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"Because the only thing constant is change." Hot pluggable updates; High Availability; 100% Free and Open Source Software
Opensimulator MMO ... 3D Application servers and clients based on server-side Erlang for ... High-Level Constructs Concurrent Processes and Message Passing Scalable, Safe, and Efficient Concurrency Soft Real-Time Properties Robustness Distributed Computation Integration and Openness Multicore, Multiprocessor, & Clustering Client-side 3D viewer programming in C++/OGRE's ... Simple Object Oriented 3D Extensible framework Common transparent management Documented Classes, clean uncluttered Stable engine in commercial productions
Develop OpenSim? MMO using an IDE, or command line and favorite text editor. Includes full application documents, manual pages, and rapid prototyping tools. Requires some systems administration dealing with network installation and maintenance of operating systems such as FreeBSD or Linux multiple distributions on dedicated hardware and/or virtual containers. One or more of the following will greatly help: 1) Prior experience prototyping in either JavaScript?, C, Java, C#, Bash, Perl, Python, or Ruby. 2) Client-side source code access for the viewers--NextGen?'s Viewer , XMPP, CMS, Grid Managers, & website front ends in Python,Ruby,PHP--for in-house or open applications and network analysis for 3rd party client viewers under proprietary licenses. Uncompromising performance on servers, mainframes, and supercomputers. Native 3D viewer client on Windows, Macintosh, and Linux development following Model-View-Controller architecture for direct graphical hardware interaction. Start here: Massively Multiplayer Online » Forums » Help » README
Working title mascott: Skunk baby. See "Quotes" page.
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