Log of /trunk/ModularRex/RexParts/ModrexObjects.cs
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Revision 128 - (view) (download) (annotate) - [select for diffs]
Modified Tue May 5 06:56:46 2009 UTC (4 years ago) by mikkopa
File length: 15087 byte(s)
Diff to previous 87
Fixed to build with newest OpenSim revision. This includes: *Modified NHibernateRexObjectData namespace to correct one. *Added reference to OpenSim.Framework.Servers.HttpServer.dll. *Updated GenericNpcCharacter to newest IClientAPI.
Revision 87 - (view) (download) (annotate) - [select for diffs]
Modified Thu Mar 5 06:54:46 2009 UTC (4 years, 2 months ago) by tuco
File length: 15057 byte(s)
Diff to previous 86
IRexClientAPI added to be used as base for both rexhumans and rexbots
Revision 86 - (view) (download) (annotate) - [select for diffs]
Modified Wed Mar 4 14:40:05 2009 UTC (4 years, 2 months ago) by mikkopa
File length: 15063 byte(s)
Diff to previous 80
* Added OnRexFreeData to RexClientView. * Fixed SendRexSetAmbientLight. * Initial tires to save RexFreeData to RexData field.
Revision 80 - (view) (download) (annotate) - [select for diffs]
Modified Mon Mar 2 11:28:24 2009 UTC (4 years, 2 months ago) by tuco
File length: 14431 byte(s)
Diff to previous 75
first steps towards importing rex 0.4 databases - import data from old databases using nhibernate and set values to new rexobjectproperties - should work for prims and materials now, but is not automatic: requires manually changing migration tables and also altering database structure (AuthbuyerID for sqlite)
Revision 75 - (view) (download) (annotate) - [select for diffs]
Modified Mon Feb 23 07:21:19 2009 UTC (4 years, 3 months ago) by mikkopa
File length: 12877 byte(s)
Diff to previous 72
Fixed to build with newest OpenSim trunk. Changed m_sceneGraph reference to SceneContents.
Revision 72 - (view) (download) (annotate) - [select for diffs]
Modified Tue Feb 17 07:33:24 2009 UTC (4 years, 3 months ago) by mikkopa
File length: 12875 byte(s)
Diff to previous 69
Fixed the build to compile with newest OpenSim trunk.
Revision 69 - (view) (download) (annotate) - [select for diffs]
Modified Fri Feb 13 11:43:04 2009 UTC (4 years, 3 months ago) by mikkopa
File length: 12854 byte(s)
Diff to previous 65
*Added Asset Preload feature. Don't know exactly how this should be tested. Seems to work at least. *Added SendRexMeshAnimation and SendRexClientSideEffect to RexClientView *Now sends preload assets first to user when sends all properties *Also implemented rexAddInitialPreloadAssets and rexRemoveInitialPreloadAssets to Python module
Revision 65 - (view) (download) (annotate) - [select for diffs]
Modified Wed Feb 11 08:15:15 2009 UTC (4 years, 3 months ago) by tuco
File length: 11756 byte(s)
Diff to previous 64
- own interface classes for adding collisionmeshes and other physics stuff - removed references to ode - cleaned up prebuild, added coremodule
Revision 64 - (view) (download) (annotate) - [select for diffs]
Modified Tue Feb 10 14:29:59 2009 UTC (4 years, 3 months ago) by tuco
File length: 11993 byte(s)
Diff to previous 63
- fixed AssetCache to IAssetCache in some overridden functions - assettype now fetched for rexobjectproperties, using interface to avoid references to opensim
Revision 63 - (view) (download) (annotate) - [select for diffs]
Modified Mon Feb 9 07:13:09 2009 UTC (4 years, 3 months ago) by mikkopa
File length: 11589 byte(s)
Diff to previous 60
Changed the OpenSim.Region.Environment namespace to OpenSim.Region.Framework as it was changed in new OpenSim.
Revision 60 - (view) (download) (annotate) - [select for diffs]
Modified Fri Feb 6 09:55:22 2009 UTC (4 years, 3 months ago) by tuco
File length: 11260 byte(s)
Diff to previous 59
rexobjectproperties deleted from db when prim deleted
Revision 59 - (view) (download) (annotate) - [select for diffs]
Modified Fri Feb 6 09:46:38 2009 UTC (4 years, 3 months ago) by tuco
File length: 11024 byte(s)
Diff to previous 57
duplication works for objects with rexproperties
Revision 57 - (view) (download) (annotate) - [select for diffs]
Modified Fri Feb 6 08:28:47 2009 UTC (4 years, 3 months ago) by tuco
File length: 10632 byte(s)
Diff to previous 54
rexobjectpropertiescache: objects are loaded into memory, saved & sent over the network only when necessary. Also other changes which clean up the prop handling much.
Revision 54 - (view) (download) (annotate) - [select for diffs]
Modified Wed Feb 4 07:41:03 2009 UTC (4 years, 3 months ago) by mikkopa
File length: 9872 byte(s)
Diff to previous 53
Fixed to work with newest OpenSim trunk.
Revision 53 - (view) (download) (annotate) - [select for diffs]
Modified Tue Feb 3 09:39:00 2009 UTC (4 years, 3 months ago) by tuco
File length: 9863 byte(s)
Diff to previous 50
uncommented rexodephysics code. Mesh collisions work when you set them to a prim. For prims loaded from db collisions don't yet work.
Revision 50 - (view) (download) (annotate) - [select for diffs]
Modified Tue Feb 3 07:08:25 2009 UTC (4 years, 3 months ago) by tuco
File length: 10059 byte(s)
Diff to previous 43
rexmod side of the ode physics changes some rexclientview cleanup
Revision 43 - (view) (download) (annotate) - [select for diffs]
Modified Fri Jan 30 09:59:40 2009 UTC (4 years, 3 months ago) by mikkopa
File length: 6148 byte(s)
Diff to previous 42
*Modified OnPythonClassChange a bit. Now Python module knows when script has changed. No proper cache yet though.
Revision 42 - (view) (download) (annotate) - [select for diffs]
Modified Wed Jan 28 14:51:20 2009 UTC (4 years, 3 months ago) by mikkopa
File length: 5647 byte(s)
Diff to previous 39
*Added OnPythonClassChange event to detect when Python script is initialized *Added methods to Load and Save objects from outside ModrexObjects. *Removed RexObjectPart and RexObjectGroup, which are not used anymore.
Revision 39 - (view) (download) (annotate) - [select for diffs]
Added Fri Jan 23 10:50:03 2009 UTC (4 years, 4 months ago) by mikkopa
File length: 4858 byte(s)
Merged branch to trunk. Note this patch requires OpenSim patch (http://opensimulator.org/mantis/view.php?id=3012) to be applied.
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