Log of /trunk/bin/LookingGlass.Framework.dll
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Revision 198 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Thu Jan 7 15:18:08 2010 UTC (3 years, 4 months ago) by misterblue
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Diff to previous 196
Exception processing added to between frame Ogre code. Separate Ogre logging. Camera updates happen between frames
Revision 196 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Mon Jan 4 05:36:07 2010 UTC (3 years, 4 months ago) by misterblue
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Diff to previous 195
better formatting of avatar view. tweeking of alpha reject. attempt at 'teleport' button in AvatarView
Revision 195 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Fri Jan 1 17:27:23 2010 UTC (3 years, 4 months ago) by misterblue
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Diff to previous 194
Some shadow code libraries. No shadows yet
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Modified Thu Dec 31 00:17:36 2009 UTC (3 years, 4 months ago) by misterblue
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Diff to previous 193
Attempts to catch unmanaged exceptions
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Modified Wed Dec 30 18:57:54 2009 UTC (3 years, 4 months ago) by misterblue
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Diff to previous 192
Added new typ of stat counter. Experimental duplicate hash reuse
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Modified Wed Dec 30 06:21:10 2009 UTC (3 years, 4 months ago) by misterblue
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Diff to previous 190
Renderer.Map project added. Some configuration changes to support it
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Modified Tue Dec 29 17:18:18 2009 UTC (3 years, 4 months ago) by misterblue
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Diff to previous 189
View initializtion code moved out of Main. Radegast code updated for view initialization code move
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Modified Tue Dec 29 16:27:50 2009 UTC (3 years, 4 months ago) by misterblue
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Diff to previous 187
regions and enties have EntityCollections for linksets and region contents. Parents now first class property
Revision 187 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Sun Dec 27 06:03:49 2009 UTC (3 years, 4 months ago) by misterblue
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Diff to previous 186
v0.4.0. Camera slerp to nlerp. Asset server fetch but jpeg conversion fails
Revision 186 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Sun Dec 27 00:47:03 2009 UTC (3 years, 4 months ago) by misterblue
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Diff to previous 185
Moved grid params into world from comm. Replaced EntityTracker with RegionTracker. Added most of plumbing for direct asset fetch
Revision 185 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Sat Dec 26 18:02:25 2009 UTC (3 years, 4 months ago) by misterblue
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Diff to previous 184
Chat dialogs working. Culling turned off -- looks like it is the source of crashes
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Modified Thu Dec 24 16:32:04 2009 UTC (3 years, 4 months ago) by misterblue
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Diff to previous 183
Bugs in login dialog fixed. Tuning on initial object loading.
Revision 183 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Tue Dec 22 14:56:05 2009 UTC (3 years, 5 months ago) by misterblue
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Diff to previous 182
Added Structured data dependency to Services in prebuild.xml
Revision 182 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Tue Dec 22 14:50:16 2009 UTC (3 years, 5 months ago) by misterblue
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Diff to previous 181
Move LLChat into Comm.LLLP
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Modified Tue Dec 22 14:48:09 2009 UTC (3 years, 5 months ago) by misterblue
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Diff to previous 176
Created IChatProvider and LLChat for LLLP chat system
Revision 176 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Sat Dec 19 18:21:04 2009 UTC (3 years, 5 months ago) by misterblue
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Diff to previous 175
Many small performance tweeks. Major bug in processing queue fixed.
