Diff of /trunk/ModularRex/RexParts/Rex_BuiltIn_Commands.cs
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Patch
| revision 71, Mon Feb 16 10:53:52 2009 UTC | revision 72, Tue Feb 17 07:33:24 2009 UTC | |
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| # | Line 99 | Line 99 |
| 99 | { | { |
| 100 | AssetBase texasset; | AssetBase texasset; |
| 101 | ||
| 102 | texasset = World.AssetCache.GetAsset(texface.TextureID, true); | texasset = World.CommsManager.AssetCache.GetAsset(texface.TextureID, true); |
| 103 | if (texasset != null) | if (texasset != null) |
| 104 | { | { |
| 105 | World.ForEachScenePresence(delegate(ScenePresence controller) | World.ForEachScenePresence(delegate(ScenePresence controller) |
| # | Line 499 | Line 499 |
| 499 | ||
| 500 | for (int i = 0; i < vAssetsList.Count; i++) | for (int i = 0; i < vAssetsList.Count; i++) |
| 501 | { | { |
| 502 | tempasset = World.AssetCache.GetAsset(new UUID(vAssetsList[i]), false); | tempasset = World.CommsManager.AssetCache.GetAsset(new UUID(vAssetsList[i]), false); |
| 503 | //tempasset = World.AssetCache.FetchAsset(new UUID(vAssetsList[i])); | //tempasset = World.AssetCache.FetchAsset(new UUID(vAssetsList[i])); |
| 504 | if (tempasset != null) | if (tempasset != null) |
| 505 | tempassetlist.Add(tempasset.Metadata.FullID, (uint)tempasset.Metadata.Type); | tempassetlist.Add(tempasset.FullID, (uint)tempasset.Type); |
| 506 | } | } |
| 507 | if (tempassetlist.Count > 0) | if (tempassetlist.Count > 0) |
| 508 | { | { |
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