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namespace IdealistViewer |
namespace IdealistViewer |
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{ |
{ |
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public delegate void TextureCallback(string texname, SceneNode node); |
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public class TextureManager |
public class TextureManager |
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{ |
{ |
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public event TextureCallback OnTextureLoaded; |
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private VideoDriver driver = null; |
private VideoDriver driver = null; |
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private string imagefolder = string.Empty; |
private string imagefolder = string.Empty; |
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private Dictionary<UUID, Texture> memoryTextures = new Dictionary<UUID, Texture>(); |
private Dictionary<UUID, Texture> memoryTextures = new Dictionary<UUID, Texture>(); |
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if (ouststandingRequests.ContainsKey(assetID)) |
if (ouststandingRequests.ContainsKey(assetID)) |
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{ |
{ |
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ouststandingRequests[assetID].Add(requestor); |
ouststandingRequests[assetID].Add(requestor); |
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m_log.Debug("[TEXTURE]: Added to OutstandingRequest receivers"); |
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return; |
return; |
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} |
} |
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else |
else |
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List<SceneNode> requestors = new List<SceneNode>(); |
List<SceneNode> requestors = new List<SceneNode>(); |
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requestors.Add(requestor); |
requestors.Add(requestor); |
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ouststandingRequests.Add(assetID,requestors); |
ouststandingRequests.Add(assetID,requestors); |
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m_log.Debug("[TEXTURE]: created new OutstandingRequest receivers"); |
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} |
} |
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} |
} |
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m_log.DebugFormat("[TEXTURE]: Requesting TextureID: {0} from simulator", assetID); |
m_log.DebugFormat("[TEXTURE]: Requesting TextureID: {0} from simulator", assetID); |
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} |
} |
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private void applyTexture(Texture tex, SceneNode requestor) |
public void applyTexture(Texture tex, SceneNode requestor) |
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{ |
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try |
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{ |
{ |
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// works |
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//requestor.SetMaterialType(MaterialType.NormalMapTransparentVertexAlpha); |
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requestor.SetMaterialTexture(0, tex); |
requestor.SetMaterialTexture(0, tex); |
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requestor.SetMaterialType(MaterialType.DetailMap); |
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//requestor.SetMaterialType(MaterialType.TransparentVertexAlpha); |
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//requestor.SetMaterialType(MaterialType.TransparentAlphaChannel); |
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//requestor.SetMaterialType(MaterialType.DetailMap); |
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requestor.SetMaterialFlag(MaterialFlag.Lighting, true); |
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requestor.SetMaterialFlag(MaterialFlag.NormalizeNormals, true); |
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requestor.SetMaterialFlag(MaterialFlag.BackFaceCulling, BaseIdealistViewer.backFaceCulling); |
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requestor.SetMaterialFlag(MaterialFlag.GouraudShading, true); |
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//requestor.SetMaterialType(MaterialType.TransparentAlphaChannelRef); |
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} |
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catch (AccessViolationException) |
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{ |
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m_log.Error("[TEXTURE]: Failed to load texture."); |
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} |
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} |
} |
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public void imageReceivedCallback(AssetTexture asset) |
public void imageReceivedCallback(AssetTexture asset) |
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{ |
{ |
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if (asset == null) |
if (asset == null) |
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{ |
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m_log.Debug("[TEXTURE]: GotLIBOMV callback but asset was null"); |
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lock (ouststandingRequests) |
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{ |
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} |
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return; |
return; |
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} |
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m_log.Debug("[TEXTURE]: GotLIBOMV callback for asset" + asset.AssetID); |
m_log.Debug("[TEXTURE]: GotLIBOMV callback for asset" + asset.AssetID); |
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bool result = false; |
bool result = false; |
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} |
} |
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catch (Exception) |
catch (Exception) |
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{ |
{ |
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m_log.Debug("[TEXTURE]: Failed to decode asset " + asset.AssetID); |
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} |
} |
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if (result) |
if (result) |
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{ |
{ |
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string texturepath = System.IO.Path.Combine(texturefolderpath,asset.AssetID.ToString() + ".tga"); |
string texturepath = System.IO.Path.Combine(texturefolderpath,asset.AssetID.ToString() + ".tga"); |
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byte[] imgdata = asset.Image.ExportTGA(); |
byte[] imgdata = asset.Image.ExportTGA(); |
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BinaryWriter bw = new BinaryWriter(File.Open(texturepath, FileMode.Create)); |
FileStream fi = (File.Open(texturepath, FileMode.Create)); |
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BinaryWriter bw = new BinaryWriter(fi); |
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bw.Write(imgdata); |
bw.Write(imgdata); |
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bw.Flush(); |
bw.Flush(); |
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bw.Close(); |
bw.Close(); |
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//fi.Flush(); |
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//fi.Close(); |
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//fi.Dispose(); |
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Texture tex = driver.GetTexture(texturepath); |
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lock (memoryTextures) |
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{ |
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if (!memoryTextures.ContainsKey(asset.AssetID)) |
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memoryTextures.Add(asset.AssetID, tex); |
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| 168 |
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} |
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List<SceneNode> nodesToUpdate = new List<SceneNode>(); |
List<SceneNode> nodesToUpdate = new List<SceneNode>(); |
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lock (ouststandingRequests) |
lock (ouststandingRequests) |
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{ |
{ |
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if (ouststandingRequests.ContainsKey(asset.AssetID)) |
if (ouststandingRequests.ContainsKey(asset.AssetID)) |
| 173 |
{ |
{ |
| 174 |
nodesToUpdate = ouststandingRequests[asset.AssetID]; |
nodesToUpdate = ouststandingRequests[asset.AssetID]; |
| 175 |
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ouststandingRequests.Remove(asset.AssetID); |
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} |
} |
| 177 |
} |
} |
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lock (nodesToUpdate) |
lock (nodesToUpdate) |
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| 184 |
if (node != null) |
if (node != null) |
| 185 |
{ |
{ |
| 186 |
applyTexture(tex, node); |
if (OnTextureLoaded != null) |
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{ |
| 188 |
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OnTextureLoaded(asset.AssetID.ToString() + ".tga", node); |
| 189 |
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} |
| 190 |
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| 191 |
} |
} |
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