Log of /trunk/IdealistViewer/Application/BaseIdealistViewer.cs
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Revision 55 - (view) (download) (annotate) - [select for diffs]
Modified Wed Nov 5 08:16:41 2008 UTC (4 years, 7 months ago) by teravus
File length: 86861 byte(s)
Diff to previous 54
* basic text name over an avatar
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Modified Wed Nov 5 07:31:50 2008 UTC (4 years, 7 months ago) by teravus
File length: 86121 byte(s)
Diff to previous 51
* This re-enables ambient light. (the shadowy terrain was getting me dizzy)
Revision 51 - (view) (download) (annotate) - [select for diffs]
Modified Wed Nov 5 03:33:53 2008 UTC (4 years, 7 months ago) by teravus
File length: 86043 byte(s)
Diff to previous 46
* Updates Irrlicht to 1.4.2 r1686, uploads a modified IrrlichtNETCP to work with r1686. * Fixes a cosmetic issue with Sydney.
Revision 46 - (view) (download) (annotate) - [select for diffs]
Modified Mon Nov 3 09:05:51 2008 UTC (4 years, 7 months ago) by dahlia
File length: 82904 byte(s)
Diff to previous 41
added ability to specify multiple textures for the avatar mesh - changes noted in IdealistViewer.ini.example
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Modified Sat Nov 1 04:38:28 2008 UTC (4 years, 7 months ago) by teravus
File length: 81758 byte(s)
Diff to previous 39
* Updates IrrlichtNETCP to 0.9 * Updates Irrlicht SDK to 1.4.1 * Will update libs next.
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Modified Fri Oct 31 08:47:21 2008 UTC (4 years, 7 months ago) by dahlia
File length: 81030 byte(s)
Diff to previous 38
Update to PrimMesher.dll r7 Increment version number to 0.000000000002
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Modified Thu Oct 30 09:05:47 2008 UTC (4 years, 7 months ago) by teravus
File length: 81031 byte(s)
Diff to previous 37
* Fix Skybox to look like an actual sky!
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Modified Thu Oct 30 08:26:58 2008 UTC (4 years, 7 months ago) by teravus
File length: 81007 byte(s)
Diff to previous 35
This turns alpha textures back on, but only when the texture actually has an alpha layer. This 'check' is expensive, so we cache the result. We need a better way to do this probably.
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Modified Thu Oct 30 06:51:55 2008 UTC (4 years, 7 months ago) by teravus
File length: 80663 byte(s)
Diff to previous 34
* Better camera pointing * Prevents meshing while rendering the scene (updated object rendering pipeline) * Adds Alpha channel recognition to the texture manager
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Modified Thu Oct 30 04:04:34 2008 UTC (4 years, 7 months ago) by teravus
File length: 78202 byte(s)
Diff to previous 31
* Fixes child prim rotations
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Modified Thu Oct 30 01:35:20 2008 UTC (4 years, 7 months ago) by teravus
File length: 77775 byte(s)
Diff to previous 30
* Start location parsing from the URI * Also an optional start_location parameter in the ini
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Modified Wed Oct 29 20:11:23 2008 UTC (4 years, 7 months ago) by teravus
File length: 77653 byte(s)
Diff to previous 29
* Fixes some avatar update code.
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Modified Wed Oct 29 17:20:40 2008 UTC (4 years, 7 months ago) by teravus
File length: 76460 byte(s)
Diff to previous 28
* remove my interface experiments for now * Tweak the picker so you can pick terrain again.
Revision 28 - (view) (download) (annotate) - [select for diffs]
Modified Wed Oct 29 14:48:56 2008 UTC (4 years, 7 months ago) by teravus
File length: 76395 byte(s)
Diff to previous 27
* Adds camera targeting persistence (ctrl + click = camera target stays focused on target) * Adds basic interpolation for avatar and physical/active objects.
Revision 27 - (view) (download) (annotate) - [select for diffs]
Modified Wed Oct 29 09:32:14 2008 UTC (4 years, 7 months ago) by dahlia
File length: 69085 byte(s)
Diff to previous 25
add configuration options for backface culling and avatar mesh adjust lighting to enhance shadow detail a bit
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Modified Wed Oct 29 03:32:03 2008 UTC (4 years, 7 months ago) by teravus
File length: 68652 byte(s)
Diff to previous 24
* Committing sydney as every avatar. * Incomplete commit. Compiles and runs, but there's more that's on it's way.
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Modified Tue Oct 28 23:36:38 2008 UTC (4 years, 7 months ago) by teravus
File length: 63626 byte(s)
Diff to previous 22
* no longer full bright yay
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Modified Tue Oct 28 10:48:26 2008 UTC (4 years, 7 months ago) by teravus
File length: 63331 byte(s)
Diff to previous 21
* Fixed white texture loading issue. * Textures now load first shot.
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Modified Tue Oct 28 10:14:35 2008 UTC (4 years, 7 months ago) by teravus
File length: 62223 byte(s)
Diff to previous 16
* Found where the general textures are located in the Primitive object * Load textures as the viewer encounters them. (though they appear white when calling for some reason) A second run pulls the files from disk. (maybe irrlicht has a disk cache?)
Revision 16 - (view) (download) (annotate) - [select for diffs]
Modified Tue Oct 28 08:47:20 2008 UTC (4 years, 7 months ago) by teravus
File length: 60766 byte(s)
Diff to previous 14
* Adds Texture loading to prim. Currently we don't have a per-face texture, so it applies the highest face texture to the whole thing. * See IdealistViewer.ini.Example for how to turn this off.
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Modified Tue Oct 28 05:47:09 2008 UTC (4 years, 7 months ago) by teravus
File length: 58367 byte(s)
Diff to previous 13
* Fixes the borkiness of some terrain.
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Modified Tue Oct 28 04:01:37 2008 UTC (4 years, 7 months ago) by teravus
File length: 57900 byte(s)
Diff to previous 2
* Enables proper object management. Objects now act appropriately when they're updated on the simulator.
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Added Sun Oct 26 17:08:20 2008 UTC (4 years, 7 months ago) by teravus
File length: 54168 byte(s)
* Initial commit, moved from /gf/project/idealistviewer/scmsvn/?action=browse&path=svn%3A%2F%2Fteravus.wmcv.com%3A9001%2FIdealistViewer
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