| 81 |
|
|
| 82 |
Uri owner = Utils.GetOpenSimUri(ownerID); |
Uri owner = Utils.GetOpenSimUri(ownerID); |
| 83 |
InventoryCollection inventory; |
InventoryCollection inventory; |
| 84 |
StorageResponse storageResponse = server.InventoryProvider.TryFetchInventory(owner, out inventory); |
BackendResponse storageResponse = server.InventoryProvider.TryFetchInventory(owner, out inventory); |
| 85 |
|
|
| 86 |
if (storageResponse == StorageResponse.Success) |
if (storageResponse == BackendResponse.Success) |
| 87 |
{ |
{ |
| 88 |
collectionSerializer.Serialize(response.Body, inventory); |
collectionSerializer.Serialize(response.Body, inventory); |
| 89 |
response.Body.Flush(); |
response.Body.Flush(); |
| 90 |
} |
} |
| 91 |
else if (storageResponse == StorageResponse.NotFound) |
else if (storageResponse == BackendResponse.NotFound) |
| 92 |
{ |
{ |
| 93 |
// Return an empty inventory set to mimic OpenSim.Grid.InventoryServer.exe |
// Return an empty inventory set to mimic OpenSim.Grid.InventoryServer.exe |
| 94 |
inventory = new InventoryCollection(); |
inventory = new InventoryCollection(); |
| 121 |
Logger.Log.DebugFormat("Created URI {0} for inventory creation", owner); |
Logger.Log.DebugFormat("Created URI {0} for inventory creation", owner); |
| 122 |
|
|
| 123 |
InventoryFolder rootFolder = new InventoryFolder("My Inventory", ownerID, UUID.Zero, (short)AssetType.Folder); |
InventoryFolder rootFolder = new InventoryFolder("My Inventory", ownerID, UUID.Zero, (short)AssetType.Folder); |
| 124 |
StorageResponse storageResponse = server.InventoryProvider.TryCreateInventory(owner, rootFolder); |
BackendResponse storageResponse = server.InventoryProvider.TryCreateInventory(owner, rootFolder); |
| 125 |
if (storageResponse == StorageResponse.Success) |
if (storageResponse == BackendResponse.Success) |
| 126 |
{ |
{ |
| 127 |
CreateFolder("Animations", ownerID, rootFolder.ID, AssetType.Animation); |
CreateFolder("Animations", ownerID, rootFolder.ID, AssetType.Animation); |
| 128 |
CreateFolder("Body Parts", ownerID, rootFolder.ID, AssetType.Bodypart); |
CreateFolder("Body Parts", ownerID, rootFolder.ID, AssetType.Bodypart); |
| 163 |
if (String.IsNullOrEmpty(folder.Name)) |
if (String.IsNullOrEmpty(folder.Name)) |
| 164 |
{ |
{ |
| 165 |
InventoryFolder oldFolder; |
InventoryFolder oldFolder; |
| 166 |
if (server.InventoryProvider.TryFetchFolder(owner, folder.ID, out oldFolder) == StorageResponse.Success) |
if (server.InventoryProvider.TryFetchFolder(owner, folder.ID, out oldFolder) == BackendResponse.Success) |
| 167 |
folder.Name = oldFolder.Name; |
folder.Name = oldFolder.Name; |
| 168 |
} |
} |
| 169 |
|
|
| 170 |
StorageResponse storageResponse = server.InventoryProvider.TryCreateFolder(owner, folder); |
BackendResponse storageResponse = server.InventoryProvider.TryCreateFolder(owner, folder); |
| 171 |
|
|
| 172 |
if (storageResponse == StorageResponse.Success) |
if (storageResponse == BackendResponse.Success) |
| 173 |
{ |
{ |
| 174 |
SerializeBool(response.Body, true); |
SerializeBool(response.Body, true); |
| 175 |
return true; |
return true; |
| 198 |
if (folder != null) |
if (folder != null) |
| 199 |
{ |
{ |
| 200 |
Uri owner = Utils.GetOpenSimUri(folder.Owner); |
Uri owner = Utils.GetOpenSimUri(folder.Owner); |
| 201 |
StorageResponse storageResponse = server.InventoryProvider.TryPurgeFolder(owner, folder.ID); |
BackendResponse storageResponse = server.InventoryProvider.TryPurgeFolder(owner, folder.ID); |
| 202 |
|
|
| 203 |
if (storageResponse == StorageResponse.Success) |
if (storageResponse == BackendResponse.Success) |
| 204 |
{ |
{ |
| 205 |
SerializeBool(response.Body, true); |
SerializeBool(response.Body, true); |
| 206 |
return true; |
return true; |
| 219 |
if (item != null) |
if (item != null) |
| 220 |
{ |
{ |
| 221 |
Uri owner = Utils.GetOpenSimUri(agentID); |
