Log of /trunk/IdealistViewer/Application/Protocol.cs
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Modified Tue Oct 28 10:14:35 2008 UTC (4 years, 6 months ago) by teravus
File length: 7953 byte(s)
Diff to previous 17 , to selected 2
* Found where the general textures are located in the Primitive object * Load textures as the viewer encounters them. (though they appear white when calling for some reason) A second run pulls the files from disk. (maybe irrlicht has a disk cache?)
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Modified Tue Oct 28 08:48:16 2008 UTC (4 years, 6 months ago) by teravus
File length: 7955 byte(s)
Diff to previous 16 , to selected 2
* Removed a few experimental flags I was testing with.
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Modified Tue Oct 28 08:47:20 2008 UTC (4 years, 6 months ago) by teravus
File length: 7951 byte(s)
Diff to previous 13 , to selected 2
* Adds Texture loading to prim. Currently we don't have a per-face texture, so it applies the highest face texture to the whole thing. * See IdealistViewer.ini.Example for how to turn this off.
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Modified Tue Oct 28 04:01:37 2008 UTC (4 years, 6 months ago) by teravus
File length: 7626 byte(s)
Diff to previous 2
* Enables proper object management. Objects now act appropriately when they're updated on the simulator.
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Added Sun Oct 26 17:08:20 2008 UTC (4 years, 6 months ago) by teravus
File length: 7214 byte(s)
* Initial commit, moved from /gf/project/idealistviewer/scmsvn/?action=browse&path=svn%3A%2F%2Fteravus.wmcv.com%3A9001%2FIdealistViewer
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