Log of /trunk/IdealistViewer/Application/BaseIdealistViewer.cs
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Revision 102 - (view) (download) (annotate) - [select for diffs]
Modified Sun Nov 16 03:26:39 2008 UTC (4 years, 6 months ago) by dahlia
File length: 119739 byte(s)
Diff to previous 101
update PrimMesher.dll to r18 offload sculpty LOD scaling to PrimMesher.dll a little cleanup here and there
Revision 101 - (view) (download) (annotate) - [selected]
Modified Sun Nov 16 01:00:46 2008 UTC (4 years, 6 months ago) by teravus
File length: 119299 byte(s)
Diff to previous 99
* A teeny weeny improvement in memory usage. ~100 more entities & 500 more object updates. * Press P in the graphics window to print the number of object updates we receive and the entities * Press C to clear the in-memory image cache. (this will cause a slight reduction in memory usage but will stop sharing the textures between the meshes and reload the texture from disk as a new instance)
Revision 99 - (view) (download) (annotate) - [select for diffs]
Modified Sat Nov 15 12:29:08 2008 UTC (4 years, 6 months ago) by teravus
File length: 114222 byte(s)
Diff to previous 97 , to selected 101
* Better Avatar control and 3rd person followcam. * Remember, you can switch between follow cam and build cam by holding the control button for build cam.
Revision 97 - (view) (download) (annotate) - [select for diffs]
Modified Sat Nov 15 09:01:48 2008 UTC (4 years, 6 months ago) by teravus
File length: 113882 byte(s)
Diff to previous 95 , to selected 101
* Very basic avatar control. No fly yet, but you can jump. * Slightly improved speed picker
Revision 95 - (view) (download) (annotate) - [select for diffs]
Modified Thu Nov 13 20:33:24 2008 UTC (4 years, 6 months ago) by teravus
File length: 108540 byte(s)
Diff to previous 94 , to selected 101
* Documentation commit.
Revision 94 - (view) (download) (annotate) - [select for diffs]
Modified Thu Nov 13 07:02:15 2008 UTC (4 years, 6 months ago) by dahlia
File length: 94541 byte(s)
Diff to previous 91 , to selected 101
pass sculpt type to mesher
Revision 91 - (view) (download) (annotate) - [select for diffs]
Modified Thu Nov 13 06:33:29 2008 UTC (4 years, 6 months ago) by teravus
File length: 94518 byte(s)
Diff to previous 90 , to selected 101
* Add FPS in window title for now. updates frames per second about 2 times per second.
Revision 90 - (view) (download) (annotate) - [select for diffs]
Modified Thu Nov 13 06:17:17 2008 UTC (4 years, 6 months ago) by teravus
File length: 94434 byte(s)
Diff to previous 89 , to selected 101
* Fixes rogue sculpties that aren't. * Inside joke: Fungus killer.
Revision 89 - (view) (download) (annotate) - [select for diffs]
Modified Thu Nov 13 04:44:53 2008 UTC (4 years, 6 months ago) by teravus
File length: 94400 byte(s)
Diff to previous 84 , to selected 101
This fixes the picker. * Overloaded GenerateHashCode for TriangleSelector to (int)IntPtr the pointer in memory gotten through interop. That will be unique but ensure that any instance that is the same will be equal. This is important so that it can be removed from the list easily.
Revision 84 - (view) (download) (annotate) - [select for diffs]
Modified Tue Nov 11 12:18:57 2008 UTC (4 years, 6 months ago) by teravus
File length: 92969 byte(s)
Diff to previous 82 , to selected 101
* Fix Null Ref
Revision 82 - (view) (download) (annotate) - [select for diffs]
Modified Tue Nov 11 08:39:22 2008 UTC (4 years, 6 months ago) by teravus
File length: 92948 byte(s)
Diff to previous 80 , to selected 101
* Adds general support for Sculpted prim, but so far.. no prim is being displayed, not sure why.
Revision 80 - (view) (download) (annotate) - [select for diffs]
Modified Tue Nov 11 04:37:52 2008 UTC (4 years, 6 months ago) by dahlia
File length: 90162 byte(s)
Diff to previous 79 , to selected 101
basic sculpty meshing and UV experimental code
Revision 79 - (view) (download) (annotate) - [select for diffs]
Modified Mon Nov 10 22:15:46 2008 UTC (4 years, 6 months ago) by dahlia
File length: 90049 byte(s)
Diff to previous 74 , to selected 101
first pass at adding sculpty support
Revision 74 - (view) (download) (annotate) - [select for diffs]
Modified Sun Nov 9 13:50:43 2008 UTC (4 years, 6 months ago) by teravus
File length: 89195 byte(s)
Diff to previous 68 , to selected 101
I have created something, I think I'll call it a shrubbery.
Revision 68 - (view) (download) (annotate) - [select for diffs]
Modified Sat Nov 8 11:26:31 2008 UTC (4 years, 6 months ago) by teravus
File length: 88812 byte(s)
Diff to previous 65 , to selected 101
* Comitting per-face setting data. * While this doesn't always match the number of faces from PrimMesher, it prints a warning when it would error on mismatched faces/MeshBuffers.
