Log of /trunk/ModularRex/RexParts/RexPython/RexScriptEngine.cs
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Revision 57 - (view) (download) (annotate) - [select for diffs]
Modified Fri Feb 6 08:28:47 2009 UTC (4 years, 4 months ago) by tuco
File length: 15682 byte(s)
Diff to previous 42
rexobjectpropertiescache: objects are loaded into memory, saved & sent over the network only when necessary. Also other changes which clean up the prop handling much.
Revision 42 - (view) (download) (annotate) - [select for diffs]
Modified Wed Jan 28 14:51:20 2009 UTC (4 years, 4 months ago) by mikkopa
File length: 15677 byte(s)
Diff to previous 14
*Added OnPythonClassChange event to detect when Python script is initialized *Added methods to Load and Save objects from outside ModrexObjects. *Removed RexObjectPart and RexObjectGroup, which are not used anymore.
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Modified Tue Dec 2 14:38:51 2008 UTC (4 years, 6 months ago) by mikkopa
File length: 13752 byte(s)
Diff to previous 13
*Added few new Client properties and method stubs *Fixed an error where client could not login. RexAuthUrl contained whole account info (user@domain). This will need a better fix. *Modified RexPython module so it can boot itself up. This needs user to place Lib- and PythonScript-folders to bin/ScriptEngines. Most of the old scripts won't work at this time. For example "OpenSim.Region.ScriptEngine.Common" need to be renamed something differently. *Added a couple event handles to RexScriptEngine to handle two RexClientView events.
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Modified Thu Nov 27 14:12:09 2008 UTC (4 years, 6 months ago) by mikkopa
File length: 13763 byte(s)
Diff to previous 12
Fixed a bit so ScriptEngine won't crash if the module can't be loaded properly.
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Added Thu Nov 27 12:11:01 2008 UTC (4 years, 6 months ago) by mikkopa
File length: 13762 byte(s)
Initial RexPython work. Changed code so it compiles, but many functions still not implemented. Needs still lots of work.
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