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Modified Thu Dec 17 15:56:52 2009 UTC (3 years, 5 months ago) by misterblue
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Diff to previous 174
Increased number of textures built for prims by default which saves a mesh reload
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Modified Tue Dec 15 06:07:49 2009 UTC (3 years, 5 months ago) by misterblue
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Diff to previous 172
restored materials to old way. Some debugging to figure out SkyX problem
Revision 172 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Mon Dec 14 02:14:26 2009 UTC (3 years, 5 months ago) by misterblue
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Diff to previous 170
View window shutdown. Reorganize AssetContextBase code for addition of OpneSim assets. Skeleton for OSAssetContext. Material creation tweeking
Revision 170 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Sun Dec 13 16:58:47 2009 UTC (3 years, 5 months ago) by misterblue
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Diff to previous 167
Improvements in avatar looking script. Keeping JPEG2000 files and textured materials handling alpha channels properly
Revision 167 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Sat Dec 12 22:07:35 2009 UTC (3 years, 5 months ago) by misterblue
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Diff to previous 166
Camera location now double rather than float. Fixed login location specification
Revision 166 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Sat Dec 12 19:57:28 2009 UTC (3 years, 5 months ago) by misterblue
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Diff to previous 164
Changed logic for agent camera rotation. Not yet correct
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Modified Sat Dec 12 15:01:36 2009 UTC (3 years, 5 months ago) by misterblue
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Diff to previous 163
Region classes for region LOD processing. Moved terrain ops to betweenFrame queue
Revision 163 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Thu Dec 10 06:43:19 2009 UTC (3 years, 5 months ago) by misterblue
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Diff to previous 160
Moved mesh request into OLMeshTracker. Added duplicate request suppression
Revision 160 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Mon Dec 7 03:29:21 2009 UTC (3 years, 5 months ago) by misterblue
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Diff to previous 155
update PrimMesher. Add hashmaps in C++ code for speed and suppressing extra material requests. Added class structures for animations
Revision 155 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Mon Nov 30 15:45:07 2009 UTC (3 years, 5 months ago) by misterblue
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Diff to previous 152
Ogre with threading. Now have to clean up my code to use it
Revision 152 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Mon Nov 30 02:32:05 2009 UTC (3 years, 5 months ago) by misterblue
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Diff to previous 151
Corrected camera distance calculation
Revision 151 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Tue Nov 24 06:39:37 2009 UTC (3 years, 5 months ago) by misterblue
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Diff to previous 150
reverting Ogre to 1.6.2. Small tweeks testing performance
Revision 150 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Tue Nov 24 05:22:05 2009 UTC (3 years, 6 months ago) by misterblue
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Diff to previous 149
Fixing problem in config that caused error -- can't specify SkyX with OpenGL
Revision 149 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Tue Nov 24 04:34:40 2009 UTC (3 years, 6 months ago) by misterblue
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Diff to previous 148
removed warnings. Made runprebuild to default to building Release
Revision 148 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Tue Nov 24 04:16:33 2009 UTC (3 years, 6 months ago) by misterblue
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Diff to previous 147
correcting some files that were in svn but not in the csproj files. odd
Revision 147 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Tue Nov 24 04:05:07 2009 UTC (3 years, 6 months ago) by misterblue
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Diff to previous 146
adding nsi files and upgrading ogre
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Modified Mon Nov 23 04:58:19 2009 UTC (3 years, 6 months ago) by misterblue
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Diff to previous 143
Fixed deadlock problem. Added position info for meshes and recalc priority. Will not be complete until camera is local coordinates
Revision 143 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Sun Nov 22 17:19:55 2009 UTC (3 years, 6 months ago) by misterblue
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Diff to previous 142
Ogre background loading enabled
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Modified Sun Nov 22 04:33:36 2009 UTC (3 years, 6 months ago) by misterblue
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Diff to previous 140
Dispose here and there to allow shutdown. More to ProcessAnyTime and OLMeshTracker. Tuning
Revision 140 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Thu Nov 19 07:04:11 2009 UTC (3 years, 6 months ago) by misterblue
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Diff to previous 139
refactoring mesh management. Added EntityAttachment
Revision 139 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Sat Nov 14 23:33:17 2009 UTC (3 years, 6 months ago) by misterblue
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Diff to previous 138
Upgrade to latest libomv. Added visibility pioritization on between frame render queue for some work items
Revision 138 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Sat Nov 14 21:45:10 2009 UTC (3 years, 6 months ago) by misterblue
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Diff to previous 137
Added new culling class. Tweeked ambient. Variable BF work based on frame rate. New prim not loaded twice.
Revision 137 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Sat Nov 14 07:25:28 2009 UTC (3 years, 6 months ago) by misterblue
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Diff to previous 136
not throttling output packets. Materials are now created six at a time.
Revision 136 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Thu Nov 12 07:49:10 2009 UTC (3 years, 6 months ago) by misterblue
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Diff to previous 135
fixed problem with rendering everything multiple times on startup
Revision 135 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Wed Nov 11 15:34:08 2009 UTC (3 years, 6 months ago) by misterblue
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Diff to previous 134
Changed render priority code to float. Works under Radegast (as poorly as standalone). New classes for rendering animation. More attempts to fix preformance problems.
