<?xml version="1.0"?>
<doc>
    <assembly>
        <name>OpenMetaverseTypes</name>
    </assembly>
    <members>
        <member name="F:OpenMetaverse.Quaternion.X">
            <summary>X value</summary>
        </member>
        <member name="F:OpenMetaverse.Quaternion.Y">
            <summary>Y value</summary>
        </member>
        <member name="F:OpenMetaverse.Quaternion.Z">
            <summary>Z value</summary>
        </member>
        <member name="F:OpenMetaverse.Quaternion.W">
            <summary>W value</summary>
        </member>
        <member name="M:OpenMetaverse.Quaternion.#ctor(System.Single,System.Single,System.Single)">
            <summary>
            Build a quaternion from normalized float values
            </summary>
            <param name="x">X value from -1.0 to 1.0</param>
            <param name="y">Y value from -1.0 to 1.0</param>
            <param name="z">Z value from -1.0 to 1.0</param>
        </member>
        <member name="M:OpenMetaverse.Quaternion.#ctor(System.Byte[],System.Int32,System.Boolean)">
            <summary>
            Constructor, builds a quaternion object from a byte array
            </summary>
            <param name="byteArray">Byte array containing four four-byte floats</param>
            <param name="pos">Offset in the byte array to start reading at</param>
            <param name="normalized">Whether the source data is normalized or
            not. If this is true 12 bytes will be read, otherwise 16 bytes will
            be read.</param>
        </member>
        <member name="M:OpenMetaverse.Quaternion.Normalize">
            <summary>
            Normalizes the quaternion
            </summary>
        </member>
        <member name="M:OpenMetaverse.Quaternion.FromBytes(System.Byte[],System.Int32,System.Boolean)">
            <summary>
            Builds a quaternion object from a byte array
            </summary>
            <param name="byteArray">The source byte array</param>
            <param name="pos">Offset in the byte array to start reading at</param>
            <param name="normalized">Whether the source data is normalized or
            not. If this is true 12 bytes will be read, otherwise 16 bytes will
            be read.</param>
        </member>
        <member name="M:OpenMetaverse.Quaternion.GetBytes">
            <summary>
            Normalize this quaternion and serialize it to a byte array
            </summary>
            <returns>A 12 byte array containing normalized X, Y, and Z floating
            point values in order using little endian byte ordering</returns>
        </member>
        <member name="M:OpenMetaverse.Quaternion.GetEulerAngles(System.Single@,System.Single@,System.Single@)">
            <summary>
            Convert this quaternion to euler angles
            </summary>
            <param name="roll">X euler angle</param>
            <param name="pitch">Y euler angle</param>
            <param name="yaw">Z euler angle</param>
        </member>
        <member name="M:OpenMetaverse.Quaternion.GetAxisAngle(OpenMetaverse.Vector3@,System.Single@)">
            <summary>
            Conver this quaternion to an angle around an axis
            </summary>
            <param name="axis">Unit vector describing the axis</param>
            <param name="angle">Angle around the axis, in radians</param>
        </member>
        <member name="M:OpenMetaverse.Quaternion.Conjugate(OpenMetaverse.Quaternion)">
            <summary>
            Returns the conjugate (spatial inverse) of a quaternion
            </summary>
        </member>
        <member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(System.Single,System.Single,System.Single,System.Single)">
            <summary>
            Build a quaternion from an axis and an angle of rotation around
            that axis
            </summary>
        </member>
        <member name="M:OpenMetaverse.Quaternion.CreateFromAxisAngle(OpenMetaverse.Vector3,System.Single)">
            <summary>
            Build a quaternion from an axis and an angle of rotation around
            that axis
            </summary>
            <param name="axis">Axis of rotation</param>
            <param name="angle">Angle of rotation</param>
        </member>
        <member name="M:OpenMetaverse.Quaternion.CreateFromEulers(OpenMetaverse.Vector3)">
            <summary>
            Creates a quaternion from a vector containing roll, pitch, and yaw
            in radians
            </summary>
            <param name="eulers">Vector representation of the euler angles in
            radians</param>
            <returns>Quaternion representation of the euler angles</returns>
        </member>
        <member name="M:OpenMetaverse.Quaternion.CreateFromEulers(System.Single,System.Single,System.Single)">
            <summary>
            Creates a quaternion from roll, pitch, and yaw euler angles in
            radians
            </summary>
            <param name="roll">X angle in radians</param>
            <param name="pitch">Y angle in radians</param>
            <param name="yaw">Z angle in radians</param>
            <returns>Quaternion representation of the euler angles</returns>
        </member>
        <member name="M:OpenMetaverse.Quaternion.Inverse(OpenMetaverse.Quaternion)">
            <summary>
            Conjugates and renormalizes a vector
            </summary>
        </member>
        <member name="M:OpenMetaverse.Quaternion.Slerp(OpenMetaverse.Quaternion,OpenMetaverse.Quaternion,System.Single)">
            <summary>
            Spherical linear interpolation between two quaternions
            </summary>
        </member>
        <member name="M:OpenMetaverse.Quaternion.ToRawString">
            <summary>
            Get a string representation of the quaternion elements with up to three
            decimal digits and separated by spaces only
            </summary>
            <returns>Raw string representation of the quaternion</returns>
        </member>
        <member name="F:OpenMetaverse.Quaternion.Identity">
            <summary>A quaternion with a value of 0,0,0,1</summary>
        </member>
        <member name="T:OpenMetaverse.UUID">
            <summary>
            A 128-bit Universally Unique Identifier, used throughout the Second
            Life networking protocol
            </summary>
        </member>
        <member name="F:OpenMetaverse.UUID.Guid">
            <summary>The System.Guid object this struct wraps around</summary>
        </member>
        <member name="M:OpenMetaverse.UUID.#ctor(System.String)">
            <summary>
            Constructor that takes a string UUID representation
            </summary>
            <param name="val">A string representation of a UUID, case 
            insensitive and can either be hyphenated or non-hyphenated</param>
            <example>UUID("11f8aa9c-b071-4242-836b-13b7abe0d489")</example>
        </member>
        <member name="M:OpenMetaverse.UUID.#ctor(System.Guid)">
            <summary>
