"Because the only thing constant is change."
Hot pluggable updates; High Availability; 100% Free and Open Source Software
Opensimulator MMO ...
3D Application servers and clients based on server-side Erlang for ...
Concurrent Processes and Message Passing
Scalable, Safe, and Efficient Concurrency
Soft Real-Time Properties
Integration and Openness
Multicore, Multiprocessor, & Clustering
Client-side 3D viewer programming in C++/OGRE's ...
Simple Object Oriented 3D
Common transparent management
Documented Classes, clean uncluttered
Stable engine in commercial productions
Uncompromising performance on servers, mainframes, and supercomputers. Native 3D viewer client on Windows, Macintosh, and Linux development following Model-View-Controller architecture for direct graphical hardware interaction.
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Working title mascott: Skunk baby. See "Quotes" page.