Revision 134 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Sun Nov 8 05:18:54 2009 UTC (3 years, 6 months ago) by misterblue
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Diff to previous 132
Update to latest libomv. Slerp camera. Object update working. Preaction pretty close
Revision 132 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Sat Nov 7 04:48:32 2009 UTC (3 years, 6 months ago) by misterblue
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Diff to previous 131
Release binaries
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Modified Sat Nov 7 04:41:13 2009 UTC (3 years, 6 months ago) by misterblue
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Diff to previous 130
Performance improvements
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Modified Mon Nov 2 03:42:08 2009 UTC (3 years, 6 months ago) by misterblue
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Diff to previous 128
Conversion to new libomv events. Added texture throttling to LLAssetContext. More comm stats on stats page. Reduce threads per work queue default to 4
Revision 128 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Sun Nov 1 06:25:03 2009 UTC (3 years, 6 months ago) by misterblue
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Diff to previous 125
Display now through forms (no going back). Many perforance tweeks. UI now modularized
Revision 125 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Thu Oct 29 05:20:28 2009 UTC (3 years, 6 months ago) by misterblue
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Diff to previous 124
Added Boost locking to between frame work queues. Re-organized user IO routines. Tuning tweeks.
Revision 124 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Sun Oct 25 17:49:08 2009 UTC (3 years, 6 months ago) by misterblue
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Diff to previous 121
Rewrote between frame queue code to use classes and be much more understandable. Costs but still no priority sort
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Modified Sun Oct 25 01:49:46 2009 UTC (3 years, 6 months ago) by misterblue
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Diff to previous 120
Fixed crash in FrustDist. Cleaned up comments in RendererOgre.cpp
Revision 120 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Sat Oct 24 04:02:29 2009 UTC (3 years, 7 months ago) by misterblue
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Diff to previous 119
Initial plumbing for forms UI. Completed movement of visibility calcs into separate class. Reduced number of work queue threads -- makes things quicker
Revision 119 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Fri Oct 23 12:52:23 2009 UTC (3 years, 7 months ago) by misterblue
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Diff to previous 116
Add move of the moved resource files. Make modules.json read before lookingglass.json. Correct parameter names to match documentation
Revision 116 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Thu Oct 22 14:10:15 2009 UTC (3 years, 7 months ago) by misterblue
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Diff to previous 115
cleaning up more of the work queue pattern. experimental forcing rebuild of prims on initial load
Revision 115 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Wed Oct 21 14:04:55 2009 UTC (3 years, 7 months ago) by misterblue
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Diff to previous 114
Changed work queue calls in Renderer to clean up code. libomv 3162 to match Radegast
Revision 114 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Wed Oct 21 11:52:24 2009 UTC (3 years, 7 months ago) by misterblue
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Diff to previous 113
libomv upgraded to r3160 and port completed
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Modified Wed Oct 21 05:57:52 2009 UTC (3 years, 7 months ago) by misterblue
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Diff to previous 112
key repeat working
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Modified Tue Oct 20 05:01:00 2009 UTC (3 years, 7 months ago) by misterblue
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Diff to previous 111
update runprebuild to compile c# and c++ and run the compile file after building
Revision 111 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Sun Oct 18 16:01:37 2009 UTC (3 years, 7 months ago) by misterblue
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Diff to previous 110
Added radegast zip file build script. removed unused skybox images. radegast install tweekings
Revision 110 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Sun Oct 18 01:25:05 2009 UTC (3 years, 7 months ago) by misterblue
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Diff to previous 109
Added GetParamFloat. Immediate feedback for moving.