            Constructor that takes a System.Guid object
            </summary>
            <param name="val">A Guid object that contains the unique identifier
            to be represented by this UUID</param>
        </member>
        <member name="M:OpenMetaverse.UUID.#ctor(System.Byte[],System.Int32)">
            <summary>
            Constructor that takes a byte array containing a UUID
            </summary>
            <param name="source">Byte array containing a 16 byte UUID</param>
            <param name="pos">Beginning offset in the array</param>
        </member>
        <member name="M:OpenMetaverse.UUID.#ctor(System.UInt64)">
            <summary>
            Constructor that takes an unsigned 64-bit unsigned integer to 
            convert to a UUID
            </summary>
            <param name="val">64-bit unsigned integer to convert to a UUID</param>
        </member>
        <member name="M:OpenMetaverse.UUID.#ctor(OpenMetaverse.UUID)">
            <summary>
            Copy constructor
            </summary>
            <param name="val">UUID to copy</param>
        </member>
        <member name="M:OpenMetaverse.UUID.CompareTo(OpenMetaverse.UUID)">
            <summary>
            IComparable.CompareTo implementation
            </summary>
        </member>
        <member name="M:OpenMetaverse.UUID.FromBytes(System.Byte[],System.Int32)">
            <summary>
            Assigns this UUID from 16 bytes out of a byte array
            </summary>
            <param name="source">Byte array containing the UUID to assign this UUID to</param>
            <param name="pos">Starting position of the UUID in the byte array</param>
        </member>
        <member name="M:OpenMetaverse.UUID.GetBytes">
            <summary>
            Returns a copy of the raw bytes for this UUID
            </summary>
            <returns>A 16 byte array containing this UUID</returns>
        </member>
        <member name="M:OpenMetaverse.UUID.CRC">
            <summary>
            Calculate an LLCRC (cyclic redundancy check) for this UUID
            </summary>
            <returns>The CRC checksum for this UUID</returns>
        </member>
        <member name="M:OpenMetaverse.UUID.GetULong">
            <summary>
            Create a 64-bit integer representation from the second half of this UUID
            </summary>
            <returns>An integer created from the last eight bytes of this UUID</returns>
        </member>
        <member name="M:OpenMetaverse.UUID.Parse(System.String)">
            <summary>
            Generate a UUID from a string
            </summary>
            <param name="val">A string representation of a UUID, case 
            insensitive and can either be hyphenated or non-hyphenated</param>
            <example>UUID.Parse("11f8aa9c-b071-4242-836b-13b7abe0d489")</example>
        </member>
        <member name="M:OpenMetaverse.UUID.TryParse(System.String,OpenMetaverse.UUID@)">
            <summary>
            Generate a UUID from a string
            </summary>
            <param name="val">A string representation of a UUID, case 
            insensitive and can either be hyphenated or non-hyphenated</param>
            <param name="result">Will contain the parsed UUID if successful,
            otherwise null</param>
            <returns>True if the string was successfully parse, otherwise false</returns>
            <example>UUID.TryParse("11f8aa9c-b071-4242-836b-13b7abe0d489", result)</example>
        </member>
        <member name="M:OpenMetaverse.UUID.Combine(OpenMetaverse.UUID,OpenMetaverse.UUID)">
            <summary>
            Combine two UUIDs together by taking the MD5 hash of a byte array
            containing both UUIDs
            </summary>
            <param name="first">First UUID to combine</param>
            <param name="second">Second UUID to combine</param>
            <returns>The UUID product of the combination</returns>
        </member>
        <member name="M:OpenMetaverse.UUID.Random">
            <summary>
            
            </summary>
            <returns></returns>
        </member>
        <member name="M:OpenMetaverse.UUID.GetHashCode">
            <summary>
            Return a hash code for this UUID, used by .NET for hash tables
            </summary>
            <returns>An integer composed of all the UUID bytes XORed together</returns>
        </member>
        <member name="M:OpenMetaverse.UUID.Equals(System.Object)">
            <summary>
            Comparison function
            </summary>
            <param name="o">An object to compare to this UUID</param>
            <returns>True if the object is a UUID and both UUIDs are equal</returns>
        </member>
        <member name="M:OpenMetaverse.UUID.Equals(OpenMetaverse.UUID)">
            <summary>
            Comparison function
            </summary>
            <param name="uuid">UUID to compare to</param>
            <returns>True if the UUIDs are equal, otherwise false</returns>
        </member>
        <member name="M:OpenMetaverse.UUID.ToString">
            <summary>
            Get a hyphenated string representation of this UUID
            </summary>
            <returns>A string representation of this UUID, lowercase and 
            with hyphens</returns>
            <example>11f8aa9c-b071-4242-836b-13b7abe0d489</example>
        </member>
        <member name="M:OpenMetaverse.UUID.op_Equality(OpenMetaverse.UUID,OpenMetaverse.UUID)">
            <summary>
            Equals operator
            </summary>
            <param name="lhs">First UUID for comparison</param>
            <param name="rhs">Second UUID for comparison</param>
            <returns>True if the UUIDs are byte for byte equal, otherwise false</returns>
        </member>
        <member name="M:OpenMetaverse.UUID.op_Inequality(OpenMetaverse.UUID,OpenMetaverse.UUID)">
            <summary>
            Not equals operator
            </summary>
            <param name="lhs">First UUID for comparison</param>
            <param name="rhs">Second UUID for comparison</param>
            <returns>True if the UUIDs are not equal, otherwise true</returns>
        </member>
        <member name="M:OpenMetaverse.UUID.op_ExclusiveOr(OpenMetaverse.UUID,OpenMetaverse.UUID)">
            <summary>
            XOR operator
            </summary>
            <param name="lhs">First UUID</param>
            <param name="rhs">Second UUID</param>
            <returns>A UUID that is a XOR combination of the two input UUIDs</returns>
        </member>
        <member name="M:OpenMetaverse.UUID.op_Explicit(System.String)~OpenMetaverse.UUID">
            <summary>
            String typecasting operator
            </summary>
            <param name="val">A UUID in string form. Case insensitive, 
            hyphenated or non-hyphenated</param>
            <returns>A UUID built from the string representation</returns>
        </member>
        <member name="F:OpenMetaverse.UUID.Zero">
            <summary>An UUID with a value of all zeroes</summary>