Uri owner = Utils.GetOpenSimUri(agentID); |
| 222 |
StorageResponse storageResponse = server.InventoryProvider.TryCreateItem(owner, item); |
BackendResponse storageResponse = server.InventoryProvider.TryCreateItem(owner, item); |
| 223 |
|
|
| 224 |
if (storageResponse == StorageResponse.Success) |
if (storageResponse == BackendResponse.Success) |
| 225 |
{ |
{ |
| 226 |
SerializeBool(response.Body, true); |
SerializeBool(response.Body, true); |
| 227 |
return true; |
return true; |
| 240 |
if (item != null) |
if (item != null) |
| 241 |
{ |
{ |
| 242 |
Uri owner = Utils.GetOpenSimUri(item.Owner); |
Uri owner = Utils.GetOpenSimUri(item.Owner); |
| 243 |
StorageResponse storageResponse = server.InventoryProvider.TryDeleteItem(owner, item.ID); |
BackendResponse storageResponse = server.InventoryProvider.TryDeleteItem(owner, item.ID); |
| 244 |
|
|
| 245 |
if (storageResponse == StorageResponse.Success) |
if (storageResponse == BackendResponse.Success) |
| 246 |
{ |
{ |
| 247 |
SerializeBool(response.Body, true); |
SerializeBool(response.Body, true); |
| 248 |
return true; |
return true; |
| 261 |
{ |
{ |
| 262 |
Uri owner = Utils.GetOpenSimUri(ownerID); |
Uri owner = Utils.GetOpenSimUri(ownerID); |
| 263 |
List<InventoryFolder> skeleton; |
List<InventoryFolder> skeleton; |
| 264 |
StorageResponse storageResponse = server.InventoryProvider.TryFetchFolderList(owner, out skeleton); |
BackendResponse storageResponse = server.InventoryProvider.TryFetchFolderList(owner, out skeleton); |
| 265 |
|
|
| 266 |
if (storageResponse == StorageResponse.Success) |
if (storageResponse == BackendResponse.Success) |
| 267 |
{ |
{ |
| 268 |
SerializeFolderList(response.Body, skeleton); |
SerializeFolderList(response.Body, skeleton); |
| 269 |
} |
} |
| 270 |
else if (storageResponse == StorageResponse.NotFound) |
else if (storageResponse == BackendResponse.NotFound) |
| 271 |
{ |
{ |
| 272 |
// Return an empty set of inventory so the requester knows that |
// Return an empty set of inventory so the requester knows that |
| 273 |
// an inventory needs to be created for this agent |
// an inventory needs to be created for this agent |
| 294 |
{ |
{ |
| 295 |
Uri owner = Utils.GetOpenSimUri(ownerID); |
Uri owner = Utils.GetOpenSimUri(ownerID); |
| 296 |
List<InventoryItem> gestures; |
List<InventoryItem> gestures; |
| 297 |
StorageResponse storageResponse = server.InventoryProvider.TryFetchActiveGestures(owner, out gestures); |
BackendResponse storageResponse = server.InventoryProvider.TryFetchActiveGestures(owner, out gestures); |
| 298 |
|
|
| 299 |
if (storageResponse == StorageResponse.Success) |
if (storageResponse == BackendResponse.Success) |
| 300 |
{ |
{ |
| 301 |
SerializeItemList(response.Body, gestures); |
SerializeItemList(response.Body, gestures); |
| 302 |
} |
} |
| 303 |
else if (storageResponse == StorageResponse.NotFound) |
else if (storageResponse == BackendResponse.NotFound) |
| 304 |
{ |
{ |
| 305 |
// Return an empty set of gestures to match OpenSim.Grid.InventoryServer.exe behavior |
// Return an empty set of gestures to match OpenSim.Grid.InventoryServer.exe behavior |
| 306 |
SerializeItemList(response.Body, new List<InventoryItem>(0)); |
SerializeItemList(response.Body, new List<InventoryItem>(0)); |
| 318 |
return true; |
return true; |
| 319 |
} |
} |
| 320 |
|
|
| 321 |
StorageResponse CreateFolder(string name, UUID ownerID, UUID parentID, AssetType assetType) |
BackendResponse CreateFolder(string name, UUID ownerID, UUID parentID, AssetType assetType) |
| 322 |
{ |
{ |
| 323 |
InventoryFolder folder = new InventoryFolder(name, ownerID, parentID, (short)assetType); |
InventoryFolder folder = new InventoryFolder(name, ownerID, parentID, (short)assetType); |
| 324 |
Uri owner = Utils.GetOpenSimUri(ownerID); |
Uri owner = Utils.GetOpenSimUri(ownerID); |