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Modified Sat Oct 17 16:52:40 2009 UTC (3 years, 7 months ago) by misterblue
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Diff to previous 107
Ogre stats added. Comments. Tuned between frame work
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Modified Sat Oct 17 01:41:17 2009 UTC (3 years, 7 months ago) by misterblue
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Diff to previous 106
fixed shutdown problem. fixed error when adding avatar entity to scene. Updated libomv
Revision 106 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Fri Oct 16 05:26:37 2009 UTC (3 years, 7 months ago) by misterblue
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Diff to previous 105
Updated to latest version of Radegast
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Modified Fri Oct 16 05:16:54 2009 UTC (3 years, 7 months ago) by misterblue
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Diff to previous 104
Removed avatar as a special case. Now an entity. Changed entity event pattern
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Modified Wed Oct 14 04:15:37 2009 UTC (3 years, 7 months ago) by misterblue
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Diff to previous 103
Changed ParameterSet serialization. Updated web pages to use new format. Added DefaultParameters web page
Revision 103 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Mon Oct 12 03:36:21 2009 UTC (3 years, 7 months ago) by misterblue
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Diff to previous 99
updated to latest PrimMesher
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Modified Sun Oct 11 19:48:13 2009 UTC (3 years, 7 months ago) by misterblue
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Diff to previous 98
Tweek between frame work. Add SkyX to RadegastCopy. Add skyx.dll to svn checkin
Revision 98 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Sun Oct 11 05:18:52 2009 UTC (3 years, 7 months ago) by misterblue
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Diff to previous 97
Upped the between frame work. SkyX works for DirectX but not tied to sim time
Revision 97 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Fri Oct 9 13:48:45 2009 UTC (3 years, 7 months ago) by misterblue
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Diff to previous 93
Upgraded libomv. Added thread throttling in BasicWorkQueue.
Revision 93 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Sun Oct 4 04:25:58 2009 UTC (3 years, 7 months ago) by misterblue
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Diff to previous 92
changed default texture fetch threads to 20. Corrected grid names when logging in through Radegast. Made Radegast decode terrain so it's there when starting LG
Revision 92 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Sun Oct 4 02:08:00 2009 UTC (3 years, 7 months ago) by misterblue
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Diff to previous 91
Fixed some race conditions to remove some crashes: file not found and process between frame entries
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Modified Sat Oct 3 20:21:53 2009 UTC (3 years, 7 months ago) by misterblue
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Diff to previous 88
More work moved off the rendering thread. Didn't help as much as I hoped. Clean up of entitynames. Added BF (between frame) operations
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Modified Thu Oct 1 04:00:08 2009 UTC (3 years, 7 months ago) by misterblue
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Diff to previous 86
Thank you dmiles for locking and null checking fixes
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Modified Mon Sep 28 02:02:49 2009 UTC (3 years, 7 months ago) by misterblue
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Diff to previous 85
Comments. normalized grid names so they will cache together
Revision 85 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Fri Sep 25 04:22:51 2009 UTC (3 years, 7 months ago) by misterblue
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Diff to previous 84
Fixing sim initialization problems. Added IInstance. Region state working. Updating libomv. Adding libomv appearance resources
Revision 84 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Tue Sep 22 05:24:17 2009 UTC (3 years, 8 months ago) by misterblue
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Diff to previous 82
Fixed window event loop reentry problem. Works better with Radegast but not quite all there
Revision 82 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Sun Sep 20 05:14:42 2009 UTC (3 years, 8 months ago) by misterblue
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Diff to previous 81
Short term fix to initialization under Radegast
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Modified Sun Sep 20 02:56:18 2009 UTC (3 years, 8 months ago) by misterblue
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Diff to previous 80
New code for waiting for sim to come online. Complex transparency ordering. Camera far hardcoded to 200. libomv param tweeking trying to get objects to load on newer sims
Revision 80 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Wed Sep 16 14:06:10 2009 UTC (3 years, 8 months ago) by misterblue
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Diff to previous 79
clean up of sculptie code. Better threading in asset fetching and region state change
Revision 79 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Sun Sep 13 16:50:33 2009 UTC (3 years, 8 months ago) by misterblue
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Diff to previous 78
Region state added. Added comments. Fewer requests for reloading prims.
