Log of /trunk/IdealistViewer/Application/BaseIdealistViewer.cs
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Revision 173 - (view) (download) (annotate) - [select for diffs]
Modified Fri Nov 28 09:47:20 2008 UTC (4 years, 5 months ago) by teravus
File length: 145884 byte(s)
Diff to previous 171 , to selected 82
* two more hardening fixes.. these are definitely timing things with events fired while a render is occurring.
Revision 171 - (view) (download) (annotate) - [select for diffs]
Modified Fri Nov 28 08:10:04 2008 UTC (4 years, 5 months ago) by dahlia
File length: 145864 byte(s)
Diff to previous 169 , to selected 82
Some improvement to Sydney's animations. She now responds to several of the animation messages from the sim.
Revision 169 - (view) (download) (annotate) - [select for diffs]
Modified Fri Nov 28 01:06:10 2008 UTC (4 years, 5 months ago) by ckrinke
File length: 145532 byte(s)
Diff to previous 167 , to selected 82
Got Help->About reading About.xml with device_OnEvent. I think we should add our notes with user commands in here for a while. Deleted the Prebuild.sln file and the Config.xml file which was read by Example09 and not used by Idealist.
Revision 167 - (view) (download) (annotate) - [select for diffs]
Modified Thu Nov 27 21:30:20 2008 UTC (4 years, 5 months ago) by ckrinke
File length: 141639 byte(s)
Diff to previous 166 , to selected 82
Add enum for MenuID to help tie menu items to events.
Revision 166 - (view) (download) (annotate) - [select for diffs]
Modified Thu Nov 27 21:03:40 2008 UTC (4 years, 5 months ago) by dahlia
File length: 141161 byte(s)
Diff to previous 163 , to selected 82
corrected some typos in log messages
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Modified Thu Nov 27 19:22:47 2008 UTC (4 years, 5 months ago) by teravus
File length: 140426 byte(s)
Diff to previous 162 , to selected 82
* Potential string fix for vista logtext events
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Modified Thu Nov 27 07:27:24 2008 UTC (4 years, 5 months ago) by teravus
File length: 140396 byte(s)
Diff to previous 161 , to selected 82
* Fixed picking code to work with a resizable window
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Modified Thu Nov 27 05:04:10 2008 UTC (4 years, 5 months ago) by ckrinke
File length: 139586 byte(s)
Diff to previous 160 , to selected 82
Add the logic to read the about file (currently config.xml). No event handler yet, but a little closer.
Revision 160 - (view) (download) (annotate) - [select for diffs]
Modified Thu Nov 27 04:37:42 2008 UTC (4 years, 5 months ago) by teravus
File length: 138115 byte(s)
Diff to previous 158 , to selected 82
* Make font bigger!
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Modified Thu Nov 27 03:27:59 2008 UTC (4 years, 5 months ago) by ckrinke
File length: 137903 byte(s)
Diff to previous 157 , to selected 82
Make a fourth menu item. Make the window resizable. Add Ckrinke to Contributors.
Revision 157 - (view) (download) (annotate) - [select for diffs]
Modified Thu Nov 27 02:57:00 2008 UTC (4 years, 5 months ago) by ckrinke
File length: 137813 byte(s)
Diff to previous 156 , to selected 82
Beginnings of menu and submenu's. This is the first commit by ckrinke on this project.
Revision 156 - (view) (download) (annotate) - [select for diffs]
Modified Thu Nov 27 01:36:05 2008 UTC (4 years, 5 months ago) by teravus
File length: 136677 byte(s)
Diff to previous 155 , to selected 82
* Make GUIEvents fire.
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Modified Wed Nov 26 07:48:39 2008 UTC (4 years, 5 months ago) by teravus
File length: 136536 byte(s)
Diff to previous 154 , to selected 82
Locks interpolation .Z to terrain at the very least. Or.. if the avatar falls off the face of the world, let it fall. switching off multiple sims for now.. as over the internet it's impossible to move with multiple sims on.
