| 24 |
|
|
| 25 |
private readonly Dictionary<uint, Vector3> m_parentPositions = new Dictionary<uint, Vector3>(); |
private readonly Dictionary<uint, Vector3> m_parentPositions = new Dictionary<uint, Vector3>(); |
| 26 |
private readonly Dictionary<uint, Primitive> m_modelsWatingParent = new Dictionary<uint, Primitive>(); |
private readonly Dictionary<uint, Primitive> m_modelsWatingParent = new Dictionary<uint, Primitive>(); |
| 27 |
|
private readonly Dictionary<Visual3D, UUID> unAttachedTextures = new Dictionary<Visual3D, UUID>(); |
| 28 |
|
|
| 29 |
private IRendering m_mesher; |
//private IRendering m_mesher; |
| 30 |
|
|
| 31 |
public Dictionary<uint, Visual3D> ModelsInScene |
public Dictionary<uint, Visual3D> ModelsInScene |
| 32 |
{ |
{ |
| 41 |
{ |
{ |
| 42 |
get { return m_modelsWatingParent; } |
get { return m_modelsWatingParent; } |
| 43 |
} |
} |
| 44 |
public IRendering Mesher |
//public IRendering Mesher |
| 45 |
|
//{ |
| 46 |
|
// set { m_mesher = value; } |
| 47 |
|
//} |
| 48 |
|
|
| 49 |
|
public Dictionary<Visual3D, UUID> UnAttachedTextures |
| 50 |
{ |
{ |
| 51 |
set { m_mesher = value; } |
get { return unAttachedTextures; } |
| 52 |
} |
} |
| 53 |
|
|
| 54 |
public void AddNewPrimitive(uint id,Visual3D visual,uint parentID)// Primitive prim) |
public void AddNewPrimitive(uint id,Visual3D visual,uint parentID)// Primitive prim) |
| 154 |
return m_modelsWatingParent.Values.ToList(); |
return m_modelsWatingParent.Values.ToList(); |
| 155 |
} |
} |
| 156 |
|
|
| 157 |
public uint? FindKeyByValue(Visual3D value) |
private uint? FindKeyByValue(Visual3D value) |
| 158 |
{ |
{ |
| 159 |
uint? returnValue=null; |
uint? returnValue=null; |
| 160 |
lock (m_models) |
lock (m_models) |
| 184 |
return children; |
return children; |
| 185 |
} |
} |
| 186 |
|
|
| 187 |
|
public void AddUnAttachedTexture(UUID textureID, Visual3D model) |
| 188 |
|
{ |
| 189 |
|
lock (unAttachedTextures) |
| 190 |
|
{ |
| 191 |
|
if (unAttachedTextures.ContainsKey(model) == true) |
| 192 |
|
unAttachedTextures.Remove(model); |
| 193 |
|
unAttachedTextures.Add(model, textureID); |
| 194 |
|
} |
| 195 |
|
} |
| 196 |
|
|
| 197 |
|
public List<Visual3D> GetVisualByTextureID(UUID textureID) |
| 198 |
|
{ |
| 199 |
|
List<Visual3D> list = new List<Visual3D>(); |
| 200 |
|
lock (unAttachedTextures) |
| 201 |
|
{ |
| 202 |
|
foreach (KeyValuePair<Visual3D,UUID> pair in unAttachedTextures) |
| 203 |
|
{ |
| 204 |
|
if (pair.Value == textureID) |
| 205 |
|
list.Add(pair.Key); |
| 206 |
|
} |
| 207 |
|
} |
| 208 |
|
|
| 209 |
|
return list; |
| 210 |
|
} |
| 211 |
|
|
| 212 |
} |
} |
| 213 |
} |
} |