Revision 78 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Sat Sep 12 18:18:51 2009 UTC (3 years, 8 months ago) by misterblue
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Diff to previous 76
Completed moving entity management from world to regions
Revision 76 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Sat Sep 12 14:03:41 2009 UTC (3 years, 8 months ago) by misterblue
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Diff to previous 75
Work queue code for structure based work item
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Modified Fri Sep 11 04:54:38 2009 UTC (3 years, 8 months ago) by misterblue
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Diff to previous 74
Removed bad work queue delgate code. Added routine to load known state when Radegast dialog opened
Revision 74 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Wed Sep 9 05:29:28 2009 UTC (3 years, 8 months ago) by misterblue
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Diff to previous 72
Fixed display flicker in Radegast. Added Radegast menu item although no using yet. prebuild cleanup
Revision 72 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Tue Sep 8 04:58:10 2009 UTC (3 years, 8 months ago) by misterblue
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Diff to previous 71
Radegast plugin almost works. Flickers and does not have selection
Revision 71 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Mon Sep 7 21:03:26 2009 UTC (3 years, 8 months ago) by misterblue
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Diff to previous 70
Major refactor to remove Globals and make LG base class
Revision 70 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Sun Sep 6 23:54:20 2009 UTC (3 years, 8 months ago) by misterblue
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Diff to previous 69
Changed how frames are scheduled. Added form window for Radegast
Revision 69 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Sun Sep 6 03:50:24 2009 UTC (3 years, 8 months ago) by misterblue
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Diff to previous 67
Addition of Radegast plugin capability. Some startup reorganization to accomodate
Revision 67 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Thu Sep 3 05:14:35 2009 UTC (3 years, 8 months ago) by misterblue
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Diff to previous 66
First changes getting rid of localID references and moving entity management into region context
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Modified Wed Sep 2 14:30:46 2009 UTC (3 years, 8 months ago) by misterblue
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Diff to previous 64
Cleaned up threading. Started delegate based DoLater logic
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Modified Mon Aug 31 00:02:16 2009 UTC (3 years, 8 months ago) by misterblue
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Diff to previous 60
Added statistics display to index.html. Only fetches and displays if visible
Revision 60 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Thu Aug 27 04:14:36 2009 UTC (3 years, 8 months ago) by misterblue
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Diff to previous 59
Much improved vertex/index packing. Saves a lot of memory.
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Modified Tue Aug 25 04:25:12 2009 UTC (3 years, 8 months ago) by misterblue
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Diff to previous 58
Reduce transparancy reject. Work queue JSON status.
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Modified Sun Aug 23 19:00:32 2009 UTC (3 years, 9 months ago) by misterblue
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Diff to previous 57
Add new preload. Upgrade to latest libomv. Add openjpeg libraries for 32 and 64. Turn off appearance for the moment
Revision 57 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Sat Aug 22 19:02:14 2009 UTC (3 years, 9 months ago) by misterblue
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Diff to previous 56
clean build of libomv 0.7.0. Remove appearance setup.
Revision 56 - (view) (download) (as text) (annotate) - [select for diffs]
Modified Fri Aug 21 14:32:57 2009 UTC (3 years, 9 months ago) by misterblue
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Diff to previous 51
Moved texture load completion work off interrupt thread. Upgrade to libomv 0.7.0
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Modified Mon Aug 17 02:43:21 2009 UTC (3 years, 9 months ago) by misterblue
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Diff to previous 48
black prims fixed. removing unused dlls
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Modified Wed Aug 12 15:03:10 2009 UTC (3 years, 9 months ago) by misterblue
File length: 45056 byte(s)
Diff to previous 47
Poor man's visibility working (load/unload mesh). Comments in logging code
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Modified Wed Aug 12 05:26:26 2009 UTC (3 years, 9 months ago) by misterblue
File length: 45056 byte(s)
Diff to previous 46
correct loading mesh. sun movement.
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Modified Wed Aug 12 04:01:13 2009 UTC (3 years, 9 months ago) by misterblue
File length: 45056 byte(s)
Diff to previous 45
Adding statistics. Still working on black rotation bug
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Modified Mon Aug 10 09:54:16 2009 UTC (3 years, 9 months ago) by misterblue
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Diff to previous 43
Repaired some source dependency problems
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Modified Wed Jul 29 13:41:09 2009 UTC (3 years, 9 months ago) by misterblue
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Diff to previous 42
Removed Skymanager. Added new reloaded. Cleanup and tweeks trying to find rotation darkening bug.
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Modified Mon Jul 27 06:01:28 2009 UTC (3 years, 9 months ago) by misterblue
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Diff to previous 41
added SkyManager. fixed face texture scaling bug. support for sun/moon.
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Modified Thu Jul 23 06:07:37 2009 UTC (3 years, 10 months ago) by misterblue
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Diff to previous 40
load/unload meshes based on camera solves memory problems
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Modified Mon Jul 20 00:58:16 2009 UTC (3 years, 10 months ago) by misterblue
File length: 45056 byte(s)
Diff to previous 39
attempt to order rendering from camera. transparancy and color tweeking.
