Log of /trunk/ModularRex/RexParts/Rex_BuiltIn_Commands.cs
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Revision 84 - (view) (download) (annotate) - [select for diffs]
Modified Tue Mar 3 12:40:08 2009 UTC (4 years, 2 months ago) by tuco
File length: 53330 byte(s)
Diff to previous 82
replaced exceptions with log messages for non-implemented script functions
Revision 82 - (view) (download) (annotate) - [select for diffs]
Modified Mon Mar 2 14:46:45 2009 UTC (4 years, 2 months ago) by tuco
File length: 53202 byte(s)
Diff to previous 78
avatar override url added to preserve the original avatar url. Changing to human-fish-human works in fishworld.
Revision 78 - (view) (download) (annotate) - [select for diffs]
Modified Thu Feb 26 09:49:57 2009 UTC (4 years, 2 months ago) by tuco
File length: 53194 byte(s)
Diff to previous 72
- rexraycast fixed, see sampleraycast.py for sample how to use it - lsl script functions returning string fixed to work in python
Revision 72 - (view) (download) (annotate) - [select for diffs]
Modified Tue Feb 17 07:33:24 2009 UTC (4 years, 3 months ago) by mikkopa
File length: 53073 byte(s)
Diff to previous 69
Fixed the build to compile with newest OpenSim trunk.
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Modified Fri Feb 13 11:43:04 2009 UTC (4 years, 3 months ago) by mikkopa
File length: 53065 byte(s)
Diff to previous 63
*Added Asset Preload feature. Don't know exactly how this should be tested. Seems to work at least. *Added SendRexMeshAnimation and SendRexClientSideEffect to RexClientView *Now sends preload assets first to user when sends all properties *Also implemented rexAddInitialPreloadAssets and rexRemoveInitialPreloadAssets to Python module
Revision 63 - (view) (download) (annotate) - [select for diffs]
Modified Mon Feb 9 07:13:09 2009 UTC (4 years, 3 months ago) by mikkopa
File length: 52376 byte(s)
Diff to previous 57
Changed the OpenSim.Region.Environment namespace to OpenSim.Region.Framework as it was changed in new OpenSim.
Revision 57 - (view) (download) (annotate) - [select for diffs]
Modified Fri Feb 6 08:28:47 2009 UTC (4 years, 3 months ago) by tuco
File length: 52370 byte(s)
Diff to previous 54
rexobjectpropertiescache: objects are loaded into memory, saved & sent over the network only when necessary. Also other changes which clean up the prop handling much.
Revision 54 - (view) (download) (annotate) - [select for diffs]
Modified Wed Feb 4 07:41:03 2009 UTC (4 years, 3 months ago) by mikkopa
File length: 53022 byte(s)
Diff to previous 42
Fixed to work with newest OpenSim trunk.
Revision 42 - (view) (download) (annotate) - [select for diffs]
Modified Wed Jan 28 14:51:20 2009 UTC (4 years, 3 months ago) by mikkopa
File length: 53004 byte(s)
Diff to previous 14
*Added OnPythonClassChange event to detect when Python script is initialized *Added methods to Load and Save objects from outside ModrexObjects. *Removed RexObjectPart and RexObjectGroup, which are not used anymore.
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Modified Tue Dec 2 14:38:51 2008 UTC (4 years, 5 months ago) by mikkopa
File length: 52522 byte(s)
Diff to previous 13
*Added few new Client properties and method stubs *Fixed an error where client could not login. RexAuthUrl contained whole account info (user@domain). This will need a better fix. *Modified RexPython module so it can boot itself up. This needs user to place Lib- and PythonScript-folders to bin/ScriptEngines. Most of the old scripts won't work at this time. For example "OpenSim.Region.ScriptEngine.Common" need to be renamed something differently. *Added a couple event handles to RexScriptEngine to handle two RexClientView events.
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Modified Thu Nov 27 14:12:09 2008 UTC (4 years, 5 months ago) by mikkopa
File length: 52508 byte(s)
Diff to previous 12
Fixed a bit so ScriptEngine won't crash if the module can't be loaded properly.
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Added Thu Nov 27 12:11:01 2008 UTC (4 years, 5 months ago) by mikkopa
File length: 52311 byte(s)
Initial RexPython work. Changed code so it compiles, but many functions still not implemented. Needs still lots of work.
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