Revision 154 - (view) (download) (annotate) - [select for diffs]
Modified Wed Nov 26 04:59:52 2008 UTC (4 years, 5 months ago) by teravus
File length: 133841 byte(s)
Diff to previous 152 , to selected 82
A little better interpolation for avatar. Also interpolates based on sim time dilation. For now it's the current sim.
Revision 152 - (view) (download) (annotate) - [select for diffs]
Modified Wed Nov 26 03:01:31 2008 UTC (4 years, 5 months ago) by teravus
File length: 133513 byte(s)
Diff to previous 151 , to selected 82
* Rotational bounce back eliminated
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Modified Wed Nov 26 01:04:36 2008 UTC (4 years, 5 months ago) by teravus
File length: 132462 byte(s)
Diff to previous 150 , to selected 82
* Kill another null exception in flora
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Modified Tue Nov 25 12:05:51 2008 UTC (4 years, 5 months ago) by dahlia
File length: 131734 byte(s)
Diff to previous 149 , to selected 82
Some basic animations for Sydney. She and her fellow MD2 format compatriots now respond to animation messages from the sim. Not all MD2 animation constants appear to work but she can stand and crouch.
Revision 149 - (view) (download) (annotate) - [select for diffs]
Modified Mon Nov 24 05:01:15 2008 UTC (4 years, 6 months ago) by teravus
File length: 125060 byte(s)
Diff to previous 138 , to selected 82
* Fix null reference if shaders are not supported by the hardware.
Revision 138 - (view) (download) (annotate) - [select for diffs]
Modified Sun Nov 23 19:06:24 2008 UTC (4 years, 6 months ago) by dahlia
File length: 124593 byte(s)
Diff to previous 137 , to selected 82
removed spare trees rezzed at 0,0,0
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Modified Sun Nov 23 07:13:46 2008 UTC (4 years, 6 months ago) by dahlia
File length: 125272 byte(s)
Diff to previous 129 , to selected 82
Thanks fword for the relog command :) Also removed some cruft from BaseIdealistViewer.cs
Revision 129 - (view) (download) (annotate) - [select for diffs]
Modified Sat Nov 22 00:51:10 2008 UTC (4 years, 6 months ago) by dahlia
File length: 132846 byte(s)
Diff to previous 128 , to selected 82
more work on trees and foliage - still a way to go yet
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Modified Fri Nov 21 06:14:34 2008 UTC (4 years, 6 months ago) by dahlia
File length: 125339 byte(s)
Diff to previous 125 , to selected 82
initial support for trees. You probably don't want to be in or near a region where trees are being edited.
Revision 125 - (view) (download) (annotate) - [select for diffs]
Modified Thu Nov 20 07:18:33 2008 UTC (4 years, 6 months ago) by dahlia
File length: 122762 byte(s)
Diff to previous 123 , to selected 82
minor tweak to terrain elevation
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Modified Thu Nov 20 06:29:54 2008 UTC (4 years, 6 months ago) by teravus
File length: 122755 byte(s)
Diff to previous 122 , to selected 82
* okay reverting those changes.
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Modified Thu Nov 20 06:27:16 2008 UTC (4 years, 6 months ago) by teravus
File length: 122759 byte(s)
Diff to previous 121 , to selected 82
one more *nix test
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Modified Thu Nov 20 06:17:33 2008 UTC (4 years, 6 months ago) by teravus
File length: 122757 byte(s)
Diff to previous 116 , to selected 82
* Commenting out the meta triangle selector to help potentially with *nix* * A Test.
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Modified Wed Nov 19 22:08:26 2008 UTC (4 years, 6 months ago) by teravus
File length: 121583 byte(s)
Diff to previous 113 , to selected 82
* Fix a windows specific path.
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Modified Wed Nov 19 19:56:27 2008 UTC (4 years, 6 months ago) by teravus
File length: 121584 byte(s)
Diff to previous 112 , to selected 82
* Change Sky technique. * Demo, might change again.
