using System; using System.Collections.Generic; using System.Linq; using System.Text; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using Nini.Config; namespace ModularRex.WorldInventory { public class WorldInventory : IRegionModule { #region IRegionModule Members private List m_scenes = new List(); public void Initialise(Scene scene, IConfigSource source) { m_scenes.Add(scene); } public void PostInitialise() { } public void Close() { } public string Name { get { return "WorldInventory"; } } public bool IsSharedModule { get { return true; } } #endregion } }