Index of /trunk/IdealistViewer/Application
| Files shown: | 15 |
| Directory revision: | 39 (of 324) |
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39 | 4 years | dahlia | Update to PrimMesher.dll r7 Increment version number to 0.000000000002 | |
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35 | 4 years | teravus | * Better camera pointing * Prevents meshing while rendering the scene (updated o... | |
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2 | 4 years | teravus | * Initial commit, moved from /gf/project/idealistviewer/scmsvn/?action=browse&path=svn%3A%2F%2Fteravus.wmcv.com%3A9001%2FIdealistViewer | |
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2 | 4 years | teravus | * Initial commit, moved from /gf/project/idealistviewer/scmsvn/?action=browse&path=svn%3A%2F%2Fteravus.wmcv.com%3A9001%2FIdealistViewer | |
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2 | 4 years | teravus | * Initial commit, moved from /gf/project/idealistviewer/scmsvn/?action=browse&path=svn%3A%2F%2Fteravus.wmcv.com%3A9001%2FIdealistViewer | |
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2 | 4 years | teravus | * Initial commit, moved from /gf/project/idealistviewer/scmsvn/?action=browse&path=svn%3A%2F%2Fteravus.wmcv.com%3A9001%2FIdealistViewer | |
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2 | 4 years | teravus | * Initial commit, moved from /gf/project/idealistviewer/scmsvn/?action=browse&path=svn%3A%2F%2Fteravus.wmcv.com%3A9001%2FIdealistViewer | |
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27 | 4 years | dahlia | add configuration options for backface culling and avatar mesh adjust lighting t... | |
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2 | 4 years | teravus | * Initial commit, moved from /gf/project/idealistviewer/scmsvn/?action=browse&path=svn%3A%2F%2Fteravus.wmcv.com%3A9001%2FIdealistViewer | |
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35 | 4 years | teravus | * Better camera pointing * Prevents meshing while rendering the scene (updated o... | |
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37 | 4 years | teravus | This turns alpha textures back on, but only when the texture actually has an alp... | |
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2 | 4 years | teravus | * Initial commit, moved from /gf/project/idealistviewer/scmsvn/?action=browse&path=svn%3A%2F%2Fteravus.wmcv.com%3A9001%2FIdealistViewer | |
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14 | 4 years | teravus | * Fixes the borkiness of some terrain. | |
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28 | 4 years | teravus | * Adds camera targeting persistence (ctrl + click = camera target stays focused ... | |
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35 | 4 years | teravus | * Better camera pointing * Prevents meshing while rendering the scene (updated o... | |
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