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Modified Tue Nov 18 21:58:44 2008 UTC (4 years, 6 months ago) by teravus
File length: 121389 byte(s)
Diff to previous 111 , to selected 82
* A Few Memory Management techniques * Sped up prim loading. x2 * Killed the tree. Will put that back in when I have it set up to actually represent a plant
Revision 111 - (view) (download) (annotate) - [select for diffs]
Modified Tue Nov 18 21:21:53 2008 UTC (4 years, 6 months ago) by dahlia
File length: 121231 byte(s)
Diff to previous 108 , to selected 82
rudimentary console based chat and teleporting
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Modified Sun Nov 16 15:30:39 2008 UTC (4 years, 6 months ago) by teravus
File length: 120051 byte(s)
Diff to previous 106 , to selected 82
* 1st Milestone met. Wright Plaza loaded completely with 99% of the textures loaded and idealistviewer was stable enough to pick/move rotate, fly, cam.. etc. * FullUpdateCount:5071, PrimCount:4141, TextureCount:467, UniquePrim:311 * Added a mesh cache for sculpted prim * Apply per-face color settings in c++ as it's much faster and we get the added benefit of not storing a reference to the Vertex3D after.
Revision 106 - (view) (download) (annotate) - [select for diffs]
Modified Sun Nov 16 11:00:12 2008 UTC (4 years, 6 months ago) by teravus
File length: 120098 byte(s)
Diff to previous 104 , to selected 82
* Fixes some artifacts from the last commit.
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Modified Sun Nov 16 10:09:06 2008 UTC (4 years, 6 months ago) by teravus
File length: 120049 byte(s)
Diff to previous 102 , to selected 82
* Adds MeshFactory to keep # of Vertex3D references down * Adds IrrlichtNETCP::MeshManipulator_CreateMeshCopy - hooks to the native method. * Improves memory usage.
Revision 102 - (view) (download) (annotate) - [select for diffs]
Modified Sun Nov 16 03:26:39 2008 UTC (4 years, 6 months ago) by dahlia
File length: 119739 byte(s)
Diff to previous 101 , to selected 82
update PrimMesher.dll to r18 offload sculpty LOD scaling to PrimMesher.dll a little cleanup here and there
Revision 101 - (view) (download) (annotate) - [select for diffs]
Modified Sun Nov 16 01:00:46 2008 UTC (4 years, 6 months ago) by teravus
File length: 119299 byte(s)
Diff to previous 99 , to selected 82
* A teeny weeny improvement in memory usage. ~100 more entities & 500 more object updates. * Press P in the graphics window to print the number of object updates we receive and the entities * Press C to clear the in-memory image cache. (this will cause a slight reduction in memory usage but will stop sharing the textures between the meshes and reload the texture from disk as a new instance)
Revision 99 - (view) (download) (annotate) - [select for diffs]
Modified Sat Nov 15 12:29:08 2008 UTC (4 years, 6 months ago) by teravus
File length: 114222 byte(s)
Diff to previous 97 , to selected 82
* Better Avatar control and 3rd person followcam. * Remember, you can switch between follow cam and build cam by holding the control button for build cam.
Revision 97 - (view) (download) (annotate) - [select for diffs]
Modified Sat Nov 15 09:01:48 2008 UTC (4 years, 6 months ago) by teravus
File length: 113882 byte(s)
Diff to previous 95 , to selected 82
* Very basic avatar control. No fly yet, but you can jump. * Slightly improved speed picker
Revision 95 - (view) (download) (annotate) - [select for diffs]
Modified Thu Nov 13 20:33:24 2008 UTC (4 years, 6 months ago) by teravus
File length: 108540 byte(s)
Diff to previous 94 , to selected 82
* Documentation commit.
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Modified Thu Nov 13 07:02:15 2008 UTC (4 years, 6 months ago) by dahlia
File length: 94541 byte(s)
Diff to previous 91 , to selected 82
pass sculpt type to mesher
Revision 91 - (view) (download) (annotate) - [select for diffs]
Modified Thu Nov 13 06:33:29 2008 UTC (4 years, 6 months ago) by teravus
File length: 94518 byte(s)
Diff to previous 90 , to selected 82
* Add FPS in window title for now. updates frames per second about 2 times per second.
