Diff of /trunk/ModularRex/RexParts/Rex_BuiltIn_Commands.cs
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Revision Log
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Patch
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private static readonly ILog m_log = |
private static readonly ILog m_log = |
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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public Rex_BuiltIn_Commands(IScriptEngine scriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
//public void Initialize(IScriptEngine scriptEngine, SceneObjectPart host, uint localID, UUID itemID) |
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: base() |
//{ |
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{ |
// try |
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try |
// { |
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{ |
// base.Initialize(scriptEngine, host, localID, itemID); |
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base.Initialize(scriptEngine, host, localID, itemID); |
// } |
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} |
// catch (Exception e) |
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catch (Exception) |
// { |
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{ |
// m_log.Error("[REXSCRIPT]: Initializting rex scriptengine failed: " + e.ToString()); |
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m_log.Error("[REXSCRIPT]: Initializting rex scriptengine failed"); |
// } |
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} |
//} |
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} |
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/* are in db for assets, but in UI for textures only - also this now works for just textures |
/* are in db for assets, but in UI for textures only - also this now works for just textures |
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TODO: options for which faces to affect, e.g. main &/ some individual faces */ |
TODO: options for which faces to affect, e.g. main &/ some individual faces */ |
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Legend:
| Removed from v.13 |
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| changed lines |
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Added in v.14 |
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