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Revision 51 -
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Tue Dec 16 23:20:42 2008 UTC (4 years, 6 months ago) by jhurliman
File size: 9072 byte(s)
Tue Dec 16 23:20:42 2008 UTC (4 years, 6 months ago) by jhurliman
File size: 9072 byte(s)
Switched over from UUIDs to URIs for any references to avatars (owners)
/*
* Copyright (c) 2008 Intel Corporation
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* -- Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* -- Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* -- Neither the name of the Intel Corporation nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE INTEL OR ITS
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Net;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
namespace AssetServer
{
/// <summary>
/// Response from a call to a storage provider
/// </summary>
public enum StorageResponse
{
/// <summary>The storage call succeeded</summary>
Success,
/// <summary>The resource requested was not found</summary>
NotFound,
/// <summary>An authentication token was required and not provided, the
/// authentication token provided was invalid, or the provided
/// authentication was not authorized for the requested resource</summary>
AuthNeeded,
/// <summary>A server failure prevented the storage call from
/// completing</summary>
Failure
}
#region Inventory Classes
public class InventoryBase
{
}
public class InventoryFolder : InventoryBase
{
public string Name;
public UUID Owner;
public UUID ParentID;
public UUID ID;
public short Type;
public ushort Version;
[NonSerialized]
public Dictionary<UUID, InventoryBase> Children = new Dictionary<UUID,InventoryBase>();
public InventoryFolder()
{
}
public InventoryFolder(string name, UUID ownerID, UUID parentID, short assetType)
{
ID = UUID.Random();
Name = name;
Owner = ownerID;
ParentID = parentID;
Type = assetType;
Version = 1;
}
public override string ToString()
{
return String.Format("{0} ({1})", Name, ID);
}
}
public class InventoryItem : InventoryBase
{
public UUID ID;
public int InvType;
public UUID Folder;
public UUID Owner;
public UUID Creator;
public string Name;
public string Description;
public uint NextPermissions;
public uint CurrentPermissions;
public uint BasePermissions;
public uint EveryOnePermissions;
public uint GroupPermissions;
public int AssetType;
public UUID AssetID;
public UUID GroupID;
public bool GroupOwned;
public int SalePrice;
public byte SaleType;
public uint Flags;
public int CreationDate;
public override string ToString()
{
return String.Format("{0} ({1})", Name, ID);
}
}
public class InventoryCollection
{
public Dictionary<UUID, InventoryFolder> Folders;
public Dictionary<UUID, InventoryItem> Items;
public UUID UserID;
}
#endregion Inventory Classes
#region Interfaces
public interface IStorageProvider
{
StorageResponse TryFetchMetadata(UUID assetID, UUID authToken, out Metadata metadata);
StorageResponse TryFetchData(UUID assetID, UUID authToken, out byte[] assetData);
StorageResponse TryFetchDataMetadata(UUID assetID, UUID authToken, out Metadata metadata, out byte[] assetData);
StorageResponse TryCreateAsset(Metadata metadata, byte[] assetData, UUID authToken, out UUID assetID);
StorageResponse TryCreateAsset(Metadata metadata, byte[] assetData, UUID authToken);
int ForEach(Action<Metadata> action, int start, int count, UUID authToken);
}
public interface IInventoryProvider
{
StorageResponse TryFetchItem(Uri owner, UUID itemID, UUID authToken, out InventoryItem item);
StorageResponse TryFetchFolder(Uri owner, UUID folderID, UUID authToken, out InventoryFolder folder);
StorageResponse TryFetchFolderContents(Uri owner, UUID folderID, UUID authToken, out InventoryCollection contents);
StorageResponse TryFetchFolderList(Uri owner, UUID authToken, out List<InventoryFolder> folders);
StorageResponse TryFetchInventory(Uri owner, UUID authToken, out InventoryCollection inventory);
StorageResponse TryFetchActiveGestures(Uri owner, UUID authToken, out List<InventoryItem> gestures);
StorageResponse TryCreateItem(InventoryItem item, UUID authToken);
StorageResponse TryCreateFolder(InventoryFolder folder, UUID authToken);
StorageResponse TryCreateInventory(InventoryFolder rootFolder, UUID authToken);
StorageResponse TryDeleteItem(Uri owner, UUID itemID, UUID authToken);
StorageResponse TryDeleteFolder(Uri owner, UUID folderID, UUID authToken);
StorageResponse TryPurgeFolder(Uri owner, UUID folderID, UUID authToken);
}
public interface IAuthenticationProvider
{
void AddIdentifier(UUID authToken, Uri identifier);
bool RemoveIdentifier(UUID authToken);
bool TryGetIdentifier(UUID authToken, out Uri identifier);
}
public interface IAuthorizationProvider
{
bool IsMetadataAuthorized(UUID authToken, UUID assetID);
/// <summary>
/// Authorizes access to the data for an asset. Access to asset data
/// also implies access to the metadata for that asset
/// </summary>
/// <param name="authToken">Authentication token to check for access</param>
/// <param name="assetID">ID of the requested asset</param>
/// <returns>True if access is granted, otherwise false</returns>
bool IsDataAuthorized(UUID authToken, UUID assetID);
bool IsCreateAuthorized(UUID authToken);
bool IsInventoryReadAuthorized(UUID authToken, Uri owner);
bool IsInventoryWriteAuthorized(UUID authToken, Uri owner);
}
public interface IMetricsProvider
{
void LogAssetMetadataFetch(string extension, StorageResponse response, UUID assetID, UUID authToken, DateTime time);
void LogAssetDataFetch(string extension, StorageResponse response, UUID assetID, int dataSize, UUID authToken, DateTime time);
void LogAssetCreate(string extension, StorageResponse response, UUID assetID, int dataSize, UUID authToken, DateTime time);
void LogInventoryFetch(string extension, StorageResponse response, Uri owner, UUID objID, bool folder, UUID authToken, DateTime time);
void LogInventoryFetchFolderContents(string extension, StorageResponse response, Uri owner, UUID folderID, UUID authToken, DateTime time);
void LogInventoryFetchFolderList(string extension, StorageResponse response, Uri owner, UUID authToken, DateTime time);
void LogInventoryFetchInventory(string extension, StorageResponse response, Uri owner, UUID authToken, DateTime time);
void LogInventoryFetchActiveGestures(string extension, StorageResponse response, Uri owner, UUID authToken, DateTime time);
void LogInventoryCreate(string extension, StorageResponse response, bool folder, UUID authToken, DateTime time);
void LogInventoryCreateInventory(string extension, StorageResponse response, UUID authToken, DateTime time);
void LogInventoryDelete(string extension, StorageResponse response, Uri owner, UUID objID, bool folder, UUID authToken, DateTime time);
void LogInventoryPurgeFolder(string extension, StorageResponse response, Uri owner, UUID folderID, UUID authToken, DateTime time);
}
#endregion Interfaces
}
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