Log of /trunk/ModularRex/RexOdePlugin/RexOdePlugin.cs
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Revision 70 - (view) (download) (annotate) - [select for diffs]
Modified Mon Feb 16 06:28:33 2009 UTC (4 years, 3 months ago) by mikkopa
File length: 152200 byte(s)
Diff to previous 65
Fixed to build with newest OpenSim trunk: *Added isFlying parameter to AddAvatar in OdePlugin *Converted NHibernate Save to Insert
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Modified Wed Feb 11 08:15:15 2009 UTC (4 years, 3 months ago) by tuco
File length: 152147 byte(s)
Diff to previous 63
- own interface classes for adding collisionmeshes and other physics stuff - removed references to ode - cleaned up prebuild, added coremodule
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Modified Mon Feb 9 07:13:09 2009 UTC (4 years, 3 months ago) by mikkopa
File length: 152318 byte(s)
Diff to previous 58 , to selected 65
Changed the OpenSim.Region.Environment namespace to OpenSim.Region.Framework as it was changed in new OpenSim.
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Modified Fri Feb 6 09:13:06 2009 UTC (4 years, 3 months ago) by tuco
File length: 152170 byte(s)
Diff to previous 53 , to selected 65
rexodephysics changed from inheriting ode to copy-paste-ode+rex changes (as suggested by opensim devs)
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Modified Tue Feb 3 09:39:00 2009 UTC (4 years, 3 months ago) by tuco
File length: 25278 byte(s)
Diff to previous 50 , to selected 65
uncommented rexodephysics code. Mesh collisions work when you set them to a prim. For prims loaded from db collisions don't yet work.
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Added Tue Feb 3 07:08:25 2009 UTC (4 years, 3 months ago) by tuco
File length: 25314 byte(s)
Diff to selected 65
rexmod side of the ode physics changes some rexclientview cleanup
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