        </member>
        <member name="T:OpenMetaverse.Color4">
            <summary>
            An 8-bit color structure including an alpha channel
            </summary>
        </member>
        <member name="F:OpenMetaverse.Color4.R">
            <summary>Red</summary>
        </member>
        <member name="F:OpenMetaverse.Color4.G">
            <summary>Green</summary>
        </member>
        <member name="F:OpenMetaverse.Color4.B">
            <summary>Blue</summary>
        </member>
        <member name="F:OpenMetaverse.Color4.A">
            <summary>Alpha</summary>
        </member>
        <member name="M:OpenMetaverse.Color4.#ctor(System.Byte,System.Byte,System.Byte,System.Byte)">
            <summary>
            
            </summary>
            <param name="r"></param>
            <param name="g"></param>
            <param name="b"></param>
            <param name="a"></param>
        </member>
        <member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean)">
            <summary>
            Builds a color from a byte array
            </summary>
            <param name="byteArray">Byte array containing a 16 byte color</param>
            <param name="pos">Beginning position in the byte array</param>
            <param name="inverted">True if the byte array stores inverted values,
            otherwise false. For example the color black (fully opaque) inverted
            would be 0xFF 0xFF 0xFF 0x00</param>
        </member>
        <member name="M:OpenMetaverse.Color4.#ctor(System.Byte[],System.Int32,System.Boolean,System.Boolean)">
            <summary>
            Returns the raw bytes for this vector
            </summary>
            <param name="byteArray">Byte array containing a 16 byte color</param>
            <param name="pos">Beginning position in the byte array</param>
            <param name="inverted">True if the byte array stores inverted values,
            otherwise false. For example the color black (fully opaque) inverted
            would be 0xFF 0xFF 0xFF 0x00</param>
            <param name="alphaInverted">True if the alpha value is inverted in
            addition to whatever the inverted parameter is. Setting inverted true
            and alphaInverted true will flip the alpha value back to non-inverted,
            but keep the other color bytes inverted</param>
            <returns>A 16 byte array containing R, G, B, and A</returns>
        </member>
        <member name="M:OpenMetaverse.Color4.#ctor(OpenMetaverse.Color4)">
            <summary>
            Copy constructor
            </summary>
            <param name="color">Color to copy</param>
        </member>
        <member name="M:OpenMetaverse.Color4.CompareTo(OpenMetaverse.Color4)">
            <summary>
            IComparable.CompareTo implementation
            </summary>
            <remarks>Sorting ends up like this: |--Grayscale--||--Color--|.
            Alpha is only used when the colors are otherwise equivalent</remarks>
        </member>
        <member name="M:OpenMetaverse.Color4.FromBytes(System.Byte[],System.Int32,System.Boolean,System.Boolean)">
            <summary>
            Builds a color from a byte array
            </summary>
            <param name="byteArray">Byte array containing a 16 byte color</param>
            <param name="pos">Beginning position in the byte array</param>
            <param name="inverted">True if the byte array stores inverted values,
            otherwise false. For example the color black (fully opaque) inverted
            would be 0xFF 0xFF 0xFF 0x00</param>
            <param name="alphaInverted">True if the alpha value is inverted in
            addition to whatever the inverted parameter is. Setting inverted true
            and alphaInverted true will flip the alpha value back to non-inverted,
            but keep the other color bytes inverted</param>
        </member>
        <member name="M:OpenMetaverse.Color4.GetBytes(System.Boolean)">
            <summary>
            
            </summary>
            <returns></returns>
        </member>
        <member name="F:OpenMetaverse.Color4.Black">
            <summary>A Color4 with zero RGB values and full alpha (1.0)</summary>
        </member>
        <member name="F:OpenMetaverse.Color4.White">
            <summary>A Color4 with full RGB values (1.0) and full alpha (1.0)</summary>
        </member>
        <member name="F:OpenMetaverse.Utils.DEG_TO_RAD">
            <summary>Used for converting degrees to radians</summary>
        </member>
        <member name="F:OpenMetaverse.Utils.RAD_TO_DEG">
            <summary>Used for converting radians to degrees</summary>
        </member>
        <member name="M:OpenMetaverse.Utils.BytesToInt(System.Byte[],System.Int32)">
            <summary>
            Convert the first four bytes starting at the given position in
            little endian ordering to a signed integer
            </summary>
            <param name="bytes">Byte array containing the int</param>
            <param name="pos">Position to start reading the int from</param>
            <returns>A signed integer, will be zero if an int can't be read
            at the given position</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.BytesToInt(System.Byte[])">
            <summary>
            Convert the first four bytes of the given array in little endian
            ordering to a signed integer
            </summary>
            <param name="bytes">An array four bytes or longer</param>
            <returns>A signed integer, will be zero if the array contains
            less than four bytes</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.BytesToUInt16(System.Byte[],System.Int32)">
            <summary>
            Convert the first two bytes starting at the given position in
            little endian ordering to an unsigned short
            </summary>
            <param name="bytes">Byte array containing the ushort</param>
            <param name="pos">Position to start reading the ushort from</param>
            <returns>An unsigned short, will be zero if a ushort can't be read
            at the given position</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.BytesToUInt16(System.Byte[])">
            <summary>
            Convert two bytes in little endian ordering to an unsigned short
            </summary>
            <param name="bytes">Byte array containing the ushort</param>
            <returns>An unsigned short, will be zero if a ushort can't be
            read</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.BytesToUInt(System.Byte[],System.Int32)">
            <summary>
            Convert the first four bytes starting at the given position in
            little endian ordering to an unsigned integer
            </summary>
            <param name="bytes">Byte array containing the uint</param>
            <param name="pos">Position to start reading the uint from</param>
            <returns>An unsigned integer, will be zero if a uint can't be read