Revision 90 - (view) (download) (annotate) - [select for diffs]
Modified Thu Nov 13 06:17:17 2008 UTC (4 years, 6 months ago) by teravus
File length: 94434 byte(s)
Diff to previous 89 , to selected 82
* Fixes rogue sculpties that aren't. * Inside joke: Fungus killer.
Revision 89 - (view) (download) (annotate) - [select for diffs]
Modified Thu Nov 13 04:44:53 2008 UTC (4 years, 6 months ago) by teravus
File length: 94400 byte(s)
Diff to previous 84 , to selected 82
This fixes the picker. * Overloaded GenerateHashCode for TriangleSelector to (int)IntPtr the pointer in memory gotten through interop. That will be unique but ensure that any instance that is the same will be equal. This is important so that it can be removed from the list easily.
Revision 84 - (view) (download) (annotate) - [select for diffs]
Modified Tue Nov 11 12:18:57 2008 UTC (4 years, 6 months ago) by teravus
File length: 92969 byte(s)
Diff to previous 82
* Fix Null Ref
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Modified Tue Nov 11 08:39:22 2008 UTC (4 years, 6 months ago) by teravus
File length: 92948 byte(s)
Diff to previous 80
* Adds general support for Sculpted prim, but so far.. no prim is being displayed, not sure why.
Revision 80 - (view) (download) (annotate) - [select for diffs]
Modified Tue Nov 11 04:37:52 2008 UTC (4 years, 6 months ago) by dahlia
File length: 90162 byte(s)
Diff to previous 79 , to selected 82
basic sculpty meshing and UV experimental code
Revision 79 - (view) (download) (annotate) - [select for diffs]
Modified Mon Nov 10 22:15:46 2008 UTC (4 years, 6 months ago) by dahlia
File length: 90049 byte(s)
Diff to previous 74 , to selected 82
first pass at adding sculpty support
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Modified Sun Nov 9 13:50:43 2008 UTC (4 years, 6 months ago) by teravus
File length: 89195 byte(s)
Diff to previous 68 , to selected 82
I have created something, I think I'll call it a shrubbery.
Revision 68 - (view) (download) (annotate) - [select for diffs]
Modified Sat Nov 8 11:26:31 2008 UTC (4 years, 6 months ago) by teravus
File length: 88812 byte(s)
Diff to previous 65 , to selected 82
* Comitting per-face setting data. * While this doesn't always match the number of faces from PrimMesher, it prints a warning when it would error on mismatched faces/MeshBuffers.
Revision 65 - (view) (download) (annotate) - [select for diffs]
Modified Sat Nov 8 02:48:05 2008 UTC (4 years, 6 months ago) by teravus
File length: 88717 byte(s)
Diff to previous 63 , to selected 82
* Some enhancements on prim with visibility = 0 * A few chance memory handlers. It'll eventually crash but it'll take longer now when you're out of mem.
Revision 63 - (view) (download) (annotate) - [select for diffs]
Modified Thu Nov 6 21:13:32 2008 UTC (4 years, 6 months ago) by dahlia
File length: 88716 byte(s)
Diff to previous 62 , to selected 82
added code to texture initial rezzed avatar
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Modified Thu Nov 6 13:28:49 2008 UTC (4 years, 6 months ago) by teravus
File length: 88492 byte(s)
Diff to previous 61 , to selected 82
* light tweaks
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Modified Thu Nov 6 12:47:50 2008 UTC (4 years, 6 months ago) by teravus
File length: 88483 byte(s)
Diff to previous 60 , to selected 82
* Fixes object update bugs * Makes use of color in objects now.
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Modified Wed Nov 5 19:20:02 2008 UTC (4 years, 6 months ago) by teravus
File length: 88203 byte(s)
Diff to previous 59 , to selected 82
* Avatar position update.. getting close to what it should look like.. (maybe it's an illusion?)
