Log of /trunk/IdealistViewer/Application/SculptMeshLOD.cs
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Revision 101 - (view) (download) (annotate) - [select for diffs]
Modified Sun Nov 16 01:00:46 2008 UTC (4 years, 6 months ago) by teravus
File length: 4678 byte(s)
Diff to previous 100
* A teeny weeny improvement in memory usage. ~100 more entities & 500 more object updates. * Press P in the graphics window to print the number of object updates we receive and the entities * Press C to clear the in-memory image cache. (this will cause a slight reduction in memory usage but will stop sharing the textures between the meshes and reload the texture from disk as a new instance)
Revision 100 - (view) (download) (annotate) - [select for diffs]
Modified Sat Nov 15 22:10:40 2008 UTC (4 years, 6 months ago) by dahlia
File length: 4650 byte(s)
Diff to previous 98
Changed sculpty LOD scaling to use bilinear instead of nearest neighbor or highQualityBilinear. This seems to give the best results for balancing sculpty mesh quality and speed
Revision 98 - (view) (download) (annotate) - [select for diffs]
Modified Sat Nov 15 09:04:52 2008 UTC (4 years, 6 months ago) by teravus
File length: 4657 byte(s)
Diff to previous 83
* Nearest Neighbor On Sculpties.. to see if it results in better sculpties?
Revision 83 - (view) (download) (annotate) - [select for diffs]
Modified Tue Nov 11 10:09:20 2008 UTC (4 years, 6 months ago) by teravus
File length: 4661 byte(s)
Diff to previous 82
* Fixes MeshLOD resiser
Revision 82 - (view) (download) (annotate) - [select for diffs]
Added Tue Nov 11 08:39:22 2008 UTC (4 years, 6 months ago) by teravus
File length: 4640 byte(s)
* Adds general support for Sculpted prim, but so far.. no prim is being displayed, not sure why.
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