            at the given position</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.BytesToUInt(System.Byte[])">
            <summary>
            Convert the first four bytes of the given array in little endian
            ordering to an unsigned integer
            </summary>
            <param name="bytes">An array four bytes or longer</param>
            <returns>An unsigned integer, will be zero if the array contains
            less than four bytes</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.BytesToUInt64(System.Byte[])">
            <summary>
            Convert the first eight bytes of the given array in little endian
            ordering to an unsigned 64-bit integer
            </summary>
            <param name="bytes">An array eight bytes or longer</param>
            <returns>An unsigned 64-bit integer, will be zero if the array
            contains less than eight bytes</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.BytesToFloat(System.Byte[],System.Int32)">
            <summary>
            Convert four bytes in little endian ordering to a floating point
            value
            </summary>
            <param name="bytes">Byte array containing a little ending floating
            point value</param>
            <param name="pos">Starting position of the floating point value in
            the byte array</param>
            <returns>Single precision value</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.IntToBytes(System.Int32)">
            <summary>
            Convert an integer to a byte array in little endian format
            </summary>
            <param name="value">The integer to convert</param>
            <returns>A four byte little endian array</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.Int64ToBytes(System.Int64)">
            <summary>
            Convert a 64-bit integer to a byte array in little endian format
            </summary>
            <param name="value">The value to convert</param>
            <returns>An 8 byte little endian array</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.UInt64ToBytes(System.UInt64)">
            <summary>
            Convert a 64-bit unsigned integer to a byte array in little endian
            format
            </summary>
            <param name="value">The value to convert</param>
            <returns>An 8 byte little endian array</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.FloatToBytes(System.Single)">
            <summary>
            Convert a floating point value to four bytes in little endian
            ordering
            </summary>
            <param name="value">A floating point value</param>
            <returns>A four byte array containing the value in little endian
            ordering</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.UIntToHexString(System.UInt32)">
            <summary>
            Converts an unsigned integer to a hexadecimal string
            </summary>
            <param name="i">An unsigned integer to convert to a string</param>
            <returns>A hexadecimal string 10 characters long</returns>
            <example>0x7fffffff</example>
        </member>
        <member name="M:OpenMetaverse.Utils.BytesToString(System.Byte[])">
            <summary>
            Convert a variable length UTF8 byte array to a string
            </summary>
            <param name="bytes">The UTF8 encoded byte array to convert</param>
            <returns>The decoded string</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.BytesToHexString(System.Byte[],System.String)">
            <summary>
            Converts a byte array to a string containing hexadecimal characters
            </summary>
            <param name="bytes">The byte array to convert to a string</param>
            <param name="fieldName">The name of the field to prepend to each
            line of the string</param>
            <returns>A string containing hexadecimal characters on multiple
            lines. Each line is prepended with the field name</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.BytesToHexString(System.Byte[],System.Int32,System.String)">
            <summary>
            Converts a byte array to a string containing hexadecimal characters
            </summary>
            <param name="bytes">The byte array to convert to a string</param>
            <param name="length">Number of bytes in the array to parse</param>
            <param name="fieldName">A string to prepend to each line of the hex
            dump</param>
            <returns>A string containing hexadecimal characters on multiple
            lines. Each line is prepended with the field name</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.StringToBytes(System.String)">
            <summary>
            Convert a string to a UTF8 encoded byte array
            </summary>
            <param name="str">The string to convert</param>
            <returns>A null-terminated UTF8 byte array</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.IsHexDigit(System.Char)">
            <summary>
            Returns true is c is a hexadecimal digit (A-F, a-f, 0-9)
            </summary>
            <param name="c">Character to test</param>
            <returns>true if hex digit, false if not</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.HexToByte(System.String)">
            <summary>
            Converts 1 or 2 character string into equivalant byte value
            </summary>
            <param name="hex">1 or 2 character string</param>
            <returns>byte</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.FloatToByte(System.Single,System.Single,System.Single)">
            <summary>
            Convert a float value to a byte given a minimum and maximum range
            </summary>
            <param name="val">Value to convert to a byte</param>
            <param name="lower">Minimum value range</param>
            <param name="upper">Maximum value range</param>
            <returns>A single byte representing the original float value</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.ByteToFloat(System.Byte[],System.Int32,System.Single,System.Single)">
            <summary>
            Convert a byte to a float value given a minimum and maximum range
            </summary>
            <param name="bytes">Byte array to get the byte from</param>
            <param name="pos">Position in the byte array the desired byte is at</param>
            <param name="lower">Minimum value range</param>
            <param name="upper">Maximum value range</param>
            <returns>A float value inclusively between lower and upper</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.ByteToFloat(System.Byte,System.Single,System.Single)">
            <summary>
            Convert a byte to a float value given a minimum and maximum range
            </summary>
            <param name="val">Byte to convert to a float value</param>
            <param name="lower">Minimum value range</param>