Revision 59 - (view) (download) (annotate) - [select for diffs]
Modified Wed Nov 5 19:11:24 2008 UTC (4 years, 6 months ago) by dahlia
File length: 88203 byte(s)
Diff to previous 57 , to selected 82
fixed an access violation when logging animation data
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Modified Wed Nov 5 18:12:48 2008 UTC (4 years, 6 months ago) by teravus
File length: 88146 byte(s)
Diff to previous 55 , to selected 82
* Committing some test avatar stuff. * Will be playing with the test to get the rotations right.
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Modified Wed Nov 5 08:16:41 2008 UTC (4 years, 6 months ago) by teravus
File length: 86861 byte(s)
Diff to previous 54 , to selected 82
* basic text name over an avatar
Revision 54 - (view) (download) (annotate) - [select for diffs]
Modified Wed Nov 5 07:31:50 2008 UTC (4 years, 6 months ago) by teravus
File length: 86121 byte(s)
Diff to previous 51 , to selected 82
* This re-enables ambient light. (the shadowy terrain was getting me dizzy)
Revision 51 - (view) (download) (annotate) - [select for diffs]
Modified Wed Nov 5 03:33:53 2008 UTC (4 years, 6 months ago) by teravus
File length: 86043 byte(s)
Diff to previous 46 , to selected 82
* Updates Irrlicht to 1.4.2 r1686, uploads a modified IrrlichtNETCP to work with r1686. * Fixes a cosmetic issue with Sydney.
Revision 46 - (view) (download) (annotate) - [select for diffs]
Modified Mon Nov 3 09:05:51 2008 UTC (4 years, 6 months ago) by dahlia
File length: 82904 byte(s)
Diff to previous 41 , to selected 82
added ability to specify multiple textures for the avatar mesh - changes noted in IdealistViewer.ini.example
Revision 41 - (view) (download) (annotate) - [select for diffs]
Modified Sat Nov 1 04:38:28 2008 UTC (4 years, 6 months ago) by teravus
File length: 81758 byte(s)
Diff to previous 39 , to selected 82
* Updates IrrlichtNETCP to 0.9 * Updates Irrlicht SDK to 1.4.1 * Will update libs next.
Revision 39 - (view) (download) (annotate) - [select for diffs]
Modified Fri Oct 31 08:47:21 2008 UTC (4 years, 6 months ago) by dahlia
File length: 81030 byte(s)
Diff to previous 38 , to selected 82
Update to PrimMesher.dll r7 Increment version number to 0.000000000002
Revision 38 - (view) (download) (annotate) - [select for diffs]
Modified Thu Oct 30 09:05:47 2008 UTC (4 years, 6 months ago) by teravus
File length: 81031 byte(s)
Diff to previous 37 , to selected 82
* Fix Skybox to look like an actual sky!
Revision 37 - (view) (download) (annotate) - [select for diffs]
Modified Thu Oct 30 08:26:58 2008 UTC (4 years, 6 months ago) by teravus
File length: 81007 byte(s)
Diff to previous 35 , to selected 82
This turns alpha textures back on, but only when the texture actually has an alpha layer. This 'check' is expensive, so we cache the result. We need a better way to do this probably.
Revision 35 - (view) (download) (annotate) - [select for diffs]
Modified Thu Oct 30 06:51:55 2008 UTC (4 years, 6 months ago) by teravus
File length: 80663 byte(s)
Diff to previous 34 , to selected 82
* Better camera pointing * Prevents meshing while rendering the scene (updated object rendering pipeline) * Adds Alpha channel recognition to the texture manager
Revision 34 - (view) (download) (annotate) - [select for diffs]
Modified Thu Oct 30 04:04:34 2008 UTC (4 years, 6 months ago) by teravus
File length: 78202 byte(s)
Diff to previous 31 , to selected 82
* Fixes child prim rotations
Revision 31 - (view) (download) (annotate) - [select for diffs]
Modified Thu Oct 30 01:35:20 2008 UTC (4 years, 6 months ago) by teravus
File length: 77775 byte(s)
Diff to previous 30 , to selected 82
* Start location parsing from the URI * Also an optional start_location parameter in the ini
Revision 30 - (view) (download) (annotate) - [select for diffs]
Modified Wed Oct 29 20:11:23 2008 UTC (4 years, 6 months ago) by teravus
File length: 77653 byte(s)
Diff to previous 29 , to selected 82
* Fixes some avatar update code.