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Modified Fri Jul 10 14:29:33 2009 UTC (3 years, 10 months ago) by misterblue
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Diff to previous 35
Started addition of pick location interfaces. Fixed cache directory creation bug
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Modified Sat Jul 4 17:02:21 2009 UTC (3 years, 10 months ago) by misterblue
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Diff to previous 30
Sculpties working better. Regular textures back to JP2 storage. Upgraded libomv to latest
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Modified Thu Jun 25 05:38:50 2009 UTC (3 years, 10 months ago) by misterblue
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Diff to previous 29
Walking and flying with camera update working with SL keybindings
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Modified Mon Jun 22 05:30:19 2009 UTC (3 years, 11 months ago) by misterblue
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Diff to previous 28
Fixed login position and sim specification. Almost walking although av doesn't face right dirction but much ObjectUpdate stuff working
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Modified Sat Jun 20 20:56:11 2009 UTC (3 years, 11 months ago) by misterblue
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Diff to previous 27
Added IDisplayable to ParameterSet and StatisticManager and made RestHandler take that to display. Statistics now made available by Renderer.
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Modified Thu Jun 18 05:46:42 2009 UTC (3 years, 11 months ago) by misterblue
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Diff to previous 23
new version of libomv (better texture loading). Fixed work queue but which made extra work. Removed Ogre prim scaling until I get children figured out
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Modified Thu Jun 11 05:18:45 2009 UTC (3 years, 11 months ago) by misterblue
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Diff to previous 21
Removed EntityCamera and made camera a viewer feature. Starting to put clipping in. Nothing externally changed yet.
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Modified Sun Jun 7 14:48:18 2009 UTC (3 years, 11 months ago) by misterblue
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Diff to previous 19
Changed update coding to be more general. Updated libomv to latest version (2853) and release dlls
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Modified Sat Jun 6 04:33:36 2009 UTC (3 years, 11 months ago) by misterblue
File length: 45056 byte(s)
Diff to previous 18
Fixed terrains not always showing in ajacent sims. Initial code for stat counters. Initial code for std mesh shapes so we can share vertices someday. Comments.
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Modified Fri Jun 5 06:10:44 2009 UTC (3 years, 11 months ago) by misterblue
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Diff to previous 17
Starting with version 0.1.1. Removed old, unused Communication.cs. Initial routines for passing basic type to Ogre.
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Modified Thu Jun 4 06:27:32 2009 UTC (3 years, 11 months ago) by misterblue
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Diff to previous 16
Fixed bug in ParameterSet where it didn't call updated event except for silent
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Modified Thu Jun 4 02:27:05 2009 UTC (3 years, 11 months ago) by misterblue
File length: 45056 byte(s)
Diff to previous 15
Reduced ambient for default, preload texture. Comments around mesh creation
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Modified Mon Jun 1 05:56:34 2009 UTC (3 years, 11 months ago) by misterblue
File length: 45056 byte(s)
Diff to previous 14
debugging for memory usage. New version of libomv. Removed unused mesher dlls.
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Modified Sun May 31 21:01:02 2009 UTC (3 years, 11 months ago) by misterblue
File length: 45056 byte(s)
Diff to previous 13
Removed crash when region has blank name. Create not found texture file.
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Modified Sat May 30 18:16:12 2009 UTC (3 years, 11 months ago) by misterblue
File length: 45056 byte(s)
Diff to previous 9
Log filtering fixes. Textures now show up when loaded. Cleanup of EntityName.
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Modified Thu May 28 05:13:42 2009 UTC (3 years, 11 months ago) by misterblue
File length: 45056 byte(s)
Diff to previous 7
Made it so sim specification at login works
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Modified Wed May 27 05:42:01 2009 UTC (3 years, 11 months ago) by misterblue
File length: 45056 byte(s)
Diff to previous 5
remove files that shouldn't be here. Fix ID210 (Multiple sims do not appear correctly in global coordinates).
Revision 5 - (view) (download) (as text) (annotate) - [select for diffs]
Added Mon May 25 16:36:38 2009 UTC (4 years ago) by misterblue
File length: 45056 byte(s)
Initial 20090525
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