Revision 65 - (view) (download) (annotate) - [select for diffs]
Modified Sat Nov 8 02:48:05 2008 UTC (4 years, 6 months ago) by teravus
File length: 88717 byte(s)
Diff to previous 63 , to selected 101
* Some enhancements on prim with visibility = 0 * A few chance memory handlers. It'll eventually crash but it'll take longer now when you're out of mem.
Revision 63 - (view) (download) (annotate) - [select for diffs]
Modified Thu Nov 6 21:13:32 2008 UTC (4 years, 6 months ago) by dahlia
File length: 88716 byte(s)
Diff to previous 62 , to selected 101
added code to texture initial rezzed avatar
Revision 62 - (view) (download) (annotate) - [select for diffs]
Modified Thu Nov 6 13:28:49 2008 UTC (4 years, 6 months ago) by teravus
File length: 88492 byte(s)
Diff to previous 61 , to selected 101
* light tweaks
Revision 61 - (view) (download) (annotate) - [select for diffs]
Modified Thu Nov 6 12:47:50 2008 UTC (4 years, 6 months ago) by teravus
File length: 88483 byte(s)
Diff to previous 60 , to selected 101
* Fixes object update bugs * Makes use of color in objects now.
Revision 60 - (view) (download) (annotate) - [select for diffs]
Modified Wed Nov 5 19:20:02 2008 UTC (4 years, 6 months ago) by teravus
File length: 88203 byte(s)
Diff to previous 59 , to selected 101
* Avatar position update.. getting close to what it should look like.. (maybe it's an illusion?)
Revision 59 - (view) (download) (annotate) - [select for diffs]
Modified Wed Nov 5 19:11:24 2008 UTC (4 years, 6 months ago) by dahlia
File length: 88203 byte(s)
Diff to previous 57 , to selected 101
fixed an access violation when logging animation data
Revision 57 - (view) (download) (annotate) - [select for diffs]
Modified Wed Nov 5 18:12:48 2008 UTC (4 years, 6 months ago) by teravus
File length: 88146 byte(s)
Diff to previous 55 , to selected 101
* Committing some test avatar stuff. * Will be playing with the test to get the rotations right.
Revision 55 - (view) (download) (annotate) - [select for diffs]
Modified Wed Nov 5 08:16:41 2008 UTC (4 years, 6 months ago) by teravus
File length: 86861 byte(s)
Diff to previous 54 , to selected 101
* basic text name over an avatar
Revision 54 - (view) (download) (annotate) - [select for diffs]
Modified Wed Nov 5 07:31:50 2008 UTC (4 years, 6 months ago) by teravus
File length: 86121 byte(s)
Diff to previous 51 , to selected 101
* This re-enables ambient light. (the shadowy terrain was getting me dizzy)
Revision 51 - (view) (download) (annotate) - [select for diffs]
Modified Wed Nov 5 03:33:53 2008 UTC (4 years, 6 months ago) by teravus
File length: 86043 byte(s)
Diff to previous 46 , to selected 101
* Updates Irrlicht to 1.4.2 r1686, uploads a modified IrrlichtNETCP to work with r1686. * Fixes a cosmetic issue with Sydney.
Revision 46 - (view) (download) (annotate) - [select for diffs]
Modified Mon Nov 3 09:05:51 2008 UTC (4 years, 6 months ago) by dahlia
File length: 82904 byte(s)
Diff to previous 41 , to selected 101
added ability to specify multiple textures for the avatar mesh - changes noted in IdealistViewer.ini.example
Revision 41 - (view) (download) (annotate) - [select for diffs]
Modified Sat Nov 1 04:38:28 2008 UTC (4 years, 6 months ago) by teravus
File length: 81758 byte(s)
Diff to previous 39 , to selected 101
* Updates IrrlichtNETCP to 0.9 * Updates Irrlicht SDK to 1.4.1 * Will update libs next.
Revision 39 - (view) (download) (annotate) - [select for diffs]
Modified Fri Oct 31 08:47:21 2008 UTC (4 years, 6 months ago) by dahlia
File length: 81030 byte(s)
Diff to previous 38 , to selected 101
Update to PrimMesher.dll r7 Increment version number to 0.000000000002
Revision 38 - (view) (download) (annotate) - [select for diffs]
Modified Thu Oct 30 09:05:47 2008 UTC (4 years, 6 months ago) by teravus
File length: 81031 byte(s)
Diff to previous 37 , to selected 101
* Fix Skybox to look like an actual sky!
Revision 37 - (view) (download) (annotate) - [select for diffs]
Modified Thu Oct 30 08:26:58 2008 UTC (4 years, 6 months ago) by teravus
File length: 81007 byte(s)
Diff to previous 35 , to selected 101
This turns alpha textures back on, but only when the texture actually has an alpha layer. This 'check' is expensive, so we cache the result. We need a better way to do this probably.