            <param name="upper">Maximum value range</param>
            <returns>A float value inclusively between lower and upper</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.TryParseSingle(System.String,System.Single@)">
            <summary>
            Attempts to parse a floating point value from a string, using an
            EN-US number format
            </summary>
            <param name="s">String to parse</param>
            <param name="result">Resulting floating point number</param>
            <returns>True if the parse was successful, otherwise false</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.TryParseDouble(System.String,System.Double@)">
            <summary>
            Attempts to parse a floating point value from a string, using an
            EN-US number format
            </summary>
            <param name="s">String to parse</param>
            <param name="result">Resulting floating point number</param>
            <returns>True if the parse was successful, otherwise false</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.TryParseHex(System.String,System.UInt32@)">
            <summary>
            Tries to parse an unsigned 32-bit integer from a hexadecimal string
            </summary>
            <param name="s">String to parse</param>
            <param name="result">Resulting integer</param>
            <returns>True if the parse was successful, otherwise false</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.CopyBytes(System.Byte[])">
            <summary>
            Copy a byte array
            </summary>
            <param name="bytes">Byte array to copy</param>
            <returns>A copy of the given byte array</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.UIntsToLong(System.UInt32,System.UInt32)">
            <summary>
            Packs to 32-bit unsigned integers in to a 64-bit unsigned integer
            </summary>
            <param name="a">The left-hand (or X) value</param>
            <param name="b">The right-hand (or Y) value</param>
            <returns>A 64-bit integer containing the two 32-bit input values</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.LongToUInts(System.UInt64,System.UInt32@,System.UInt32@)">
            <summary>
            Unpacks two 32-bit unsigned integers from a 64-bit unsigned integer
            </summary>
            <param name="a">The 64-bit input integer</param>
            <param name="b">The left-hand (or X) output value</param>
            <param name="c">The right-hand (or Y) output value</param>
        </member>
        <member name="M:OpenMetaverse.Utils.IPToUInt(System.Net.IPAddress)">
            <summary>
            Convert an IP address object to an unsigned 32-bit integer
            </summary>
            <param name="address">IP address to convert</param>
            <returns>32-bit unsigned integer holding the IP address bits</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.GetUnixTime">
            <summary>
            Gets a unix timestamp for the current time
            </summary>
            <returns>An unsigned integer representing a unix timestamp for now</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.UnixTimeToDateTime(System.UInt32)">
            <summary>
            Convert a UNIX timestamp to a native DateTime object
            </summary>
            <param name="timestamp">An unsigned integer representing a UNIX
            timestamp</param>
            <returns>A DateTime object containing the same time specified in
            the given timestamp</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.UnixTimeToDateTime(System.Int32)">
            <summary>
            Convert a UNIX timestamp to a native DateTime object
            </summary>
            <param name="timestamp">A signed integer representing a UNIX
            timestamp</param>
            <returns>A DateTime object containing the same time specified in
            the given timestamp</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.DateTimeToUnixTime(System.DateTime)">
            <summary>
            Convert a native DateTime object to a UNIX timestamp
            </summary>
            <param name="time">A DateTime object you want to convert to a 
            timestamp</param>
            <returns>An unsigned integer representing a UNIX timestamp</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.Swap``1(``0@,``0@)">
            <summary>
            Swap two values
            </summary>
            <typeparam name="T">Type of the values to swap</typeparam>
            <param name="lhs">First value</param>
            <param name="rhs">Second value</param>
        </member>
        <member name="F:OpenMetaverse.Utils.EnUsCulture">
            <summary>Provide a single instance of the CultureInfo class to
            help parsing in situations where the grid assumes an en-us 
            culture</summary>
        </member>
        <member name="F:OpenMetaverse.Utils.Epoch">
            <summary>UNIX epoch in DateTime format</summary>
        </member>
        <member name="F:OpenMetaverse.Utils.MD5Builder">
            <summary>Provide a single instance of the MD5 class to avoid making
            duplicate copies</summary>
        </member>
        <member name="M:OpenMetaverse.Utils.Clamp(System.Single,System.Single,System.Single)">
            <summary>
            Clamp a given value between a range
            </summary>
            <param name="value">Value to clamp</param>
            <param name="min">Minimum allowable value</param>
            <param name="max">Maximum allowable value</param>
            <returns>A value inclusively between lower and upper</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.Clamp(System.Double,System.Double,System.Double)">
            <summary>
            Clamp a given value between a range
            </summary>
            <param name="value">Value to clamp</param>
            <param name="min">Minimum allowable value</param>
            <param name="max">Maximum allowable value</param>
            <returns>A value inclusively between lower and upper</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.Clamp(System.Int32,System.Int32,System.Int32)">
            <summary>
            Clamp a given value between a range
            </summary>
            <param name="value">Value to clamp</param>
            <param name="min">Minimum allowable value</param>
            <param name="max">Maximum allowable value</param>
            <returns>A value inclusively between lower and upper</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.Round(System.Single)">
            <summary>
            Round a floating-point value to the nearest integer
            </summary>
            <param name="val">Floating point number to round</param>
            <returns>Integer</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.IsFinite(System.Single)">
            <summary>
            Test if a single precision float is a finite number
