Log in | Register new account
Home » Projects » realXtend Modules » Tracker » Bugs » Edit Tracker Item
Tested with opensim rev. 9035 and modrex rev. 105
Submitted By: Jeroen van Veen Adddate: 2009-04-09 15:52:10 Fixed with patch for bug #175. Can be closed
Submitted By: Jeroen van Veen Adddate: 2009-04-12 16:35:06 Correction. After testing rev 108, some textures are still lost from shift-copied objects, after a sim-restart...
Submitted By: Mikko Pallari Adddate: 2009-04-14 08:21:45 Have you tried if this issue appears in vanilla OpenSim with SL client? And can you provide step by step instructions how to reproduce this? I could not reproduce this with these steps: 1. Log in to sim. 2. Create an object. 3. Assign a texture to it. 4. Produce multiple copies of it by shift dragging it. 5. Close the sim by writing shutdown to console. 6. Boot it up again. 7. See that textures are persistent
Submitted By: Jeroen van Veen Adddate: 2009-04-14 09:25:12 Sorry, i should have been more specific about it. This only seems to happen on rexmesh objects with assigned material. Prim objects don't have this issue. The textures on rexmeshes that stay ok after a sim restart, loose their reference within the rex-tab...
Submitted By: Jeroen van Veen Adddate: 2009-04-14 09:29:09 The loosing reference thing in the rex-tabs is temporary, until the inventory is accessed, and the assigned textures are shown in inventory first.
Submitted By: Mikko Pallari Adddate: 2009-05-05 13:24:35 Fixed in revision 129.
Items Dependent On This Item
Items that are duplicates