| 67 |
m_scene.DumpAssetsToFile); |
m_scene.DumpAssetsToFile); |
| 68 |
rexcaps.UUID = agentID; |
rexcaps.UUID = agentID; |
| 69 |
rexcaps.Caps = caps; |
rexcaps.Caps = caps; |
| 70 |
|
rexcaps.GetClient = m_scene.SceneContents.GetControllingClient; |
| 71 |
|
|
| 72 |
rexcaps.OverloadHandlers(); |
rexcaps.OverloadHandlers(); |
| 73 |
|
|
| 87 |
private IAssetCache m_assetCache; |
private IAssetCache m_assetCache; |
| 88 |
private UUID m_agentID; |
private UUID m_agentID; |
| 89 |
|
|
| 90 |
|
public GetClientDelegate GetClient = null; |
| 91 |
|
|
| 92 |
public RexCaps(IAssetCache assetCache, IHttpServer httpServer, string httpListen, uint httpPort, bool dumbAssetsToFile) |
public RexCaps(IAssetCache assetCache, IHttpServer httpServer, string httpListen, uint httpPort, bool dumbAssetsToFile) |
| 93 |
{ |
{ |
| 94 |
m_assetCache = assetCache; |
m_assetCache = assetCache; |
| 119 |
//m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); |
//m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); |
| 120 |
//m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); |
//m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); |
| 121 |
|
|
| 122 |
///Fancy money module stuff: |
IClientAPI client = null; |
| 123 |
//if (llsdRequest.asset_type == "texture" || |
if (GetClient != null) |
| 124 |
// llsdRequest.asset_type == "animation" || |
{ |
| 125 |
// llsdRequest.asset_type == "sound") |
client = GetClient(m_agentID); |
| 126 |
//{ |
} |
| 127 |
// IClientAPI client = null; |
|
| 128 |
// IScene scene = null; |
#region Upload permissions |
| 129 |
// if (GetClient != null) |
if (client != null) |
| 130 |
// { |
{ |
| 131 |
// client = GetClient(m_agentID); |
IUploadPermissions uploadPermissionModule = client.Scene.RequestModuleInterface<IUploadPermissions>(); |
| 132 |
// scene = client.Scene; |
if (uploadPermissionModule != null) |
| 133 |
|
{ |
| 134 |
// IMoneyModule mm = scene.RequestModuleInterface<IMoneyModule>(); |
if (!uploadPermissionModule.CanUpload(m_agentID)) |
| 135 |
|
{ |
| 136 |
// if (mm != null) |
client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); |
|
// { |
|
|
// if (!mm.UploadCovered(client)) |
|
|
// { |
|
|
// if (client != null) |
|
|
// client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); |
|
|
|
|
|
// LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); |
|
|
// errorResponse.uploader = ""; |
|
|
// errorResponse.state = "error"; |
|
|
// return errorResponse; |
|
|
// } |
|
|
// } |
|
|
// } |
|
|
//} |
|
| 137 |
|
|
| 138 |
|
LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); |
| 139 |
|
errorResponse.uploader = ""; |
| 140 |
|
errorResponse.state = "error"; |
| 141 |
|
return errorResponse; |
| 142 |
|
} |
| 143 |
|
} |
| 144 |
|
} |
| 145 |
|
#endregion |
| 146 |
|
|
| 147 |
|
#region Fancy money module stuff: |
| 148 |
|
if (llsdRequest.asset_type == "texture" || |
| 149 |
|
llsdRequest.asset_type == "animation" || |
| 150 |
|
llsdRequest.asset_type == "sound" || |
| 151 |
|
llsdRequest.asset_type == "ogremesh" || |
| 152 |
|
llsdRequest.asset_type == "flashani") |
| 153 |
|
{ |
| 154 |
|
IScene scene = null; |
| 155 |
|
if (client != null) |
| 156 |
|
{ |
| 157 |
|
scene = client.Scene; |
| 158 |
|
|
| 159 |
|
IMoneyModule mm = scene.RequestModuleInterface<IMoneyModule>(); |
| 160 |
|
|
| 161 |
|
if (mm != null) |
| 162 |
|
{ |
| 163 |
|
if (!mm.UploadCovered(client)) |
| 164 |
|
{ |
| 165 |
|
if (client != null) |
| 166 |
|
client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); |
| 167 |
|
|
| 168 |
|
LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); |
| 169 |
|
errorResponse.uploader = ""; |
| 170 |
|
errorResponse.state = "error"; |
| 171 |
|
return errorResponse; |
| 172 |
|
} |
| 173 |
|
} |
| 174 |
|
} |
| 175 |
|
} |
| 176 |
|
#endregion |
| 177 |
|
|
| 178 |
string assetName = llsdRequest.name; |
string assetName = llsdRequest.name; |
| 179 |
string assetDes = llsdRequest.description; |
string assetDes = llsdRequest.description; |
| 211 |
sbyte assType = 0; |
sbyte assType = 0; |
| 212 |
sbyte inType = 0; |
sbyte inType = 0; |
| 213 |
|
|
| 214 |
if (inventoryType == "sound") |
if (inventoryType == "texture") |
| 215 |
|
{ |
| 216 |
|
} |
| 217 |
|
else if (inventoryType == "sound") |
| 218 |
{ |
{ |
| 219 |
inType = 1; |
inType = 1; |
| 220 |
assType = 1; |
assType = 1; |