Revision 29 - (view) (download) (annotate) - [select for diffs]
Modified Wed Oct 29 17:20:40 2008 UTC (4 years, 6 months ago) by teravus
File length: 76460 byte(s)
Diff to previous 28 , to selected 82
* remove my interface experiments for now * Tweak the picker so you can pick terrain again.
Revision 28 - (view) (download) (annotate) - [select for diffs]
Modified Wed Oct 29 14:48:56 2008 UTC (4 years, 6 months ago) by teravus
File length: 76395 byte(s)
Diff to previous 27 , to selected 82
* Adds camera targeting persistence (ctrl + click = camera target stays focused on target) * Adds basic interpolation for avatar and physical/active objects.
Revision 27 - (view) (download) (annotate) - [select for diffs]
Modified Wed Oct 29 09:32:14 2008 UTC (4 years, 6 months ago) by dahlia
File length: 69085 byte(s)
Diff to previous 25 , to selected 82
add configuration options for backface culling and avatar mesh adjust lighting to enhance shadow detail a bit
Revision 25 - (view) (download) (annotate) - [select for diffs]
Modified Wed Oct 29 03:32:03 2008 UTC (4 years, 6 months ago) by teravus
File length: 68652 byte(s)
Diff to previous 24 , to selected 82
* Committing sydney as every avatar. * Incomplete commit. Compiles and runs, but there's more that's on it's way.
Revision 24 - (view) (download) (annotate) - [select for diffs]
Modified Tue Oct 28 23:36:38 2008 UTC (4 years, 6 months ago) by teravus
File length: 63626 byte(s)
Diff to previous 22 , to selected 82
* no longer full bright yay
Revision 22 - (view) (download) (annotate) - [select for diffs]
Modified Tue Oct 28 10:48:26 2008 UTC (4 years, 6 months ago) by teravus
File length: 63331 byte(s)
Diff to previous 21 , to selected 82
* Fixed white texture loading issue. * Textures now load first shot.
Revision 21 - (view) (download) (annotate) - [select for diffs]
Modified Tue Oct 28 10:14:35 2008 UTC (4 years, 6 months ago) by teravus
File length: 62223 byte(s)
Diff to previous 16 , to selected 82
* Found where the general textures are located in the Primitive object * Load textures as the viewer encounters them. (though they appear white when calling for some reason) A second run pulls the files from disk. (maybe irrlicht has a disk cache?)
Revision 16 - (view) (download) (annotate) - [select for diffs]
Modified Tue Oct 28 08:47:20 2008 UTC (4 years, 6 months ago) by teravus
File length: 60766 byte(s)
Diff to previous 14 , to selected 82
* Adds Texture loading to prim. Currently we don't have a per-face texture, so it applies the highest face texture to the whole thing. * See IdealistViewer.ini.Example for how to turn this off.
Revision 14 - (view) (download) (annotate) - [select for diffs]
Modified Tue Oct 28 05:47:09 2008 UTC (4 years, 6 months ago) by teravus
File length: 58367 byte(s)
Diff to previous 13 , to selected 82
* Fixes the borkiness of some terrain.
Revision 13 - (view) (download) (annotate) - [select for diffs]
Modified Tue Oct 28 04:01:37 2008 UTC (4 years, 6 months ago) by teravus
File length: 57900 byte(s)
Diff to previous 2 , to selected 82
* Enables proper object management. Objects now act appropriately when they're updated on the simulator.
Revision 2 - (view) (download) (annotate) - [select for diffs]
Added Sun Oct 26 17:08:20 2008 UTC (4 years, 6 months ago) by teravus
File length: 54168 byte(s)
Diff to selected 82
* Initial commit, moved from /gf/project/idealistviewer/scmsvn/?action=browse&path=svn%3A%2F%2Fteravus.wmcv.com%3A9001%2FIdealistViewer
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