Revision 35 - (view) (download) (annotate) - [select for diffs]
Modified Thu Oct 30 06:51:55 2008 UTC (4 years, 6 months ago) by teravus
File length: 80663 byte(s)
Diff to previous 34 , to selected 101
* Better camera pointing * Prevents meshing while rendering the scene (updated object rendering pipeline) * Adds Alpha channel recognition to the texture manager
Revision 34 - (view) (download) (annotate) - [select for diffs]
Modified Thu Oct 30 04:04:34 2008 UTC (4 years, 6 months ago) by teravus
File length: 78202 byte(s)
Diff to previous 31 , to selected 101
* Fixes child prim rotations
Revision 31 - (view) (download) (annotate) - [select for diffs]
Modified Thu Oct 30 01:35:20 2008 UTC (4 years, 6 months ago) by teravus
File length: 77775 byte(s)
Diff to previous 30 , to selected 101
* Start location parsing from the URI * Also an optional start_location parameter in the ini
Revision 30 - (view) (download) (annotate) - [select for diffs]
Modified Wed Oct 29 20:11:23 2008 UTC (4 years, 6 months ago) by teravus
File length: 77653 byte(s)
Diff to previous 29 , to selected 101
* Fixes some avatar update code.
Revision 29 - (view) (download) (annotate) - [select for diffs]
Modified Wed Oct 29 17:20:40 2008 UTC (4 years, 6 months ago) by teravus
File length: 76460 byte(s)
Diff to previous 28 , to selected 101
* remove my interface experiments for now * Tweak the picker so you can pick terrain again.
Revision 28 - (view) (download) (annotate) - [select for diffs]
Modified Wed Oct 29 14:48:56 2008 UTC (4 years, 6 months ago) by teravus
File length: 76395 byte(s)
Diff to previous 27 , to selected 101
* Adds camera targeting persistence (ctrl + click = camera target stays focused on target) * Adds basic interpolation for avatar and physical/active objects.
Revision 27 - (view) (download) (annotate) - [select for diffs]
Modified Wed Oct 29 09:32:14 2008 UTC (4 years, 6 months ago) by dahlia
File length: 69085 byte(s)
Diff to previous 25 , to selected 101
add configuration options for backface culling and avatar mesh adjust lighting to enhance shadow detail a bit
Revision 25 - (view) (download) (annotate) - [select for diffs]
Modified Wed Oct 29 03:32:03 2008 UTC (4 years, 6 months ago) by teravus
File length: 68652 byte(s)
Diff to previous 24 , to selected 101
* Committing sydney as every avatar. * Incomplete commit. Compiles and runs, but there's more that's on it's way.
Revision 24 - (view) (download) (annotate) - [select for diffs]
Modified Tue Oct 28 23:36:38 2008 UTC (4 years, 6 months ago) by teravus
File length: 63626 byte(s)
Diff to previous 22 , to selected 101
* no longer full bright yay
Revision 22 - (view) (download) (annotate) - [select for diffs]
Modified Tue Oct 28 10:48:26 2008 UTC (4 years, 6 months ago) by teravus
File length: 63331 byte(s)
Diff to previous 21 , to selected 101
* Fixed white texture loading issue. * Textures now load first shot.
Revision 21 - (view) (download) (annotate) - [select for diffs]
Modified Tue Oct 28 10:14:35 2008 UTC (4 years, 6 months ago) by teravus
File length: 62223 byte(s)
Diff to previous 16 , to selected 101
* Found where the general textures are located in the Primitive object * Load textures as the viewer encounters them. (though they appear white when calling for some reason) A second run pulls the files from disk. (maybe irrlicht has a disk cache?)
Revision 16 - (view) (download) (annotate) - [select for diffs]
Modified Tue Oct 28 08:47:20 2008 UTC (4 years, 6 months ago) by teravus
File length: 60766 byte(s)
Diff to previous 14 , to selected 101
* Adds Texture loading to prim. Currently we don't have a per-face texture, so it applies the highest face texture to the whole thing. * See IdealistViewer.ini.Example for how to turn this off.
Revision 14 - (view) (download) (annotate) - [select for diffs]
Modified Tue Oct 28 05:47:09 2008 UTC (4 years, 6 months ago) by teravus
File length: 58367 byte(s)
Diff to previous 13 , to selected 101
* Fixes the borkiness of some terrain.
Revision 13 - (view) (download) (annotate) - [select for diffs]
Modified Tue Oct 28 04:01:37 2008 UTC (4 years, 6 months ago) by teravus
File length: 57900 byte(s)
Diff to previous 2 , to selected 101
* Enables proper object management. Objects now act appropriately when they're updated on the simulator.
Revision 2 - (view) (download) (annotate) - [select for diffs]
Added Sun Oct 26 17:08:20 2008 UTC (4 years, 6 months ago) by teravus
File length: 54168 byte(s)
Diff to selected 101
* Initial commit, moved from /gf/project/idealistviewer/scmsvn/?action=browse&path=svn%3A%2F%2Fteravus.wmcv.com%3A9001%2FIdealistViewer
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