Log of /branches/taiga-0.1/ModularRex/RexParts/RexObjRez.cs
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Revision 382 - (view) (download) (annotate) - [select for diffs]
Modified Thu May 20 12:29:45 2010 UTC (3 years ago) by mikkopa
File length: 14700 byte(s)
Diff to previous 370 , to selected 334
Null check userInfo before trying to clone RexObjectProperties, so we don't crash before actually deleting the object.
Revision 370 - (view) (download) (annotate) - [select for diffs]
Modified Tue Apr 27 10:41:58 2010 UTC (3 years ago) by mikkopa
File length: 14680 byte(s)
Diff to previous 341 , to selected 334
Created branch for Taiga 0.1 specific changes.
Revision 341 - (view) (download) (annotate) - [select for diffs]
Modified Wed Mar 3 10:26:55 2010 UTC (3 years, 2 months ago) by mikkopa
Original Path: branches/os-0.6.9-post-fixes/ModularRex/RexParts/RexObjRez.cs
File length: 14680 byte(s)
Diff to previous 334
Branched ModreX trunk to branch os-0.6.9-postfixes. This branch works with OpenSim branch 0.6.9-post-fixes and is to be considered as stable.
Revision 334 - (view) (download) (annotate) - [selected]
Modified Mon Feb 8 12:06:15 2010 UTC (3 years, 3 months ago) by mikkopa
Original Path: trunk/ModularRex/RexParts/RexObjRez.cs
File length: 14680 byte(s)
Diff to previous 226
Fixed bug [#256] "Linking deletes modrex object data" * LoadRexObjectPropertiesToCache method now gets properties of all parts in SceneObjectGroup to cache. * RexObjectProperties aren't removed anymore when SceneObjectGroup is removed from scene, because SceneObjectPart might still exist in some other group.
Revision 226 - (view) (download) (annotate) - [select for diffs]
Modified Sat Oct 3 09:39:14 2009 UTC (3 years, 7 months ago) by mikkopa
Original Path: trunk/ModularRex/RexParts/RexObjRez.cs
File length: 14678 byte(s)
Diff to previous 201 , to selected 334
* Added new method to GenericNpcCharacter as described in IClientAPI * Null check for deleting object from inventory * Added also null check for derez/delete to inventory. This should help in bug [#292]. Although this results that derezzing is broken again.
Revision 201 - (view) (download) (annotate) - [select for diffs]
Modified Mon Aug 3 11:49:12 2009 UTC (3 years, 9 months ago) by mikkopa
Original Path: trunk/ModularRex/RexParts/RexObjRez.cs
File length: 14358 byte(s)
Diff to previous 142 , to selected 334
* Fixed ModreX to build with newest OpenSim after a months break. * After build fixing, refactored RexLoginModule to use new RegionModule infra instead of the old one.
Revision 142 - (view) (download) (annotate) - [select for diffs]
Modified Mon May 11 10:54:14 2009 UTC (4 years ago) by mikkopa
Original Path: trunk/ModularRex/RexParts/RexObjRez.cs
File length: 14053 byte(s)
Diff to previous 137 , to selected 334
Added the AsyncSceneObjectGroupDeleter functions to rex object de-rez
Revision 137 - (view) (download) (annotate) - [select for diffs]
Added Fri May 8 07:22:03 2009 UTC (4 years ago) by mikkopa
Original Path: trunk/ModularRex/RexParts/RexObjRez.cs
File length: 8127 byte(s)
Diff to selected 334
Added realXtend object rez module to keep track of objects that are taken to inventory and rezzed back so that they keep their mesh, materials etc. This fixes the bug [#176] RexMesh+material object taken to inventory, rezzes back as bare prim
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