Log of /trunk/ModularRex/RexNetwork/RexClientView.cs
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Revision 25 - (view) (download) (annotate) - [select for diffs]
Modified Mon Jan 5 12:49:17 2009 UTC (4 years, 4 months ago) by afrisby
File length: 26494 byte(s)
Diff to previous 21 , to selected 9
* Updating to DTL SVN - missing obj persistence but contains RexObjectProperties and associated handlers (basically Rex object support)
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Modified Thu Dec 18 14:58:40 2008 UTC (4 years, 5 months ago) by mikkopa
File length: 22015 byte(s)
Diff to previous 20 , to selected 9
*Added: SendRexPostProcess, SendRexRttCamera, SendRexViewport, SendRexToggleWindSound, SendRexCameraClientSideEffect, SendRexSetAmbienLight and SendRexPlayFlashAnimation to RexClientView *Modified RexScriptTestModule so it can test a couple of RexClientView methods
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Modified Tue Dec 16 13:36:42 2008 UTC (4 years, 5 months ago) by mikkopa
File length: 17035 byte(s)
Diff to previous 14 , to selected 9
* Added few new scripting features which were introduce after 0.4 release (Sit Disable & Vertical Movement Modifier). * Implemented SendRexFog * Implemented SendRexWaterHeight * Added missing register cmd line that was accidentally in revision 18.
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Modified Tue Dec 2 14:38:51 2008 UTC (4 years, 5 months ago) by mikkopa
File length: 15850 byte(s)
Diff to previous 12 , to selected 9
*Added few new Client properties and method stubs *Fixed an error where client could not login. RexAuthUrl contained whole account info (user@domain). This will need a better fix. *Modified RexPython module so it can boot itself up. This needs user to place Lib- and PythonScript-folders to bin/ScriptEngines. Most of the old scripts won't work at this time. For example "OpenSim.Region.ScriptEngine.Common" need to be renamed something differently. *Added a couple event handles to RexScriptEngine to handle two RexClientView events.
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Modified Thu Nov 27 12:11:01 2008 UTC (4 years, 5 months ago) by mikkopa
File length: 14524 byte(s)
Diff to previous 11 , to selected 9
Initial RexPython work. Changed code so it compiles, but many functions still not implemented. Needs still lots of work.
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Modified Wed Nov 26 11:52:02 2008 UTC (4 years, 5 months ago) by afrisby
File length: 10668 byte(s)
Diff to previous 10 , to selected 9
* Adds source code comments, and synchronises a number of files with internal copies.
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Modified Wed Nov 26 10:29:23 2008 UTC (4 years, 5 months ago) by afrisby
File length: 8317 byte(s)
Diff to previous 9
* Adds plumbing for Rex Appearance information to be passed from the authentication server to the RexClientView. This may be slightly buggy and probably needs updating to the latest internal versions.
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Modified Wed Nov 26 10:08:09 2008 UTC (4 years, 5 months ago) by afrisby
File length: 7970 byte(s)
Diff to previous 6
* Left out changes to RexClientView needed to support previous commit.
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Modified Tue Nov 18 11:52:26 2008 UTC (4 years, 6 months ago) by afrisby
File length: 7673 byte(s)
Diff to previous 5 , to selected 9
* Updating to latest * Warning: Contains bugs.
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Modified Fri Oct 17 12:11:52 2008 UTC (4 years, 7 months ago) by afrisby
File length: 6952 byte(s)
Diff to previous 4 , to selected 9
* Avatar support now works correctly * Started work on Objects, Login and other components.
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Modified Tue Sep 30 15:04:27 2008 UTC (4 years, 7 months ago) by afrisby
File length: 5592 byte(s)
Diff to previous 3 , to selected 9
* Major refactoring of RexClientView * Added preliminary work on LoginMethod. (nb, not complete)
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Modified Sun Sep 14 05:00:29 2008 UTC (4 years, 8 months ago) by afrisby
File length: 2285 byte(s)
Diff to previous 2 , to selected 9
* Added support for Rex Avatars. Use the following OpenSim.ini settings to enable this. [realXtend] enabled=true authentication_server=http://authserver// Please note that this only supports a single authentication server (the user cannot login with a remote auth server, yet.). This also does not "resend" information for avatars joining a scene after other avatars.
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Added Sun Sep 14 02:18:38 2008 UTC (4 years, 8 months ago) by afrisby
File length: 2238 byte(s)
Diff to selected 9
* Initial check-in of prototype Rex module. * This is a very very very early alpha of where we are heading, this checkin is mostly functionality-free and is aimed at building PacketServer, IClientAPI and other core classes so that functionality can be built cleanly on top.
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