using OpenSim.Region.ClientStack; using OpenSim.Region.ClientStack.LindenUDP; namespace ModularRex.RexNetwork { /// /// Extends the standard OpenSim UDP Server Class /// With the only difference being that the packet /// server spawns RexClientView instances instead /// of LLClientView's. /// public class RexUDPServer : LLUDPServer { protected override void CreatePacketServer(ClientStackUserSettings userSettings) { new RexPacketServer(this, userSettings); } } }