTextures = new Dictionary<Visual3D, UUID>(); |
private readonly Dictionary<uint, UUID> unAttachedTextures = new Dictionary<uint, UUID>(); |
| 28 |
|
|
| 29 |
//private IRendering m_mesher; |
//private IRendering m_mesher; |
| 30 |
|
|
| 46 |
// set { m_mesher = value; } |
// set { m_mesher = value; } |
| 47 |
//} |
//} |
| 48 |
|
|
| 49 |
public Dictionary<Visual3D, UUID> UnAttachedTextures |
public Dictionary<uint, UUID> UnAttachedTextures |
| 50 |
{ |
{ |
| 51 |
get { return unAttachedTextures; } |
get { return unAttachedTextures; } |
| 52 |
} |
} |
| 184 |
return children; |
return children; |
| 185 |
} |
} |
| 186 |
|
|
| 187 |
public void AddUnAttachedTexture(UUID textureID, Visual3D model) |
public void AddUnAttachedTexture( uint model,UUID textureID) |
| 188 |
{ |
{ |
| 189 |
lock (unAttachedTextures) |
lock (unAttachedTextures) |
| 190 |
{ |
{ |
| 199 |
List<Visual3D> list = new List<Visual3D>(); |
List<Visual3D> list = new List<Visual3D>(); |
| 200 |
lock (unAttachedTextures) |
lock (unAttachedTextures) |
| 201 |
{ |
{ |
| 202 |
foreach (KeyValuePair<Visual3D,UUID> pair in unAttachedTextures) |
foreach (KeyValuePair<uint,UUID> pair in unAttachedTextures) |
| 203 |
{ |
{ |
| 204 |
if (pair.Value == textureID) |
if (pair.Value == textureID) |
| 205 |
list.Add(pair.Key); |
{ |
| 206 |
|
if(list.Contains(m_models[pair.Key])==false) |
| 207 |
|
|
| 208 |
|
list.Add(m_models[ pair.Key]); |
| 209 |
|
|
| 210 |
|
} |
| 211 |
} |
} |
| 212 |
} |
} |
| 213 |
|
|