            </summary>
        </member>
        <member name="M:OpenMetaverse.Utils.IsFinite(System.Double)">
            <summary>
            Test if a double precision float is a finite number
            </summary>
        </member>
        <member name="M:OpenMetaverse.Utils.Distance(System.Single,System.Single)">
            <summary>
            Get the distance between two floating-point values
            </summary>
            <param name="value1">First value</param>
            <param name="value2">Second value</param>
            <returns>The distance between the two values</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.MD5(System.Byte[])">
            <summary>
            Compute the MD5 hash for a byte array
            </summary>
            <param name="data">Byte array to compute the hash for</param>
            <returns>MD5 hash of the input data</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.MD5(System.String)">
            <summary>
            Calculate the MD5 hash of a given string
            </summary>
            <param name="password">The password to hash</param>
            <returns>An MD5 hash in string format, with $1$ prepended</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.GetRunningPlatform">
            <summary>
            Get the current running platform
            </summary>
            <returns>Enumeration of the current platform we are running on</returns>
        </member>
        <member name="M:OpenMetaverse.Utils.GetRunningRuntime">
            <summary>
            Get the current running runtime
            </summary>
            <returns>Enumeration of the current runtime we are running on</returns>
        </member>
        <member name="T:OpenMetaverse.Utils.Platform">
            <summary>
            Operating system
            </summary>
        </member>
        <member name="F:OpenMetaverse.Utils.Platform.Unknown">
            <summary>Unknown</summary>
        </member>
        <member name="F:OpenMetaverse.Utils.Platform.Windows">
            <summary>Microsoft Windows</summary>
        </member>
        <member name="F:OpenMetaverse.Utils.Platform.WindowsCE">
            <summary>Microsoft Windows CE</summary>
        </member>
        <member name="F:OpenMetaverse.Utils.Platform.Linux">
            <summary>Linux</summary>
        </member>
        <member name="F:OpenMetaverse.Utils.Platform.OSX">
            <summary>Apple OSX</summary>
        </member>
        <member name="T:OpenMetaverse.Utils.Runtime">
            <summary>
            Runtime platform
            </summary>
        </member>
        <member name="F:OpenMetaverse.Utils.Runtime.Windows">
            <summary>.NET runtime</summary>
        </member>
        <member name="F:OpenMetaverse.Utils.Runtime.Mono">
            <summary>Mono runtime: http://www.mono-project.com/</summary>
        </member>
        <member name="M:OpenMetaverse.Matrix4.GetEulerAngles(System.Single@,System.Single@,System.Single@)">
            <summary>
            Convert this matrix to euler rotations
            </summary>
            <param name="roll">X euler angle</param>
            <param name="pitch">Y euler angle</param>
            <param name="yaw">Z euler angle</param>
        </member>
        <member name="M:OpenMetaverse.Matrix4.GetQuaternion">
            <summary>
            Convert this matrix to a quaternion rotation
            </summary>
            <returns>A quaternion representation of this rotation matrix</returns>
        </member>
        <member name="M:OpenMetaverse.Matrix4.CreateFromEulers(System.Single,System.Single,System.Single)">
            <summary>
            Construct a matrix from euler rotation values in radians
            </summary>
            <param name="roll">X euler angle in radians</param>
            <param name="pitch">Y euler angle in radians</param>
            <param name="yaw">Z euler angle in radians</param>
        </member>
        <member name="M:OpenMetaverse.Matrix4.ToString">
            <summary>
            Get a formatted string representation of the vector
            </summary>
            <returns>A string representation of the vector</returns>
        </member>
        <member name="F:OpenMetaverse.Matrix4.Zero">
            <summary>A 4x4 matrix containing all zeroes</summary>
        </member>
        <member name="F:OpenMetaverse.Matrix4.Identity">
            <summary>A 4x4 identity matrix</summary>
        </member>
        <member name="F:OpenMetaverse.Vector4.X">
            <summary>X value</summary>
        </member>
        <member name="F:OpenMetaverse.Vector4.Y">
            <summary>Y value</summary>
        </member>
        <member name="F:OpenMetaverse.Vector4.Z">
            <summary>Z value</summary>
        </member>
        <member name="F:OpenMetaverse.Vector4.W">
            <summary>W value</summary>
        </member>
        <member name="M:OpenMetaverse.Vector4.#ctor(System.Byte[],System.Int32)">
            <summary>
            Constructor, builds a vector from a byte array
            </summary>
            <param name="byteArray">Byte array containing four four-byte floats</param>
            <param name="pos">Beginning position in the byte array</param>
        </member>
        <member name="M:OpenMetaverse.Vector4.ApproxEquals(OpenMetaverse.Vector4,System.Single)">
            <summary>
            Test if this vector is equal to another vector, within a given
            tolerance range
            </summary>
            <param name="vec">Vector to test against</param>
            <param name="tolerance">The acceptable magnitude of difference
            between the two vectors</param>
            <returns>True if the magnitude of difference between the two vectors
            is less than the given tolerance, otherwise false</returns>
        </member>
        <member name="M:OpenMetaverse.Vector4.CompareTo(OpenMetaverse.Vector4)">
            <summary>
            IComparable.CompareTo implementation
            </summary>
        </member>
        <member name="M:OpenMetaverse.Vector4.IsFinite">
            <summary>
            Test if this vector is composed of all finite numbers
            </summary>
        </member>
        <member name="M:OpenMetaverse.Vector4.FromBytes(System.Byte[],System.Int32)">
            <summary>
            Builds a vector from a byte array
            </summary>
            <param name="byteArray">Byte array containing a 16 byte vector</param>
            <param name="pos">Beginning position in the byte array</param>
        </member>
        <member name="M:OpenMetaverse.Vector4.GetBytes">
            <summary>
            Returns the raw bytes for this vector
            </summary>
            <returns>A 16 byte array containing X, Y, Z, and W</returns>
        </member>
        <member name="M:OpenMetaverse.Vector4.ToRawString">
            <summary>
            Get a string representation of the vector elements with up to three
