View of /trunk/ModularRex/WorldInventory/WorldInventory.cs
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Revision 220 -
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Tue Sep 22 06:13:11 2009 UTC (3 years, 7 months ago) by mikkopa
File size: 859 byte(s)
Tue Sep 22 06:13:11 2009 UTC (3 years, 7 months ago) by mikkopa
File size: 859 byte(s)
* Added a new project, WorldInventory. * Added a lib folder that will contain svn-externals
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using Nini.Config;
namespace ModularRex.WorldInventory
{
public class WorldInventory : IRegionModule
{
#region IRegionModule Members
private List<Scene> m_scenes = new List<Scene>();
public void Initialise(Scene scene, IConfigSource source)
{
m_scenes.Add(scene);
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "WorldInventory"; }
}
public bool IsSharedModule
{
get { return true; }
}
#endregion
}
}
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