| 293 |
{ |
{ |
| 294 |
m_user.Assets.RequestImage(assetID, ImageType.Normal); |
m_user.Assets.RequestImage(assetID, ImageType.Normal); |
| 295 |
} |
} |
| 296 |
|
|
| 297 |
public void SetCameraPosition(Vector3 pPosition,Vector3 pTarget) |
public void SetCameraPosition(Vector3 pPosition,Vector3 pTarget) |
| 298 |
{ |
{ |
| 299 |
m_user.Self.Movement.Camera.Position = pPosition; |
m_user.Self.Movement.Camera.Position = pPosition; |
| 300 |
m_user.Self.Movement.Camera.LookAt(pPosition, pTarget); |
m_user.Self.Movement.Camera.LookAt(pPosition, pTarget); |
| 301 |
} |
} |
| 302 |
|
|
| 303 |
|
public UUID GetSelfUUID |
| 304 |
|
{ |
| 305 |
|
get { return m_user.Self.AgentID; } |
| 306 |
|
} |
| 307 |
|
|
| 308 |
|
public bool StraffLeft |
| 309 |
|
{ |
| 310 |
|
set {m_user.Self.Movement.LeftPos = value;} |
| 311 |
|
get { return m_user.Self.Movement.LeftPos; } |
| 312 |
|
} |
| 313 |
|
public bool StraffRight |
| 314 |
|
{ |
| 315 |
|
set { m_user.Self.Movement.LeftNeg = value; } |
| 316 |
|
get { return m_user.Self.Movement.LeftNeg; } |
| 317 |
|
} |
| 318 |
|
|
| 319 |
|
public void UpdateFromHeading(double heading) |
| 320 |
|
{ |
| 321 |
|
m_user.Self.Movement.UpdateFromHeading(heading ,false); |
| 322 |
|
} |
| 323 |
|
|
| 324 |
|
public void TurnToward(Vector3 target) |
| 325 |
|
{ |
| 326 |
|
m_user.Self.Movement.TurnToward(target); |
| 327 |
|
} |
| 328 |
|
|
| 329 |
|
public bool Forward |
| 330 |
|
{ |
| 331 |
|
set {m_user.Self.Movement.AtPos = value;} |
| 332 |
|
get { return m_user.Self.Movement.AtPos; } |
| 333 |
|
} |
| 334 |
|
|
| 335 |
|
public bool Backward |
| 336 |
|
{ |
| 337 |
|
set { m_user.Self.Movement.AtNeg = value; } |
| 338 |
|
get { return m_user.Self.Movement.AtNeg; } |
| 339 |
|
} |
| 340 |
|
|
| 341 |
|
public bool Jump |
| 342 |
|
{ |
| 343 |
|
set { m_user.Self.Jump(value); } |
| 344 |
|
} |
| 345 |
|
|
| 346 |
|
public bool Flying |
| 347 |
|
{ |
| 348 |
|
get { return m_user.Self.Movement.Fly; } |
| 349 |
|
set { m_user.Self.Movement.Fly = value; } |
| 350 |
|
} |
| 351 |
|
|
| 352 |
|
public bool Up |
| 353 |
|
{ |
| 354 |
|
get { return m_user.Self.Movement.UpPos; } |
| 355 |
|
set { m_user.Self.Movement.UpPos = value; } |
| 356 |
|
} |
| 357 |
|
|
| 358 |
|
public bool Down |
| 359 |
|
{ |
| 360 |
|
get { return m_user.Self.Movement.UpNeg; } |
| 361 |
|
set { m_user.Self.Movement.UpNeg = value; } |
| 362 |
|
} |
| 363 |
|
|
| 364 |
|
|
| 365 |
|
|
| 366 |
|
|
| 367 |
} |
} |
| 368 |
} |
} |