            decimal digits and separated by spaces only
            </summary>
            <returns>Raw string representation of the vector</returns>
        </member>
        <member name="F:OpenMetaverse.Vector4.Zero">
            <summary>A vector with a value of 0,0,0,0</summary>
        </member>
        <member name="F:OpenMetaverse.Vector4.One">
            <summary>A vector with a value of 1,1,1,1</summary>
        </member>
        <member name="F:OpenMetaverse.Vector4.UnitX">
            <summary>A vector with a value of 1,0,0,0</summary>
        </member>
        <member name="F:OpenMetaverse.Vector4.UnitY">
            <summary>A vector with a value of 0,1,0,0</summary>
        </member>
        <member name="F:OpenMetaverse.Vector4.UnitZ">
            <summary>A vector with a value of 0,0,1,0</summary>
        </member>
        <member name="F:OpenMetaverse.Vector4.UnitW">
            <summary>A vector with a value of 0,0,0,1</summary>
        </member>
        <member name="T:OpenMetaverse.Vector3d">
            <summary>
            A three-dimensional vector with doubleing-point values
            </summary>
        </member>
        <member name="F:OpenMetaverse.Vector3d.X">
            <summary>X value</summary>
        </member>
        <member name="F:OpenMetaverse.Vector3d.Y">
            <summary>Y value</summary>
        </member>
        <member name="F:OpenMetaverse.Vector3d.Z">
            <summary>Z value</summary>
        </member>
        <member name="M:OpenMetaverse.Vector3d.#ctor(System.Byte[],System.Int32)">
            <summary>
            Constructor, builds a vector from a byte array
            </summary>
            <param name="byteArray">Byte array containing three eight-byte doubles</param>
            <param name="pos">Beginning position in the byte array</param>
        </member>
        <member name="M:OpenMetaverse.Vector3d.ApproxEquals(OpenMetaverse.Vector3d,System.Double)">
            <summary>
            Test if this vector is equal to another vector, within a given
            tolerance range
            </summary>
            <param name="vec">Vector to test against</param>
            <param name="tolerance">The acceptable magnitude of difference
            between the two vectors</param>
            <returns>True if the magnitude of difference between the two vectors
            is less than the given tolerance, otherwise false</returns>
        </member>
        <member name="M:OpenMetaverse.Vector3d.CompareTo(OpenMetaverse.Vector3d)">
            <summary>
            IComparable.CompareTo implementation
            </summary>
        </member>
        <member name="M:OpenMetaverse.Vector3d.IsFinite">
            <summary>
            Test if this vector is composed of all finite numbers
            </summary>
        </member>
        <member name="M:OpenMetaverse.Vector3d.FromBytes(System.Byte[],System.Int32)">
            <summary>
            Builds a vector from a byte array
            </summary>
            <param name="byteArray">Byte array containing a 24 byte vector</param>
            <param name="pos">Beginning position in the byte array</param>
        </member>
        <member name="M:OpenMetaverse.Vector3d.GetBytes">
            <summary>
            Returns the raw bytes for this vector
            </summary>
            <returns>A 24 byte array containing X, Y, and Z</returns>
        </member>
        <member name="M:OpenMetaverse.Vector3d.Parse(System.String)">
            <summary>
            Parse a vector from a string
            </summary>
            <param name="val">A string representation of a 3D vector, enclosed 
            in arrow brackets and separated by commas</param>
        </member>
        <member name="M:OpenMetaverse.Vector3d.SmoothStep(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d,System.Double)">
            <summary>
            Interpolates between two vectors using a cubic equation
            </summary>
        </member>
        <member name="M:OpenMetaverse.Vector3d.ToString">
            <summary>
            Get a formatted string representation of the vector
            </summary>
            <returns>A string representation of the vector</returns>
        </member>
        <member name="M:OpenMetaverse.Vector3d.ToRawString">
            <summary>
            Get a string representation of the vector elements with up to three
            decimal digits and separated by spaces only
            </summary>
            <returns>Raw string representation of the vector</returns>
        </member>
        <member name="M:OpenMetaverse.Vector3d.op_Modulus(OpenMetaverse.Vector3d,OpenMetaverse.Vector3d)">
            <summary>
            Cross product between two vectors
            </summary>
        </member>
        <member name="F:OpenMetaverse.Vector3d.Zero">
            <summary>A vector with a value of 0,0,0</summary>
        </member>
        <member name="F:OpenMetaverse.Vector3d.One">
            <summary>A vector with a value of 1,1,1</summary>
        </member>
        <member name="F:OpenMetaverse.Vector3d.UnitX">
            <summary>A unit vector facing forward (X axis), value of 1,0,0</summary>
        </member>
        <member name="F:OpenMetaverse.Vector3d.UnitY">
            <summary>A unit vector facing left (Y axis), value of 0,1,0</summary>
        </member>
        <member name="F:OpenMetaverse.Vector3d.UnitZ">
            <summary>A unit vector facing up (Z axis), value of 0,0,1</summary>
        </member>
        <member name="T:OpenMetaverse.Vector3">
            <summary>
            A three-dimensional vector with floating-point values
            </summary>
        </member>
        <member name="F:OpenMetaverse.Vector3.X">
            <summary>X value</summary>
        </member>
        <member name="F:OpenMetaverse.Vector3.Y">
            <summary>Y value</summary>
        </member>
        <member name="F:OpenMetaverse.Vector3.Z">
            <summary>Z value</summary>
        </member>
        <member name="M:OpenMetaverse.Vector3.#ctor(System.Byte[],System.Int32)">
            <summary>
            Constructor, builds a vector from a byte array
            </summary>
            <param name="byteArray">Byte array containing three four-byte floats</param>
            <param name="pos">Beginning position in the byte array</param>
        </member>
        <member name="M:OpenMetaverse.Vector3.ApproxEquals(OpenMetaverse.Vector3,System.Single)">
            <summary>
            Test if this vector is equal to another vector, within a given
            tolerance range
            </summary>
            <param name="vec">Vector to test against</param>
            <param name="tolerance">The acceptable magnitude of difference
            between the two vectors</param>
            <returns>True if the magnitude of difference between the two vectors
            is less than the given tolerance, otherwise false</returns>
        </member>
        <member name="M:OpenMetaverse.Vector3.CompareTo(OpenMetaverse.Vector3)">
            <summary>
            IComparable.CompareTo implementation
            </summary>
        </member>
        <member name="M:OpenMetaverse.Vector3.IsFinite">
            <summary>
            Test if this vector is composed of all finite numbers
            </summary>
        </member>
        <member name="M:OpenMetaverse.Vector3.FromBytes(System.Byte[],System.Int32)">
            <summary>
            Builds a vector from a byte array
            </summary>
            <param name="byteArray">Byte array containing a 12 byte vector</param>
            <param name="pos">Beginning position in the byte array</param>
        </member>
        <member name="M:OpenMetaverse.Vector3.GetBytes">
            <summary>
            Returns the raw bytes for this vector
            </summary>
            <returns>A 12 byte array containing X, Y, and Z</returns>
        </member>
        <member name="M:OpenMetaverse.Vector3.Parse(System.String)">
            <summary>
            Parse a vector from a string
            </summary>
            <param name="val">A string representation of a 3D vector, enclosed 
            in arrow brackets and separated by commas</param>
        </member>
        <member name="M:OpenMetaverse.Vector3.RotationBetween(OpenMetaverse.Vector3,OpenMetaverse.Vector3)">
            <summary>
            Calculate the rotation between two vectors
            </summary>
            <param name="a">Normalized directional vector (such as 1,0,0 for forward facing)</param>
            <param name="b">Normalized target vector</param>
        </member>
        <member name="M:OpenMetaverse.Vector3.SmoothStep(OpenMetaverse.Vector3,OpenMetaverse.Vector3,System.Single)">
            <summary>
            Interpolates between two vectors using a cubic equation
            </summary>
        </member>
        <member name="M:OpenMetaverse.Vector3.ToString">
            <summary>
            Get a formatted string representation of the vector
            </summary>
            <returns>A string representation of the vector</returns>
        </member>
        <member name="M:OpenMetaverse.Vector3.ToRawString">
            <summary>
            Get a string representation of the vector elements with up to three
            decimal digits and separated by spaces only
            </summary>
            <returns>Raw string representation of the vector</returns>
        </member>
        <member name="M:OpenMetaverse.Vector3.op_Modulus(OpenMetaverse.Vector3,OpenMetaverse.Vector3)">
            <summary>
            Cross product between two vectors
            </summary>
        </member>
        <member name="F:OpenMetaverse.Vector3.Zero">
            <summary>A vector with a value of 0,0,0</summary>
        </member>
        <member name="F:OpenMetaverse.Vector3.One">
            <summary>A vector with a value of 1,1,1</summary>
        </member>
        <member name="F:OpenMetaverse.Vector3.UnitX">
            <summary>A unit vector facing forward (X axis), value 1,0,0</summary>
        </member>
        <member name="F:OpenMetaverse.Vector3.UnitY">
            <summary>A unit vector facing left (Y axis), value 0,1,0</summary>
        </member>
        <member name="F:OpenMetaverse.Vector3.UnitZ">
            <summary>A unit vector facing up (Z axis), value 0,0,1</summary>
        </member>
        <member name="T:OpenMetaverse.Vector2">
            <summary>
            A two-dimensional vector with floating-point values
            </summary>
        </member>
        <member name="F:OpenMetaverse.Vector2.X">
            <summary>X value</summary>
        </member>
        <member name="F:OpenMetaverse.Vector2.Y">
            <summary>Y value</summary>
        </member>
        <member name="M:OpenMetaverse.Vector2.ApproxEquals(OpenMetaverse.Vector2,System.Single)">
            <summary>
            Test if this vector is equal to another vector, within a given
            tolerance range
            </summary>
            <param name="vec">Vector to test against</param>
            <param name="tolerance">The acceptable magnitude of difference
            between the two vectors</param>
            <returns>True if the magnitude of difference between the two vectors
            is less than the given tolerance, otherwise false</returns>
        </member>
        <member name="M:OpenMetaverse.Vector2.IsFinite">
            <summary>
            Test if this vector is composed of all finite numbers
            </summary>
        </member>
        <member name="M:OpenMetaverse.Vector2.CompareTo(OpenMetaverse.Vector2)">
            <summary>
            IComparable.CompareTo implementation
            </summary>
        </member>
        <member name="M:OpenMetaverse.Vector2.FromBytes(System.Byte[],System.Int32)">
            <summary>
            Builds a vector from a byte array
            </summary>
            <param name="byteArray">Byte array containing two four-byte floats</param>
            <param name="pos">Beginning position in the byte array</param>
        </member>
        <member name="M:OpenMetaverse.Vector2.GetBytes">
            <summary>
            Returns the raw bytes for this vector
            </summary>
            <returns>An eight-byte array containing X and Y</returns>
        </member>
        <member name="M:OpenMetaverse.Vector2.Parse(System.String)">
            <summary>
            Parse a vector from a string
            </summary>
            <param name="val">A string representation of a 2D vector, enclosed 
            in arrow brackets and separated by commas</param>
        </member>
        <member name="M:OpenMetaverse.Vector2.SmoothStep(OpenMetaverse.Vector2,OpenMetaverse.Vector2,System.Single)">
            <summary>
            Interpolates between two vectors using a cubic equation
            </summary>
        </member>
        <member name="M:OpenMetaverse.Vector2.ToString">
            <summary>
            Get a formatted string representation of the vector
            </summary>
            <returns>A string representation of the vector</returns>
        </member>
        <member name="M:OpenMetaverse.Vector2.ToRawString">
            <summary>
            Get a string representation of the vector elements with up to three
            decimal digits and separated by spaces only
            </summary>
            <returns>Raw string representation of the vector</returns>
        </member>
        <member name="F:OpenMetaverse.Vector2.Zero">
            <summary>A vector with a value of 0,0</summary>
        </member>
        <member name="F:OpenMetaverse.Vector2.One">
            <summary>A vector with a value of 1,1</summary>
        </member>
        <member name="F:OpenMetaverse.Vector2.UnitX">
            <summary>A vector with a value of 1,0</summary>
        </member>
        <member name="F:OpenMetaverse.Vector2.UnitY">
            <summary>A vector with a value of 0,1</summary>
        </member>
    </members>
</doc>
